Stellaris

Stellaris

Expanded Events
1,121 Comments
Zenchi.Senkusha 18 May @ 11:54am 
:steamsad:
Colithiel 12 May @ 10:28pm 
I dont plan to, thanks for taking the time to reply, looking forward to the update!
Tovius  [author] 12 May @ 9:59pm 
Please do not use mods that haven't been updated yet.
Colithiel 12 May @ 5:33pm 
My thoughts too Tilarium, thanks!
tilarium 12 May @ 1:40pm 
Best bet is to wait for an update. Any of the events that touch on planets, districts, or population are for sure going to be borked up do the chances from 4.0
Colithiel 12 May @ 1:37pm 
Does this need updated or should it be gtg?
Lancer_Vance 8 May @ 10:34am 
I know you probably have a lot on your plate ATM, but any word on this one being updated to 4.0?
Steakhael Madson 27 Apr @ 3:45pm 
I think the anamolies on precursor homeworlds is somehow effecting the ability to colonize them. More than once the First League has turned into a barren world for example.
Tovius  [author] 25 Apr @ 10:20pm 
Dyson swarms are working perfectly well on my end. Are you sure it's not another mod?
Pitlos Tails 24 Apr @ 1:36am 
also other "criticism" but the newly discovered (after paying 1k credits) cradel systems are bugged. dyson swarms dont work in them and wont collect energy
Cardolam 23 Apr @ 4:54am 
This is a great mod and the author should be fully commended for it. This being said the "damaged ecosystem" merits a redesign. Too punishing, by far.
James Bondage 22 Apr @ 8:34pm 
Want to like this mod but holy shit damaged ecosystem apparently autoproccing on certain origins is beyond obnoxious.
FirePrince 11 Apr @ 9:36pm 
Could you please be so kind as to update the link to Potent Rebellions: https://sp.zhabite.com/sharedfiles/filedetails/?id=3414192083
Tovius  [author] 8 Apr @ 4:19pm 
I don't think so.
Metroxide 7 Apr @ 6:59pm 
Does this mod touch anything related to the Here Be Dragons origin? I was getting repeated crashes with a script error for that origin pertaining to this mod.
Pitlos Tails 31 Mar @ 10:53am 
cradel should really be placed outside the galaxy....
jtassassin29 26 Mar @ 6:39pm 
Does anyone know if this mod is compatible with NSC3?
rauer2 2 Mar @ 3:41am 
@Tovius, Thank you for checking and the quick feedback! Since 4.0 is changing so much of, well, everything, I agree that it makes sense to wait.

Appreciate your mods and the work you put into them, thank you.
Tovius  [author] 28 Feb @ 8:55am 
@rauer2
I see the problem. You need 4 culture districts, but those don't exist anymore without my expanded megastructure mod. Given 4.0 is going to change everything, I'll probably wait until then to deal with it.
Tovius  [author] 28 Feb @ 8:34am 
You need to unlock the memorex through an artifact action
Ha_konZ 25 Feb @ 7:51pm 
when I finish The memorex digsite I don't see the option for get The memorex as the relic only vanilla buff on planet.
rauer2 25 Feb @ 5:34pm 
I don't see the in-game option for the Pleasure Palace. It is a technology, or a decision on a habitat?

I finished the Gas Giant Structure digsite, though I didn't see a reference to the Palace. I looked around for a bit and then figured it would be easier to ask and see if I missed it. Thank you!
requiem vortex 22 Jan @ 11:02pm 
how to remove the ancient observation post after the site is fully excavated? I'd rather not have a ruined space station hanging over my capital forever
Tovius  [author] 2 Jan @ 10:30pm 
Unfortunately they changed how elections work (in particular, they removed faction leaders), so I haven't been able to include them.

I didn't recently find the code for election chances in the game_rules file, so I might still readd them later. (Although it might just be adding a policy to Expanded Pops instead of a whole event chain)
Astralith 2 Jan @ 6:52pm 
have the term limit events from Expanded Mandates been added to this mod yet? i have yet to see them.
PB 13 Dec, 2024 @ 8:34pm 
thank you
Tovius  [author] 13 Dec, 2024 @ 8:56am 
A-Z
tilarium 13 Dec, 2024 @ 5:39am 
@PB that’s not a dumb question. Asking for load order advice is very viable. I use a guide I found on steam a while back to make my order, I’m though and can’t link it.
PB 13 Dec, 2024 @ 5:08am 
sorry to ask such a dumb question but do you have your load order set on A-Z or Z-A?
Tovius  [author] 28 Nov, 2024 @ 8:29am 
Minor updated. Mostly just added more speciments to new events.
Peter34 19 Nov, 2024 @ 10:28pm 
Thanks.
Tovius  [author] 19 Nov, 2024 @ 9:53am 
After the required sub mod, otherwise put it anywhere.
Peter34 19 Nov, 2024 @ 8:49am 
Sorry, where does this go in the load order?
westonkj411 13 Nov, 2024 @ 10:10am 
Hey @Tovius is there any way to ensure a specific outcome from the ghosts of the past events because I tried to change the chances for the outcomes but it does not work.
Tovius  [author] 9 Nov, 2024 @ 8:34pm 
I have released a preliminary comp patch. Please let me know if you run into any problems.
Tovius  [author] 7 Nov, 2024 @ 8:40pm 
I am currently working on the patch for this new mod. I haven't had the time to play with the game yet, so if you feel that any of the new relics or specimens are particularly underpowered, please let me know and I'll see what I can do.
Tovius  [author] 3 Nov, 2024 @ 7:00pm 
Please wait for an update. That goes for all my mods that haven't been updated yet.

I'm currently working on Expanded Diplomacy, than after that this one is next.
rtrub1 3 Nov, 2024 @ 3:35pm 
Good evening. Is there an update coming for this mod? Or is it good to play as is?
tilarium 24 Sep, 2024 @ 3:49pm 
@Tovius I had a question. I just started my first game in 3.13 the other day and for the first time ever, Ghosts of the Past didn't fire a few months in. Is there a chance it can fire later on or am I out of luck? Sadly, it's an Ironman game and so I can use the console to fire it myself. Unless there is a way to get it to fire as a delayed event by editing the save file... :steamhappy:
Big Daddy 23 Sep, 2024 @ 7:08am 
Would I be wrong to say this is essentially compatible with everything?
Tovius  [author] 18 Sep, 2024 @ 7:46pm 
I've uploaded a preliminary update for the new patch. Please let me know if you run into any issues.
Tovius  [author] 15 Sep, 2024 @ 11:03am 
@CaptZarko
Doing term limits turned out to be impossible since they removed faction leaders, so unfortunately no.
CaptZarko 15 Sep, 2024 @ 7:14am 
Hello @Tovius! I love this mod, thank you for all your hard work and creativity (including the damaged ecosystem feature, great for running with The Expanse origin from Real Space). Quick question: re: an old comment from Expanded Mandates, are you going to integrate term limits/political retirements from there into this mod?
YutaniWakazashi 14 Sep, 2024 @ 3:56pm 
I just want to say that I appreciate that you are still working on this mod.
Knight.R 13 Sep, 2024 @ 1:49am 
Not sure if I asked before but does load order matter?
Tovius  [author] 11 Sep, 2024 @ 1:50pm 
Do not use outdated mods. Please what until this mod has been updated.
miyakolily 11 Sep, 2024 @ 1:44pm 
Currently, while this mod is active you can't obtain the new relics from Cosmic Storms. Completing a precursor event chain doesn't award them, and attempting to add them from the console results in "invalid relic id."
Ever Universe 23 Aug, 2024 @ 10:08am 
Bug report: Localization typo for the description of Asteroid bombardment stance "§YModerate§! damage to §Pops§!"

There should be a "Y" between § and Pops to fix it.
Cardolam 25 Jul, 2024 @ 3:16pm 
@Tovius

No problem at all. Again, thank you for the mod and best of luck!
Tovius  [author] 25 Jul, 2024 @ 1:57pm 
@Cardolam
Sorry for accidentally deleting your comment, but yes, I stand by my event and do not plan to make major changes to it. There should be plenty of time to get the techs needed, and there are other ways to fix it as well (such as using the Baol relic)