Stellaris

Stellaris

Expanded Events
1 129 kommentarer
Zethuron 1 timme sedan 
So in a specific case, its possible for the galactic cradle origin to cause some nearby systems to be disconnected from the hyperlane network entirely.

Probably more likely to happen on low hyperlane settings.

I see that those systems have some kind of flag on them, could that be utilized as a check to see if they are isolated? And in such case generate a new hyperlane to a nearby system not part of cradle cluster.
Tash 2 timmar sedan 
this is awesome and thank you Tovius for being so responsive and keeping us fans up to date on progress :-)
Cardolam 21 timmar sedan 
@Tovius

Don't be in any way sorry. We should be grateful. Continue the great work!
Adenrius 22 timmar sedan 
Thank you so much for working on this mod, no pressure :)
Tovius  [skapare] 26 maj @ 16:49 
Once all my mods are updated, I plan to replace the janky locust events with a rare locus swarm cosmic storm. If anyone knows someone I can commission icon art from, please let me know.
Tovius  [skapare] 26 maj @ 16:46 
I am currently working on it. Sorry for the slow progress.
tilarium 26 maj @ 14:07 
Look at the day it was last updated and you can tell for yourself.
BoxGhost 26 maj @ 13:51 
Has this been updated 4.0?
Zenchi.Senkusha 18 maj @ 11:54 
:steamsad:
Colithiel 12 maj @ 22:28 
I dont plan to, thanks for taking the time to reply, looking forward to the update!
Tovius  [skapare] 12 maj @ 21:59 
Please do not use mods that haven't been updated yet.
Colithiel 12 maj @ 17:33 
My thoughts too Tilarium, thanks!
tilarium 12 maj @ 13:40 
Best bet is to wait for an update. Any of the events that touch on planets, districts, or population are for sure going to be borked up do the chances from 4.0
Colithiel 12 maj @ 13:37 
Does this need updated or should it be gtg?
Lancer_Vance 8 maj @ 10:34 
I know you probably have a lot on your plate ATM, but any word on this one being updated to 4.0?
Steakhael Madson 27 apr @ 15:45 
I think the anamolies on precursor homeworlds is somehow effecting the ability to colonize them. More than once the First League has turned into a barren world for example.
Tovius  [skapare] 25 apr @ 22:20 
Dyson swarms are working perfectly well on my end. Are you sure it's not another mod?
Pitlos Tails 24 apr @ 1:36 
also other "criticism" but the newly discovered (after paying 1k credits) cradel systems are bugged. dyson swarms dont work in them and wont collect energy
Cardolam 23 apr @ 4:54 
This is a great mod and the author should be fully commended for it. This being said the "damaged ecosystem" merits a redesign. Too punishing, by far.
James Bondage 22 apr @ 20:34 
Want to like this mod but holy shit damaged ecosystem apparently autoproccing on certain origins is beyond obnoxious.
FirePrince 11 apr @ 21:36 
Could you please be so kind as to update the link to Potent Rebellions: https://sp.zhabite.com/sharedfiles/filedetails/?id=3414192083
Tovius  [skapare] 8 apr @ 16:19 
I don't think so.
Metroxide 7 apr @ 18:59 
Does this mod touch anything related to the Here Be Dragons origin? I was getting repeated crashes with a script error for that origin pertaining to this mod.
Pitlos Tails 31 mar @ 10:53 
cradel should really be placed outside the galaxy....
jtassassin29 26 mar @ 18:39 
Does anyone know if this mod is compatible with NSC3?
rauer2 2 mar @ 3:41 
@Tovius, Thank you for checking and the quick feedback! Since 4.0 is changing so much of, well, everything, I agree that it makes sense to wait.

Appreciate your mods and the work you put into them, thank you.
Tovius  [skapare] 28 feb @ 8:55 
@rauer2
I see the problem. You need 4 culture districts, but those don't exist anymore without my expanded megastructure mod. Given 4.0 is going to change everything, I'll probably wait until then to deal with it.
Tovius  [skapare] 28 feb @ 8:34 
You need to unlock the memorex through an artifact action
Ha_konZ 25 feb @ 19:51 
when I finish The memorex digsite I don't see the option for get The memorex as the relic only vanilla buff on planet.
rauer2 25 feb @ 17:34 
I don't see the in-game option for the Pleasure Palace. It is a technology, or a decision on a habitat?

I finished the Gas Giant Structure digsite, though I didn't see a reference to the Palace. I looked around for a bit and then figured it would be easier to ask and see if I missed it. Thank you!
requiem vortex 22 jan @ 23:02 
how to remove the ancient observation post after the site is fully excavated? I'd rather not have a ruined space station hanging over my capital forever
Tovius  [skapare] 2 jan @ 22:30 
Unfortunately they changed how elections work (in particular, they removed faction leaders), so I haven't been able to include them.

I didn't recently find the code for election chances in the game_rules file, so I might still readd them later. (Although it might just be adding a policy to Expanded Pops instead of a whole event chain)
Astralith 2 jan @ 18:52 
have the term limit events from Expanded Mandates been added to this mod yet? i have yet to see them.
PB 13 dec, 2024 @ 20:34 
thank you
Tovius  [skapare] 13 dec, 2024 @ 8:56 
A-Z
tilarium 13 dec, 2024 @ 5:39 
@PB that’s not a dumb question. Asking for load order advice is very viable. I use a guide I found on steam a while back to make my order, I’m though and can’t link it.
PB 13 dec, 2024 @ 5:08 
sorry to ask such a dumb question but do you have your load order set on A-Z or Z-A?
Tovius  [skapare] 28 nov, 2024 @ 8:29 
Minor updated. Mostly just added more speciments to new events.
Peter34 19 nov, 2024 @ 22:28 
Thanks.
Tovius  [skapare] 19 nov, 2024 @ 9:53 
After the required sub mod, otherwise put it anywhere.
Peter34 19 nov, 2024 @ 8:49 
Sorry, where does this go in the load order?
westonkj411 13 nov, 2024 @ 10:10 
Hey @Tovius is there any way to ensure a specific outcome from the ghosts of the past events because I tried to change the chances for the outcomes but it does not work.
Tovius  [skapare] 9 nov, 2024 @ 20:34 
I have released a preliminary comp patch. Please let me know if you run into any problems.
Tovius  [skapare] 7 nov, 2024 @ 20:40 
I am currently working on the patch for this new mod. I haven't had the time to play with the game yet, so if you feel that any of the new relics or specimens are particularly underpowered, please let me know and I'll see what I can do.
Tovius  [skapare] 3 nov, 2024 @ 19:00 
Please wait for an update. That goes for all my mods that haven't been updated yet.

I'm currently working on Expanded Diplomacy, than after that this one is next.
rtrub1 3 nov, 2024 @ 15:35 
Good evening. Is there an update coming for this mod? Or is it good to play as is?
tilarium 24 sep, 2024 @ 15:49 
@Tovius I had a question. I just started my first game in 3.13 the other day and for the first time ever, Ghosts of the Past didn't fire a few months in. Is there a chance it can fire later on or am I out of luck? Sadly, it's an Ironman game and so I can use the console to fire it myself. Unless there is a way to get it to fire as a delayed event by editing the save file... :steamhappy:
Big Daddy 23 sep, 2024 @ 7:08 
Would I be wrong to say this is essentially compatible with everything?
Tovius  [skapare] 18 sep, 2024 @ 19:46 
I've uploaded a preliminary update for the new patch. Please let me know if you run into any issues.
Tovius  [skapare] 15 sep, 2024 @ 11:03 
@CaptZarko
Doing term limits turned out to be impossible since they removed faction leaders, so unfortunately no.