Black Mesa

Black Mesa

Classic Vortigaunt (Old Version)
79 Comments
Kaotic_zilla 1 May, 2022 @ 1:51pm 
he looks inocent yet menacing at the same time
pouningman 24 Sep, 2021 @ 6:03pm 
galalung
Brain Dead  [author] 2 Sep, 2021 @ 3:19am 
I don't know why that happens.

If you put it in the custom folder it probably won't do that, but I'm not 100% sure.
XlythonBlake 2 Sep, 2021 @ 12:33am 
in the lambda copse level, the vortigaunt become normal black mesa vortigaunt. But in previous level, the mod worked. Can you explain this please?
Spillow-C 18 Jul, 2021 @ 5:31pm 
Galunga
Charli3 28 Feb, 2021 @ 9:39am 
I have the mod but it shows the black mesa vortigaunt how do i fix it?
Papaya 11 Feb, 2021 @ 6:26am 
Galunga
papanikonen 5 Oct, 2020 @ 12:47am 
Galunga
zorex 13 Sep, 2020 @ 8:02pm 
i really like how you've made these look, it just makes sense for them to look this buff
normie 14 Aug, 2020 @ 12:14am 
imagine if the vortigaunts looked like that in hl2
CyRaX-494 7 Jul, 2020 @ 8:27am 
To 'Brain Dead',

Now that you've mentioned it, I did subscribe to the 'Corrected and Improved Hitboxes' workshop mod a while ago. I've just unsubscribed the hitbox mod, and gave another try and yeah, I can actually see that the 'classic' model for the Alien Slaves are showing up again. Thanks for that.

Sorry for the confusion though, I thought it that it would be a problem concerning pre-loading Steam Workshop content for Black Mesa Source.
Brain Dead  [author] 3 Jul, 2020 @ 7:54pm 
Are you using a hitbox mod or anything like that?
CyRaX-494 2 Jul, 2020 @ 6:24pm 
To 'Brain Dead',

Tried the workshop subscription, as well as manually installing the classic Alien Slave model onto the custom folder, but even by doing that, the default HL2 model for the Alien Slaves is still being used. Although when gibbing an Alien Slave, the giblets at least resemble the classic model.
Nulsis-9, Lost To Winter 2 Jun, 2020 @ 1:15pm 
its invisable
𝒎𝒊𝒔𝒎𝒂𝒙 🖇 24 Apr, 2020 @ 8:09pm 
Makes the Vorts look more of an alien threat. I like it. :cupup:
Raptor 20 Apr, 2020 @ 11:47am 
Just perfect!:gordon:
ChadScript 12 Mar, 2020 @ 11:45am 
as in "1.0 fix"
Brain Dead  [author] 12 Mar, 2020 @ 12:52am 
It's already updated.
Crowbar_XL 11 Mar, 2020 @ 6:38am 
Hey I'm wondering does this need an update for the dodge mechanic for vorts in 1.0 update
ChadScript 8 Mar, 2020 @ 1:48pm 
I hope this gets updated soon
Desperado 3 Mar, 2020 @ 10:24pm 
@ANueUtsuho
I notice the same thing with many other npc skin/model changes from the workshop, for all NPCs but vorts especially - frequently, the workshop skins only load after a map transition but not from a save or a new game.
ANueUtsuho 1 Mar, 2020 @ 3:26pm 
It doesn't seem to work as of today's update. I tried restarting the map and everything but it still just uses the HL2 Vortigaunt
Seeker of Knowledge 6 Feb, 2020 @ 11:28pm 
Thanks, finally got it to work.
Brain Dead  [author] 4 Feb, 2020 @ 11:04pm 
This guide should show you what to do. -> Setting up a "Custom" Folder

Keep in mind that you only need to do this if you want to use the custom folder instead of just subscribing normally.
Seeker of Knowledge 2 Feb, 2020 @ 5:16am 
What do you add to the gameinfo.txt to make it work?
Willow 20 Dec, 2019 @ 9:32pm 
Aha, thank you! I forgot to change the gameinfo.txt.
Brain Dead  [author] 20 Dec, 2019 @ 8:18pm 
That's weird. It's still working for me. Maybe unsubscribe and resubscribe to download it again.

Also if you're using the custom folder make sure you've added it to the gameinfo.txt file since the game's last update. I always forget to do that.
Willow 20 Dec, 2019 @ 5:24pm 
Edit, tried both of your options, moving it to the Custom folder didn't seem to help either.
All of the other models work fine, it just seems this one won't, tried in both Xen and non Xen maps too.
Brain Dead  [author] 19 Dec, 2019 @ 7:39pm 
Sometimes workshop mods take some time to load when you start up the game. I'm pretty sure everything in the custom folder will work instantly though, so if you're not already using the custom folder, that might help.
Willow 19 Dec, 2019 @ 5:24pm 
Just loaded into Interloper, got the rest of your models, Grunts show up fine but these won't.
Any ideas on how to fix this?
Wildshot 7 Oct, 2019 @ 10:51pm 
fr awesome!
Crowbar_XL 3 Oct, 2019 @ 8:28pm 
Thanks for updating it quickly dude
Brain Dead  [author] 3 Oct, 2019 @ 12:56pm 
It should work now.
Wildshot 1 Oct, 2019 @ 6:25am 
not working as of interloper :( pls fix
Masonfx 4 Aug, 2019 @ 11:52am 
why are them shoulders so T H I C C
ANueUtsuho 8 Jul, 2019 @ 2:38pm 
I hope to see an Alien Grunt with its big sharp teeth again. They have flat human teeth now and basically that's one of the only downgrades this remake has.
1v4n94 29 Jun, 2019 @ 7:45pm 
yeah... it's a gameplay feature. it's intended, and it's apparently impossible to change it: https://sp.zhabite.com/app/362890/discussions/0/1643167006260866242/#c1643167006260921782
Tyris 28 Jun, 2019 @ 4:37pm 
@altoids You do realize he's not the one responsible for that trash ass feature, right?
GooseJelly 24 Jun, 2019 @ 11:45pm 
Would it be possible for you to make a Classic style Ichthyosaur with goofy front teeth and dumb buggy eyes and everything?
ballskinbongbowl 21 Jun, 2019 @ 4:23pm 
god the eye glow is terrible, please tone it down significantly.
JG 20 Jun, 2019 @ 12:12pm 
WORT WORT WORT
Ya boi, Guzma 17 Jun, 2019 @ 5:11pm 
Slappy 17 Jun, 2019 @ 3:03pm 
Could you do a version that is the HL2 vortigaunt, but with these shackles?
Sirbearasrasararay 15 Jun, 2019 @ 3:43pm 
Good job
Col. Caboose 14 Jun, 2019 @ 6:03pm 
almost looks like the dreamcast vortigaunt
Wildshot 12 Jun, 2019 @ 7:27pm 
This is the best one you've done. This looks so good in game it puts Black Mesa's to shame. You should do the Classic Zombie next. I miss the giant shoulders that made them look meatier. And maybe even a slightly visible skull underneath the crab like it was originally? Could be tight. You should maybe even try to do a really good HECU to replace Romankas, but that's optionally. You've provided a hell of a service here. This and Nostalgia pack really makes me feel like I'm playing Half Life HD rather than Black Mesa, the mod. Keep up the flawless work man!
Narcisist 12 Jun, 2019 @ 1:31am 
It looks awesome. Love the red eye. As for the arms? I don't think anyone could say they are buff. They look about 13 inches to me. Purrr-fect :)
J. Rush 11 Jun, 2019 @ 2:07pm 
Woah, he looks cool!
1v4n94 11 Jun, 2019 @ 7:48am 
@Hermann, to make both Black Mesa and Half-Life 2 share consistency, you can use either of these:

This model but for Half-Life 2: https://gamebanana.com/wips/50199
Half-Life 2-ish version of this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=482923027
yap yap 11 Jun, 2019 @ 2:09am 
epic
man