Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
MOD indispensable in my games!
Well this is more than a week old, but whatever. Did you use the mod as is, or the update patch for 2.7? Because I'm playing a Hive Mind, and I now I don't know if it broke or not too..
https://sp.zhabite.com/sharedfiles/filedetails/?id=1913024737
While mostly it was a straight port, I did make a few changes to make crime even more meaningful (overviewed in the description). Do any of them sound reasonable to incorporate here?
Same question, I love this mod and I hope @Muggins is ok and will uodate this too. Jajaja
I love your mod, and appreciate more dangerous crime.
Unfortunately I cannot use your mod as it has a bug where bureaucrats don't exist.
An Update for 2.6.1 would be great
https://sp.zhabite.com/sharedfiles/filedetails/?id=1913024737
This works inversely too if an AI Criminal Syndicate plobs a branch office on my capital early on. At that point its pretty much a restart since my much-needed-pops are useless.