Stellaris
Meaningful Crime
76 comentarios
bin chicken 5 OCT 2024 a las 7:50 
Out of date - does not work
Sjru 🐲 26 JUN 2024 a las 12:08 
Nice
Maschinenmensch 26 JUN 2024 a las 11:13 
Nice
Scyobi_Empire 28 AGO 2021 a las 7:46 
2.8 version?
Sjru 🐲 15 ABR 2021 a las 20:00 
Will this be updated?
lumiscent 21 NOV 2020 a las 23:16 
Also waiting comp patch with Undeground realms..
H8-T1NYZZ ☣ 4 AGO 2020 a las 11:56 
Let Muggins work in whatever he is doing in peace, I'm also waiting for the mod update, but idk, maybe some consideration with the modders...
redmoth27 4 AGO 2020 a las 11:29 
Hey Muggins why isn't the mod updated yet?
Mugi  [autor] 30 JUN 2020 a las 12:47 
Awesome, thanks Steam UI. Fixed.
redmoth27 30 JUN 2020 a las 10:07 
You screwed up the link to the patch mod, the link confusingly takes you to THIS mod.
Wewei 8 JUN 2020 a las 17:48 
happy to know there will be an update!

MOD indispensable in my games!
redmoth27 7 JUN 2020 a las 0:03 
Thanks
Col. Hathi 6 JUN 2020 a las 3:04 
Lmao. Ty Muggins.
Mugi  [autor] 6 JUN 2020 a las 1:07 
Sure.
redmoth27 5 JUN 2020 a las 22:31 
Is it work or family? At least link TechSY730's patch while you're working on this update.
redmoth27 5 JUN 2020 a las 22:12 
Hey wheres the update!? I along with man others are getting real tired of waiting without even the slightest hint of when it's gonna roughly come out! Please work harder or tell us why it's taking so long.
Spaceception 28 MAY 2020 a las 16:47 
@The God of Dirt
Well this is more than a week old, but whatever. Did you use the mod as is, or the update patch for 2.7? Because I'm playing a Hive Mind, and I now I don't know if it broke or not too..
Frantastic 18 MAY 2020 a las 12:43 
Hey! Just so you know, your overwrite of 04_gestalt_jobs kind of breaks hivemind synaptic nodes to not produce admin cap. I checked in the files and it's missing the block where the admin cap is actually produced. If you could fix that I would be super appreciative!
Ragadad 14 ABR 2020 a las 15:38 
Aw man I cannot wait for the update! I love crime!
Mugi  [autor] 10 ABR 2020 a las 21:05 
Same here, along with updating various static modifiers and shuffling them off into a new file when able.
TechSY730 10 ABR 2020 a las 20:53 
Heads up. In my patch https://sp.zhabite.com/sharedfiles/filedetails/?id=1913024737 , I completely changed how I override the crime events mod. I now override them in a new file instead of overriding all of crime_events.txt from vanilla. This makes it much more compatible with other mods and future vanilla changes. If you are planning to override crime events in your update, I would suggest you do something similar.
efimevgen98 4 ABR 2020 a las 0:29 
Or maybe 1 building per planet, but gives 1 enforser for each 20 pops.
efimevgen98 4 ABR 2020 a las 0:05 
Maybe you should add some limit to precinct houses? Like 2 per planet, cause even with couple of other mods they too op and make my offices useless.
Mugi  [autor] 3 ABR 2020 a las 8:10 
Your patch was definitely what I started with! I've made some further alterations to the remaining crime events, hopefully in a way that won't murder the AI. Thank you so much for maintaining the mod for me.
TechSY730 3 ABR 2020 a las 8:01 
May I humbly raise my patch that was updating your mod?
https://sp.zhabite.com/sharedfiles/filedetails/?id=1913024737

While mostly it was a straight port, I did make a few changes to make crime even more meaningful (overviewed in the description). Do any of them sound reasonable to incorporate here?
Col. Hathi 31 MAR 2020 a las 17:54 
Can't wait
INyaFACE 31 MAR 2020 a las 9:53 
do you recommend your mod even without Starnet, or do you think the vanilla AI can't handle this? also, does the AI use these tools themselves offensively? if so, this mod is exactly what i'm looking for :)
Mugi  [autor] 31 MAR 2020 a las 7:04 
Meaningful Crime will return for 2.6, better than ever. Just polishing up some new events.
H8-T1NYZZ ☣ 30 MAR 2020 a las 23:53 
@redmoth27
Same question, I love this mod and I hope @Muggins is ok and will uodate this too. Jajaja
redmoth27 30 MAR 2020 a las 22:57 
When’s are we gonna have an update for this mod??
Grand Poo-Bah de Canadiannaise 22 MAR 2020 a las 21:06 
I have also experienced this.
I love your mod, and appreciate more dangerous crime.
Unfortunately I cannot use your mod as it has a bug where bureaucrats don't exist.
An Update for 2.6.1 would be great
redmoth27 18 MAR 2020 a las 15:38 
There's a glitch caused by this mod in 2.6.1 (65d2) where when you start a game the bureaucrat jobs on your home world are bugged out. And have their intended pops be unemployed workers. Could you please fix this?
redmoth27 16 MAR 2020 a las 16:46 
Thanks, Muggins. You are making crime great again
Mugi  [autor] 12 MAR 2020 a las 7:41 
Yup, working on it now.
redmoth27 20 FEB 2020 a las 11:59 
So whens the next update planned, will it be when feds comes out?
Mugi  [autor] 31 ENE 2020 a las 19:49 
I'll have to look into it when Federations comes out. Thanks for letting me know.
cubelith 31 ENE 2020 a las 12:58 
It doesn't appear to actually add the criminals (at 33 Crime), even with the 2.5 patch (I'm a Criminal Syndicate), is it intended? Loaded last (only the patch after it)
Mugi  [autor] 9 ENE 2020 a las 19:12 
You'll probably end up with some extra working pops (who were previously criminals), but that's about it.
Col. Hathi 9 ENE 2020 a las 18:12 
Considering it looks like he just modified some values on existing features, I'd say your save is probably fine.
WarZone NYHC 9 ENE 2020 a las 16:25 
Would my save get corrupted if I remove this mod? It kinda is insuffarable to deal with with the forgotten queens mod (dont get me wrong I adore this mod in normal empires)
Col. Hathi 4 ENE 2020 a las 7:25 
@FailToWin, While using Starnet AI alongside this, the AI seems more prone to just take the crime lord deal and be done with it. If you're gonna use the mod though, make sure to also use TechSY730's patch, because this mod modifies vanilla files and isn't up to date.
FailSafe 11 DIC 2019 a las 8:57 
can the AI in any way handle this change or is it just going to cripple them?
TechSY730 14 NOV 2019 a las 18:52 
Until this gets an update, I've made a patch bringing Meaningful Crime up to date for 2.5's changes:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1913024737
Col. Hathi 9 NOV 2019 a las 19:07 
I notice putting Meaningful Crime before/above Starnet AI fixes the food upkeep, but I'm wondering if Meaningful Crime still works as intended then?
Col. Hathi 9 NOV 2019 a las 6:28 
So running this with the new lithoid dlc will give lithoid hive minds a food upkeep :/ How does that even work?
luke0328 22 SEP 2019 a las 22:41 
is this mod compatible with minor mechanics overhaul?
Stephen 18 SEP 2019 a las 8:20 
Wrong mod sorry haha
Mugi  [autor] 18 SEP 2019 a las 6:27 
This mod doesn't add clones, friend.
Stephen 18 SEP 2019 a las 5:16 
Would it be possible for the assembled clone pop to have a trait added to them "Clone: -5% all production"
Mushroomancer 21 AGO 2019 a las 14:47 
I feel like the branch office buildings should reduce criminal jobs by the amount of jobs they give -- an AI with my branch offices is still suffering heavy with 5-6 criminals, especially in the early game when such a hit to the capital will cripple

This works inversely too if an AI Criminal Syndicate plobs a branch office on my capital early on. At that point its pretty much a restart since my much-needed-pops are useless.