Stellaris

Stellaris

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Expanded Events
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3.980 MB
1 Feb, 2019 @ 12:31pm
9 Dec, 2024 @ 11:14pm
251 Change Notes ( view )

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Expanded Events

In 1 collection by Tovius
Expanded Mod Collection
53 items
Description
Adds more events, anomalies, and dig sites into the game.
I would recommend that you use this alongside More Events Mod.

Feature List

Additions:
New colony events
- More Subterranean Civilization events
- Dimensional Portal and other follow-up events
- Rare chance to discover presapient on a new colony
- Blocker and deposit related events
- Crime events

New country events
- Help the Dathnak protect their worlds from attack
- Damaged Ecosystem on Homeworld
- United Nations of Earth search for their missing colonists
- Lost Colony events
- Panspermia event chain for non-human, non-machine empires
- Ancient Observation Post event chain for non-humans
- Citizens react to living with Xenos for the first time
- Resident Xenos demand citizenship rights

Fallen empire Events
- New Fallen Empire requests and tasks
- Tech gifts expanded and semi-randomized
- Invading their colonies will give a one-time artifact reward

New Anomalies
- (spoilers)

Follow-up events for some existing anomalies, including:
- More possible atomic clock follow-ups
- Spaceborn locusts might enter your space
- Wetwork computer follow-up
- Cunning Flora follow-up

Precursor Event Chains
- Unique precursor deposits
- Precursor anomalies are more likely to spawn on habitable worlds
- Zroni and Baol will spawn new systems if needed to continue the event chain
- Zroni and Baol home systems will have some guaranteed deposits, like other precursor systems
- Unlocking the secrets of the Vultaum (Ancient Relics) will give you the next computer ai tech (or physics research if you already have positronic ai / implants)
- Unlocking the secrets of the Zroni will give 20% progress towards zro distillation, gestalts +10% field manipulation research

Relics:
Several new relics and changes to existing relics. See Relics Topic for details.

New Anomalies and Dig Sites
- (spoilers)

Dig Sites
- Some of vanilla dig sites can now be discovered in alternate ways
- Ix Belèn, can spend artifacts to acquire the Memorex as a relic (see above)
- Gas Giant Structure: Finishing allows for the construction of a Pleasure Palace (minor version of a resort world on a habitat)
- With Expanded Pops, ext, Pleasure Palace habitats give +1/+2 entertainer jobs as well
- Robot Debris: Finishing will give progress on a robot or robot modding tech, if appropriate, and will allow robots to be modded with the Battle Bot trait, giving +20% army damage and health
- The Echoes Inside: can use the worms to your advantage
- Moon Bump: Unique rewards (depending on how it ends)
- Seeds of Destruction: available to gestalts, with appropriate changes
- More general changes to other site rewards

New Origins
Convergent Evolution (disabled with Machine Age)
Starts with 6 presapient pops
Starts with the Genome Mapping technology
Starts with the Epigenetic Triggers and Alien Zoo tech options
+25% biology research and tech draw chance

Galactic Cradle
(Warning: Challenging Origin)
(Warning: Not recommended for multiplayer)
Start in a resource-rich but isolated cluster, connected to the rest of the galaxy by a single wormhole
Spawns unique events

Galactic Preserve
Starts with 24 pops from different species from across the galaxy
+50% habitability floor on homeworld
+1 Envoys
+20% First Contact Discovery Speed

Paradise Lost
Your species used to be the bio-trophies of a rogue servitor, until the machines crashed
+10% robot job production
Start with a technological and infrastructure disadvantage
Start with the infrastructure the rogue servitor left behind
Starts with the Powered Exoskeleton and Subdermal Stimulation techs
Starts with the Pampered trait, giving -10% worker and slave happiness, +10% consumer good and amenity consumption, costs -2

Ship Graveyard
Starts with a salvaged cruiser
Starts with a ship graveyard deposit, giving alloys and engineering research
Starts with a dig site on your homeworld
Start with orbital debris over your homeworld, which can be slowly cleared by a planetary decision.
+15% Voidcraft and Archaeostudies research speed and draw chance

Other
- Sensor Array gives forewarning about an upcoming crisis
- Some new easter egg systems for you to find
- Curators will sell you the location of a precursor project once every 14-26 years
- Shroudwalker Divinations may uncover new events

Tweaks:
- Some colony events can repeat, when appropriate
- If the Gray Tempest conqures 20% of the galaxy, one of several random events will happen
- Anomaly-spawned ships will have all utility and auxilary slots in use
- Shield Generators give research


Recommended Mods
Mods that compliment this mod, or which this mod can tie into

More Events Mod
(Very strongly recommend)
https://sp.zhabite.com/sharedfiles/filedetails/?id=727000451

Dynamic Political Events
(Strongly Recommended)
https://sp.zhabite.com/sharedfiles/filedetails/?id=1227620643

Expanded Traits, Civics, Pops, and More
(Strongly Recommended)
https://sp.zhabite.com/sharedfiles/filedetails/?id=1620838511

Realistic Habitability
https://sp.zhabite.com/sharedfiles/filedetails/?id=846623625

Potent Rebellions
https://sp.zhabite.com/sharedfiles/filedetails/?id=3414192083

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Popular Discussions View All (8)
333
5 Apr @ 12:54pm
PINNED: Bug Report
Tovius
31
3 Oct, 2024 @ 4:44am
PINNED: Suggestions
Tovius
5
24 Sep, 2023 @ 9:30pm
Causing Crash on Startup
Damien Vortex
1,121 Comments
Zenchi.Senkusha 18 May @ 11:54am 
:steamsad:
Colithiel 12 May @ 10:28pm 
I dont plan to, thanks for taking the time to reply, looking forward to the update!
Tovius  [author] 12 May @ 9:59pm 
Please do not use mods that haven't been updated yet.
Colithiel 12 May @ 5:33pm 
My thoughts too Tilarium, thanks!
tilarium 12 May @ 1:40pm 
Best bet is to wait for an update. Any of the events that touch on planets, districts, or population are for sure going to be borked up do the chances from 4.0
Colithiel 12 May @ 1:37pm 
Does this need updated or should it be gtg?
Lancer_Vance 8 May @ 10:34am 
I know you probably have a lot on your plate ATM, but any word on this one being updated to 4.0?
Steakhael Madson 27 Apr @ 3:45pm 
I think the anamolies on precursor homeworlds is somehow effecting the ability to colonize them. More than once the First League has turned into a barren world for example.
Tovius  [author] 25 Apr @ 10:20pm 
Dyson swarms are working perfectly well on my end. Are you sure it's not another mod?
Pitlos Tails 24 Apr @ 1:36am 
also other "criticism" but the newly discovered (after paying 1k credits) cradel systems are bugged. dyson swarms dont work in them and wont collect energy