RimWorld

RimWorld

GeneticRim Alpha Animals Patch [DEPRECATED]
172 Comments
Sarg Bjornson  [author] 7 Aug, 2024 @ 11:02am 
No, Genetic Rim has been Vanilla Genetics Expanded for years now
Shit Master 6 Aug, 2024 @ 10:26pm 
Still reworking Genetic Rim?
⊱ Ƙà𝘨ì ᗅυ𝙧ⲗ ⊰ 8 Feb, 2022 @ 3:34pm 
Update? or is this now apart of the new Genetic?
Lynxian 4 Oct, 2021 @ 7:19pm 
@hans there no point in updating this mod until genetic rim finishes their 1.3 update they are doing something big apparently.
Tilt 26 Sep, 2021 @ 9:46am 
I know you have other things going on, just wanted to say thanks for the mod. Love the work you put into it.:steamhappy:
Sarg Bjornson  [author] 19 Aug, 2021 @ 11:58am 
No, Genetic Rim is getting redone
Hans 19 Aug, 2021 @ 11:52am 
Update? :)
nikita150u 22 Jun, 2021 @ 12:05pm 
Need to add alpha gen material to recombination task
Sarg Bjornson  [author] 13 Jun, 2021 @ 6:36am 
No, I don't want that
test 13 Jun, 2021 @ 6:26am 
can you make a mod that would add just the animals from genetic rim and all patches but they will spawn like normal animals or through events or not spawn at all but obtainable from traders and therefore this mod won't require alpha animals or genetic rim
JohnMcHobo 27 Mar, 2021 @ 9:43am 
Ture, i have several, they roam a large area and they are rather slow on the move.
I´ll set up an exlusive feeding ground and see what happens.
Sarg Bjornson  [author] 27 Mar, 2021 @ 8:58am 
The issue I have observed more often is that if you have a lot of Beetlefleet and only a couple places where they can get kibble, they'll be reserved almost constantly, and they will starve. They are weird because they eat meat but can't hunt for prey much due to their size
JohnMcHobo 27 Mar, 2021 @ 8:51am 
Does anyone else have issues with beetlefleets suffering from malnutrition?
I have lots of animals and got their needs covered, yet beetlefleets seem to refuse the provided food and prefer to fall unconscious.
Sarg Bjornson  [author] 2 Mar, 2021 @ 5:41am 
No, that's not true. I meant the XPATH patches, not these addons
Sarg Bjornson  [author] 20 Feb, 2021 @ 11:16pm 
No idea what could be happening there, it works for me
St0mpa 20 Feb, 2021 @ 7:29pm 
OK I have some possible info to assist. When my caravan returned and offloaded the mechanoid corpses most were extracted but the Phalanxes were not so I assumed that it was just the AA mechanoids that were bugged and went over to the machining table to set them to be shredded but because I only wanted the corpses that were not working with the extraction to be shredded I went into the details only to realise that the machining table has 2 entry's for all of the mechanoids that are not added by VFE : Mechanoids 1 set has mod tags with the Show mod designators tags and 1 set of either corpses without the tags or for some vanilla mechanoids a VFE: Mechanoids tag and the mechanoids spawned by the total war VFE: Mechanoids faction seem to be in this no tag group and as such are different enough to not be compatable with the Genetic extraction table. The table has both versions of the vanilla mechanoids but just not the AA version without tags.
St0mpa 20 Feb, 2021 @ 6:24pm 
Not exactly sure where to post this bug but I am getting issues with the Genetic extraction table and AA specific mechanoids where despite having the option for them to be extracted its just saying 'Need material' even though there is an accessible Aura corpse sitting in storage. Will update once my caravan gets back with a set of mechanoid corpses a few of which are AA on whether its all AA mechanoids or just that specific Aura corpse.
Kangaroo Salesman 5 Feb, 2021 @ 9:25am 
Thanks Sarg!
Sarg Bjornson  [author] 4 Feb, 2021 @ 5:22am 

v1.4:

Updated to reflect changes in ranged system in Alpha Animals

actionwd 17 Jan, 2021 @ 10:49am 
oh found it, thanks. i didn't notice the scrollbar to bring it visible
actionwd 17 Jan, 2021 @ 10:23am 
i don't see it in the research tree, so i guess not. which one is it in?
Sarg Bjornson  [author] 17 Jan, 2021 @ 10:06am 
Have you researched it?
actionwd 17 Jan, 2021 @ 9:57am 
I don't seem to be able to build the Alpha Genepod
Sarg Bjornson  [author] 17 Jan, 2021 @ 9:54am 
The Alpha GenePod
actionwd 17 Jan, 2021 @ 9:43am 
which machine uses the alpha genetic material?
Lekoda 12 Jan, 2021 @ 5:24pm 
COLONIST WITH 9 Lives!
Sarg Bjornson  [author] 12 Jan, 2021 @ 10:33am 

v1.303:

Added latest animals form Alpha Animals to the gene extraction recipes

Sarg Bjornson  [author] 6 Jan, 2021 @ 12:58pm 
Could be the mod load order, be sure that this patch is loaded after both GR and AA. You will also have a ton of errors on your log
ASP Ian 6 Jan, 2021 @ 12:57pm 
i'm having a bug where i cant extract alpha dna form anything, the characters just get stuck in a constant loop of extracting, then running around the table, and attempting to extract again
Azraile 2 Jan, 2021 @ 12:23am 
which compatability mod?
Sarg Bjornson  [author] 1 Jan, 2021 @ 11:27pm 
Yeah, patchers always after the mods they patch :) I should add this to the about.xml but I keep forgetting...
waffles_and_pancakes 1 Jan, 2021 @ 2:11pm 
Figured it out, leaving a comment here in case anyone else searches the same.

1) Genetic Rim
2) Alpha / Megafauna mod
3) Compatibility Mod
waffles_and_pancakes 1 Jan, 2021 @ 2:06pm 
What is the right mod order to make sure that the process to extract genes is completed? i have the same issue as biggus dickus below.
Azraile 31 Dec, 2020 @ 6:43pm 
can you add a paragon (golden!) Ave .... you could make it fly (ignoring movement costs and moving faster than the others or taking the mechanaic like some other mods of acting like a food fuelled drop pod) .... or add some geneticly modifed Ave like a thrumbo Ave?
raidio 15 Dec, 2020 @ 3:45pm 
Had the exact same problem as @biggusdickus, thank you both for resolving the issue in the comments section here or I'd have never figured it out on my own!
Sarg Bjornson  [author] 10 Dec, 2020 @ 7:05am 
Ah, that will do it :)
biggus dickus 10 Dec, 2020 @ 6:48am 
sorry man im just stupid , i had the mods in the wrong order
biggus dickus 10 Dec, 2020 @ 6:38am 
the animal gets put on the table the process is completed and then nothing happens. its only the alpha animals and ive tried it on a new world as well. the megafauna patch works just fine
Sarg Bjornson  [author] 10 Dec, 2020 @ 6:28am 
Check your error log, then
Sarg Bjornson  [author] 9 Dec, 2020 @ 11:07pm 
And then, that's it. This mod doesn't add any code at all, it uses the vanilla bills system. All Alpha Animals' corpses should appear in the ingredients list of the bill in the Genetic Extraction Table.

If they don't, you have a catastrophic clusterfuck that will probably affect vanilla workbenches too.
biggus dickus 9 Dec, 2020 @ 12:55pm 
and then ?
Sarg Bjornson  [author] 9 Dec, 2020 @ 10:15am 
Check your bills
biggus dickus 9 Dec, 2020 @ 9:57am 
i cannot extract the genes =(
Angel 7 Dec, 2020 @ 8:06am 
been using needlechicken for a while before I realized they produce no meat :(
can't they produce plant meat like some of the alpha animals do?
Frankiespankie 15 Nov, 2020 @ 3:02pm 
Any possibility of making a patch for Alpha Animals x Megafauna for Geneticrim? Would love to see some hybrids of the two ;)
Sarg Bjornson  [author] 2 Nov, 2020 @ 12:29am 

v1.301:

Added missing canArriveManhunter tag to Animus Hare

Sarg Bjornson  [author] 10 Oct, 2020 @ 2:33pm 
File might show up like Mod_1113137502_GeneticRim_Mod.xml (using the mod's id)
Sarg Bjornson  [author] 10 Oct, 2020 @ 2:30pm 
For anyone getting the red settings error, this is a harmless error, caused by the game not updating the settings file after a change in the code. Can be easily fixed by going to:

C:\Users\YourUserNameHere\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

And deleting Mod_GeneticRim_GeneticRim_Mod.xml
Sarg Bjornson  [author] 10 Oct, 2020 @ 2:13pm 
I'll look into it, but it's a harmless error, just ignore it
Skorpionex 10 Oct, 2020 @ 2:07pm 
Also have this error