Stellaris

Stellaris

Meaningful Crime
76 opmerkingen
bin chicken 5 okt 2024 om 7:50 
Out of date - does not work
Sjru 🐲 26 jun 2024 om 12:08 
Nice
Maschinenmensch 26 jun 2024 om 11:13 
Nice
Scyobi_Empire 28 aug 2021 om 7:46 
2.8 version?
Sjru 🐲 15 apr 2021 om 20:00 
Will this be updated?
lumiscent 21 nov 2020 om 23:16 
Also waiting comp patch with Undeground realms..
H8-T1NYZZ ☣ 4 aug 2020 om 11:56 
Let Muggins work in whatever he is doing in peace, I'm also waiting for the mod update, but idk, maybe some consideration with the modders...
redmoth27 4 aug 2020 om 11:29 
Hey Muggins why isn't the mod updated yet?
Mugi  [auteur] 30 jun 2020 om 12:47 
Awesome, thanks Steam UI. Fixed.
redmoth27 30 jun 2020 om 10:07 
You screwed up the link to the patch mod, the link confusingly takes you to THIS mod.
Wewei 8 jun 2020 om 17:48 
happy to know there will be an update!

MOD indispensable in my games!
redmoth27 7 jun 2020 om 0:03 
Thanks
Col. Hathi 6 jun 2020 om 3:04 
Lmao. Ty Muggins.
Mugi  [auteur] 6 jun 2020 om 1:07 
Sure.
redmoth27 5 jun 2020 om 22:31 
Is it work or family? At least link TechSY730's patch while you're working on this update.
redmoth27 5 jun 2020 om 22:12 
Hey wheres the update!? I along with man others are getting real tired of waiting without even the slightest hint of when it's gonna roughly come out! Please work harder or tell us why it's taking so long.
Spaceception 28 mei 2020 om 16:47 
@The God of Dirt
Well this is more than a week old, but whatever. Did you use the mod as is, or the update patch for 2.7? Because I'm playing a Hive Mind, and I now I don't know if it broke or not too..
Frantastic 18 mei 2020 om 12:43 
Hey! Just so you know, your overwrite of 04_gestalt_jobs kind of breaks hivemind synaptic nodes to not produce admin cap. I checked in the files and it's missing the block where the admin cap is actually produced. If you could fix that I would be super appreciative!
Ragadad 14 apr 2020 om 15:38 
Aw man I cannot wait for the update! I love crime!
Mugi  [auteur] 10 apr 2020 om 21:05 
Same here, along with updating various static modifiers and shuffling them off into a new file when able.
TechSY730 10 apr 2020 om 20:53 
Heads up. In my patch https://sp.zhabite.com/sharedfiles/filedetails/?id=1913024737 , I completely changed how I override the crime events mod. I now override them in a new file instead of overriding all of crime_events.txt from vanilla. This makes it much more compatible with other mods and future vanilla changes. If you are planning to override crime events in your update, I would suggest you do something similar.
efimevgen98 4 apr 2020 om 0:29 
Or maybe 1 building per planet, but gives 1 enforser for each 20 pops.
efimevgen98 4 apr 2020 om 0:05 
Maybe you should add some limit to precinct houses? Like 2 per planet, cause even with couple of other mods they too op and make my offices useless.
Mugi  [auteur] 3 apr 2020 om 8:10 
Your patch was definitely what I started with! I've made some further alterations to the remaining crime events, hopefully in a way that won't murder the AI. Thank you so much for maintaining the mod for me.
TechSY730 3 apr 2020 om 8:01 
May I humbly raise my patch that was updating your mod?
https://sp.zhabite.com/sharedfiles/filedetails/?id=1913024737

While mostly it was a straight port, I did make a few changes to make crime even more meaningful (overviewed in the description). Do any of them sound reasonable to incorporate here?
Col. Hathi 31 mrt 2020 om 17:54 
Can't wait
INyaFACE 31 mrt 2020 om 9:53 
do you recommend your mod even without Starnet, or do you think the vanilla AI can't handle this? also, does the AI use these tools themselves offensively? if so, this mod is exactly what i'm looking for :)
Mugi  [auteur] 31 mrt 2020 om 7:04 
Meaningful Crime will return for 2.6, better than ever. Just polishing up some new events.
H8-T1NYZZ ☣ 30 mrt 2020 om 23:53 
@redmoth27
Same question, I love this mod and I hope @Muggins is ok and will uodate this too. Jajaja
redmoth27 30 mrt 2020 om 22:57 
When’s are we gonna have an update for this mod??
Grand Poo-Bah de Canadiannaise 22 mrt 2020 om 21:06 
I have also experienced this.
I love your mod, and appreciate more dangerous crime.
Unfortunately I cannot use your mod as it has a bug where bureaucrats don't exist.
An Update for 2.6.1 would be great
redmoth27 18 mrt 2020 om 15:38 
There's a glitch caused by this mod in 2.6.1 (65d2) where when you start a game the bureaucrat jobs on your home world are bugged out. And have their intended pops be unemployed workers. Could you please fix this?
redmoth27 16 mrt 2020 om 16:46 
Thanks, Muggins. You are making crime great again
Mugi  [auteur] 12 mrt 2020 om 7:41 
Yup, working on it now.
redmoth27 20 feb 2020 om 11:59 
So whens the next update planned, will it be when feds comes out?
Mugi  [auteur] 31 jan 2020 om 19:49 
I'll have to look into it when Federations comes out. Thanks for letting me know.
cubelith 31 jan 2020 om 12:58 
It doesn't appear to actually add the criminals (at 33 Crime), even with the 2.5 patch (I'm a Criminal Syndicate), is it intended? Loaded last (only the patch after it)
Mugi  [auteur] 9 jan 2020 om 19:12 
You'll probably end up with some extra working pops (who were previously criminals), but that's about it.
Col. Hathi 9 jan 2020 om 18:12 
Considering it looks like he just modified some values on existing features, I'd say your save is probably fine.
WarZone NYHC 9 jan 2020 om 16:25 
Would my save get corrupted if I remove this mod? It kinda is insuffarable to deal with with the forgotten queens mod (dont get me wrong I adore this mod in normal empires)
Col. Hathi 4 jan 2020 om 7:25 
@FailToWin, While using Starnet AI alongside this, the AI seems more prone to just take the crime lord deal and be done with it. If you're gonna use the mod though, make sure to also use TechSY730's patch, because this mod modifies vanilla files and isn't up to date.
FailSafe 11 dec 2019 om 8:57 
can the AI in any way handle this change or is it just going to cripple them?
TechSY730 14 nov 2019 om 18:52 
Until this gets an update, I've made a patch bringing Meaningful Crime up to date for 2.5's changes:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1913024737
Col. Hathi 9 nov 2019 om 19:07 
I notice putting Meaningful Crime before/above Starnet AI fixes the food upkeep, but I'm wondering if Meaningful Crime still works as intended then?
Col. Hathi 9 nov 2019 om 6:28 
So running this with the new lithoid dlc will give lithoid hive minds a food upkeep :/ How does that even work?
luke0328 22 sep 2019 om 22:41 
is this mod compatible with minor mechanics overhaul?
Stephen 18 sep 2019 om 8:20 
Wrong mod sorry haha
Mugi  [auteur] 18 sep 2019 om 6:27 
This mod doesn't add clones, friend.
Stephen 18 sep 2019 om 5:16 
Would it be possible for the assembled clone pop to have a trait added to them "Clone: -5% all production"
Mushroomancer 21 aug 2019 om 14:47 
I feel like the branch office buildings should reduce criminal jobs by the amount of jobs they give -- an AI with my branch offices is still suffering heavy with 5-6 criminals, especially in the early game when such a hit to the capital will cripple

This works inversely too if an AI Criminal Syndicate plobs a branch office on my capital early on. At that point its pretty much a restart since my much-needed-pops are useless.