Space Engineers

Space Engineers

Rakki Point Defense Interceptor (obsolete)
19 commenti
Roberius 19 dic 2020, ore 1:14 
Thanks for the reply. I had already found the mk2 version and it was much improved, so thankyou for that too. Love the BSG viper esque feel to it.
Taidyr  [autore] 18 dic 2020, ore 9:03 
Been a while since I last built this in survival, but a quick check with a pasted-in ship showed no problems with attaching the missiles.
A rotor-head is not required on the ship, as it sits on the missile itself. If there is a head attached to the rotor already, you'll have to detach it or grind it off.
Make sure both the ship and the missile are aligned correctly among all axis. If that is not the case, the rotor will force the missile into the correct position at the moment it is attached, which can summon clang. I also recommend to release the missile from the tug ship, before attaching it.

However, please notice that the missile is quite outdated and underperforming. So I would recommend to go straight for the Rakki Mk II .
Roberius 15 dic 2020, ore 13:14 
Maybe I'm missing something, but I don't understand how to build this in survival. I can print it no problem, have to add a rotor head to it as there is not one in the blueprint, but when I move the missile into position and press the attach button on the ship it (holding it with a landing gear on a tug ship) just blows up.
Deserter 2 mar 2020, ore 8:26 
I inform you that this ship can now be bought at NPS stations.
Great job!

https://sp.zhabite.com/sharedfiles/filedetails/?id=2012264260
Transmission ending
Osker 29 dic 2019, ore 8:12 
This things slick, and i love the screenshots.
Taidyr  [autore] 29 dic 2019, ore 1:55 
I've updated the scripts and made some tweaks to the vessel and the missiles, so they should work as intended again. The missile blueprint has also been published for easy reproduction (Sry, I know I promised to do this sooner but I forgot again).
https://sp.zhabite.com/sharedfiles/filedetails/?id=1951259513
Pervy_Onii-chan 28 dic 2019, ore 22:46 
I don't know about anyone else, but the missile were broken for me but I managed to fix them.
The script seems to have forgot that it needs to be set to a "1" for the disconnect method (rotor) and also it forgot the name of the targeting computers in the launch control
Deserter 22 dic 2019, ore 5:50 
Some script was broken with last update but Alysius said he fixed
Taidyr  [autore] 30 ott 2019, ore 7:08 
@Ermo: Sry, I totally forgot to respond!
No, the missiles are currently not on the workshop. But I'll add them asap.
Ermo 24 ott 2019, ore 10:21 
Is there a blueprint for the missiles?
✌Husker54✌ 29 ago 2019, ore 10:23 
;) thats my good sir .... is a viper
Desavore 28 ago 2019, ore 11:00 
Now that a Colonial Viper! XD
the ace 25 ago 2019, ore 4:09 
so thats why it looks familer lol
Taidyr  [autore] 24 ago 2019, ore 15:49 
Thanks, everybody!

@Doctor Budgie: The original design was actually inspired by the Viper Mk II, so the similarities are not a coincidence :)
J4R 24 ago 2019, ore 15:25 
I love how the cockpit is hidden away. Beautiful build. Very Viper-esque.
CrimsonAdder 24 ago 2019, ore 10:42 
Good work as always.
Venom415 24 ago 2019, ore 8:22 
reminds me of the wraith fighters, nicely done!
Dankenobi1 24 ago 2019, ore 2:57 
nice
Rhea.licious 23 ago 2019, ore 21:08 
Neat shape!