Space Engineers

Space Engineers

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Rakki Point Defense Interceptor (obsolete)
   
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Type: Blueprint
File Size
Posted
Updated
3.321 MB
23 Aug, 2019 @ 1:02pm
29 Dec, 2019 @ 1:30am
5 Change Notes ( view )

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Rakki Point Defense Interceptor (obsolete)

In 3 collections by Taidyr
Valkyrja - Maintenance & Engineering
59 items
VME Warfleet
21 items
VME Mothball fleet
8 items
Description
Important note: This blueprint has been replaced by the Rakki Mk II and will not be maintained anymore

The RAKKI Point Defense Interceptor is a small grid voidcraft armed with gatling guns, rocket launchers and a payload of two LGM-S.IM-01 spörr-missiles. Main propulsion are Hydrogen Thrusters, backed up by a few Ion-Thrusters.

This ship is full vanilla and easy to build in survival. It is fully conveyed, thruster-damage compatible and pre-loaded with uranium and ammunition. No mods were used in this build.

Caution: The missiles are mounted on subgrids, which will not be displayed when loading the blueprint with a projector in survival. Also scripts have to be enabled on your savegame/server to make the guidence-system work!


Author's note
Originally designed as a refit of a friends fighter, the RAKKI did not receive much love from the person it was intended for. After having this ship laying around for more than half a year, I decided to give it a complete makeover and turn it into an interceptor.


Datasheet
Blocks: 426
Non-armor blocks: 153
PCU: 4,492
Triangles: 536,760
Grid mass: 31,099


Key features
  • Main Hydrogen-Thrusters
  • Auxillary Ion-Thrusters - just good enough to limb home when running out of hydrogen
  • 2x LIDAR-guided missile
  • Camera-Reticle inlcuding missile-lock indicator
  • Small Cargo-Container for pilots supplies
  • Repair-Projector
  • Kickstart-Reactor


Description
The RAKKI is a short-range void-fightercraft, intended for point-defense- and area-denial-tactics. Classified as an interceptor, the RAKKI is fast and agile, but lacks fuel capacities, protection and armament to remain in prolonged combat. Heavily depending on its limited capacities, the vessel requires a homebase or mothership for resuppliement.

In order to take down heavier crafts quickly, the RAKKI comes with a payload of two LGM-S.IM-01 "spörr"-type missiles. The spörr is a single-use light and cheap "within visual range" void-to-void-missile, has a very basic and limited guidance- and propulsion-system, but comes with a warhead. It is intended to be fired upon heavier, but less mobile target, while the RAKKI engages enemy fighters with its onboard-weapons. if the spörr can't keep up with the target to land a direkt hit, the warhead will still detonate when within range.


Lore
Valkyrja ships are know for their flexibility and endurance. But since the company expanded into the military market, the fleet-lineup always lacked a simple, yet agile fighter-concept for rapid deployment. While having multiple designes on the drawboard, the Engineering-Departement lacked a valid chassis to build upon. neither the Vargr- nor the Valkyrie-hull proved sufficant as an interceptor-platform.

At the same time V.M.E was commiting a refit on a fighter for a private customer. The new ship emerged to be a very sleek and straight-forward design, ready for various modifications. However, the prototype was declined by the customer. V.M.E eventually stepped back from the contract, leaving the vessel sitting in a dark corner in the workshop for half a year.

The Interceptor-Development-Team eventually stumbled over the left behind chassis and initiated some radical modifications. Engine-concept was switched to hydrogen and the ship grew in length while receiving a sleeker silouhette. This included sinking the pilots cockpit deeper into the hull, enhancing its protection while sacrificing some overview. Finally, the wingtips were outfitted with two hardpoints for carrying additional payload.

With last modifications and testing completed, the first generation of the RAKKI Interceptor has left the prototype-status and has been cleared to be distributed on the open market.


Credits
Scripts
"Easy Lidar Homing Script" by Alysius
https://sp.zhabite.com/sharedfiles/filedetails/?id=807454034

"Launch Control Script" by Alysius
http://sp.zhabite.com/sharedfiles/filedetails/?id=691441036

"Missile Status Script" by Alysius
http://sp.zhabite.com/sharedfiles/filedetails/?id=702255497

Visual Mods & Skyboxes for Screenshots
"Skybox Ashen nebula" by AssHunter
https://sp.zhabite.com/sharedfiles/filedetails/?id=438819394

"Edge Be Gone! (Cleaner Armor No Edges)" by Whiplash141
https://sp.zhabite.com/sharedfiles/filedetails/?id=1300118006

"Screen Gunk Be Gone!" by Whiplash141
https://sp.zhabite.com/sharedfiles/filedetails/?id=1289657379

Varia
Logos were converted to LCD-Panels using Whips Image Converter
https://github.com/Whiplash141/Whips-Image-Converter
19 Comments
Roberius 19 Dec, 2020 @ 1:14am 
Thanks for the reply. I had already found the mk2 version and it was much improved, so thankyou for that too. Love the BSG viper esque feel to it.
Taidyr  [author] 18 Dec, 2020 @ 9:03am 
Been a while since I last built this in survival, but a quick check with a pasted-in ship showed no problems with attaching the missiles.
A rotor-head is not required on the ship, as it sits on the missile itself. If there is a head attached to the rotor already, you'll have to detach it or grind it off.
Make sure both the ship and the missile are aligned correctly among all axis. If that is not the case, the rotor will force the missile into the correct position at the moment it is attached, which can summon clang. I also recommend to release the missile from the tug ship, before attaching it.

However, please notice that the missile is quite outdated and underperforming. So I would recommend to go straight for the Rakki Mk II .
Roberius 15 Dec, 2020 @ 1:14pm 
Maybe I'm missing something, but I don't understand how to build this in survival. I can print it no problem, have to add a rotor head to it as there is not one in the blueprint, but when I move the missile into position and press the attach button on the ship it (holding it with a landing gear on a tug ship) just blows up.
Deserter 2 Mar, 2020 @ 8:26am 
I inform you that this ship can now be bought at NPS stations.
Great job!

https://sp.zhabite.com/sharedfiles/filedetails/?id=2012264260
Transmission ending
Osker 29 Dec, 2019 @ 8:12am 
This things slick, and i love the screenshots.
Taidyr  [author] 29 Dec, 2019 @ 1:55am 
I've updated the scripts and made some tweaks to the vessel and the missiles, so they should work as intended again. The missile blueprint has also been published for easy reproduction (Sry, I know I promised to do this sooner but I forgot again).
https://sp.zhabite.com/sharedfiles/filedetails/?id=1951259513
Pervy_Onii-chan 28 Dec, 2019 @ 10:46pm 
I don't know about anyone else, but the missile were broken for me but I managed to fix them.
The script seems to have forgot that it needs to be set to a "1" for the disconnect method (rotor) and also it forgot the name of the targeting computers in the launch control
Deserter 22 Dec, 2019 @ 5:50am 
Some script was broken with last update but Alysius said he fixed
Taidyr  [author] 30 Oct, 2019 @ 7:08am 
@Ermo: Sry, I totally forgot to respond!
No, the missiles are currently not on the workshop. But I'll add them asap.
Ermo 24 Oct, 2019 @ 10:21am 
Is there a blueprint for the missiles?