Stellaris

Stellaris

Project Gestalt [2.3.x]
177 kommentarer
Space_Void 24 maj, 2020 @ 8:28 
:D GREAT
🔰Kyle_Krein🔰  [skapare] 24 maj, 2020 @ 6:11 
I finally updated the mod! Here's the link: https://sp.zhabite.com/sharedfiles/filedetails/?id=2107441826
DerigarsChairman 18 maj, 2020 @ 8:44 
it may work even backwards tbh ill test it regardless
Space_Void 18 maj, 2020 @ 8:43 
:D
🔰Kyle_Krein🔰  [skapare] 18 maj, 2020 @ 3:46 
@Emperor Hadrius, firstly I'd like to make this mod work well on the last version. Then, I'm going to add new content or change the previous.

The mod will me updated for 2.7+
DerigarsChairman 17 maj, 2020 @ 19:57 
another suggestion is an ascension for a machine or hive empire to divide the hive?
Space_Void 16 maj, 2020 @ 3:27 
Prolly easier to just rebuild the mod from scratch for latest patch tbh as annoying as that would be.
DerigarsChairman 14 maj, 2020 @ 16:47 
2.6.3 first as thats the most modable atm?
TurtleShroom 12 maj, 2020 @ 12:02 
Fantastic!
Space_Void 12 maj, 2020 @ 9:26 
:D no worries man. Just glad it isnt dead!
🔰Kyle_Krein🔰  [skapare] 12 maj, 2020 @ 6:50 
Finally, I bought all DLCs. Therefore, I'm going to update this mod. I'm so sorry that it took so long :(
Journeyman Prime 2 maj, 2020 @ 14:52 
Still works?
TurtleShroom 1 maj, 2020 @ 17:45 
I really liked this Mod. Please consider updating it.
Space_Void 28 apr, 2020 @ 9:50 
I agree an update is very much needed! Very cool mod. Maybe combine with thicc portraits for extra dimensional invaders for gender specific leaders and pops?
Miina 31 mar, 2020 @ 9:06 
I would love to see this stellar mod updated. It really added that oomph that physic misses, and makes it more exciting to choose that tree as opposed to just going bio all the time. <3
Bvidas 25 mar, 2020 @ 23:34 
update plz!!!!!
Tonton Shéo 23 mar, 2020 @ 13:07 
Update please !
Ninian 22 mar, 2020 @ 23:34 
Would adore seeing it updated to a new version of the game. ^^
TheEventHorizon 21 mar, 2020 @ 17:45 
2.6?
Sjru 🐲 17 mar, 2020 @ 20:43 
Will this be updated?
TurtleShroom 5 mar, 2020 @ 13:46 
I have said this before. DUDE, your Millionaire Civic has a Random Weight of THIRTY. THht means it appears in one-third of empires or more! My entire galaxy is balls-off-the-walls insane with immortal rulers!
PFC D. Wells [29ID] 5 dec, 2019 @ 17:11 
Update to 2.5?
Dr.Kotovskiy 3 dec, 2019 @ 7:05 
Забавное наблюдение-мод ломает возможность подключения в сетевой игре
🐟 8 nov, 2019 @ 17:20 
Как мод сочетается с "Two and half Ascension by kERHUS"?
shaw42 23 okt, 2019 @ 9:27 
hope you upgrade this mod for 2.4 love the effect it have with differnt routes.
TurtleShroom 25 sep, 2019 @ 13:58 
Dude, your Mod's Civics (Millionaire, Isolated, etc.) have AI Weights of THIRTY . They appear in multiple empires in my game and totally crowd out everything.

Also, instead of replacing Districts, add new ones and alphabetically order the file name ABOVE the Vanilla versions. Then, use an Event that adds a Deposit (once the Gestalt Shroud World is terraformed) that sets negative nine hundred ninety-nine to every Vanilla rendition District.

That makes the AI unable to build Vanilla rendition Districts and forces them to use Shroud World Districts. Just copy and paste the Vanilla rendition Districts into their own file and add localization.
Journeyman Prime 23 sep, 2019 @ 6:32 
Just thought you should know that the mod breaks Ring Worlds. It replaces the normal, super-power districts with useless 2/2 basic resource districts.
Kora 31 aug, 2019 @ 2:23 
This mod conflicts with either the Dynamic UI or the Planet diversity mods collection.
not sure wich one but the issue is that all the planets icon are cut of partialy and the wron icon is shown.
kinkofcloud 12 aug, 2019 @ 22:51 
Так же, замечу, что стартовая планета для империй с гражданскими политиками "Изолированные", либо "Вне галактики", не является "истинной" стартовой, и имеет пригодность лишь 70%, что уменьшает скорость прироста поселений на 15%. В текущей версии игры, попы имеют очень большое значение, и такая неприятность, наряду с прочими пакостями мешает нормальному развитию империи.
kinkofcloud 12 aug, 2019 @ 22:07 
Доброго времени суток. Честно говоря, хотелось бы увидеть новые гражданские модели "Изолированные" и "Вне галактики" не только для стандартных империй, но и для империй с Гештальт-Сознанием. Как по мне, именно для этих империй, столь "удалённый" геймплей будет смотреться особенно хорошо.
James Stone 8 aug, 2019 @ 15:01 
Can you perhaps make some alternative to the Machine Intelligence path of Synthetic Ascension? From all three it's the one that feels more empty. It's literally just "become the Empire type you can just choose at start".

Perhaps something like Techno-Organic Integration, which would allow Synths to pick Organic Traits and get other benefits, or Form Transcendence, allowing Pops to forgo their original body types, unlocking special jobs and traits to account for the fact some of the individuals in your Empire may now be huge or small, or have mechanic wings.
SkeletorBro 3 aug, 2019 @ 9:20 
Taurisan, I haven't been able to play in a while due to life stuff. I did a quick look to see but I don't know what "MM" stands for could you elaborate more? Thank you.
1000-7 ZXC Dead Inside 3 aug, 2019 @ 8:37 
SkeletorBro how do you suggest MM use the gestalt project?
just a modifier for + 10% unity?
SkeletorBro 22 jul, 2019 @ 18:37 
After recently discovering this mod and I love it, but I was wondering if civics like the "Outside the galaxy" could be expanded so that hivemind and machine empires could use it?
ItsJustVirgil 19 jul, 2019 @ 9:45 
Oh sorry, I interpreted the way the mod works incorrectly.
🔰Kyle_Krein🔰  [skapare] 19 jul, 2019 @ 9:39 
@Cobalt, I’ll check this
@ItsJustVirgil, what do you mean?
ItsJustVirgil 16 jul, 2019 @ 17:50 
Is it possible to at game start use the different species types?
Cobalt 15 jul, 2019 @ 16:57 
'Isolated' and 'Outside of the galaxy' no longer result in an instant loss, though they both have you start the game without a starbase or any jobs besides enforcers. This is partially fixed a few days in, though with an outpost instead of a proper starbase you cannot produce any ships early on, and with the sudden creation of jobs, often end up with unemployed rulers and specialists with a few untaken worker jobs which severely hinders your economy early on.
тп-аут в блиндаж 14 jul, 2019 @ 6:29 
Благодарю за обновление
Natar 14 jul, 2019 @ 5:05 
Йееееей 2.3 забацали)
🔰Kyle_Krein🔰  [skapare] 14 jul, 2019 @ 3:21 
I've updated this mod to 2.3
Sorry for waiting
If you experience any bugs then please write here
Natar 30 jun, 2019 @ 0:08 
Здравствуйте,на версии 2.3 невозможно начать играть с этим модом:при загрузке слышится фраза "Билдинг руинед" и при входе в игру вы сразу же проигрываете т.к. у вас ничего нет,судя по описанию мод конфетка,но вопрос все тот же когда и будет ли обновление на версию 2.3???
Sjru 🐲 22 jun, 2019 @ 22:15 
Update?
Kolmivaihekilowattituntimittari 20 jun, 2019 @ 2:43 
Please update this magnificent mod :Hire:
Babka 15 jun, 2019 @ 22:33 
обновите мотб
WolkJey 14 jun, 2019 @ 9:01 
thx, but i wait update
KnighTheThrasher 6 jun, 2019 @ 6:09 
Works fine in 2.3
Wicloz 27 maj, 2019 @ 7:02 
@🔰Kyle_Krein🔰, when using the ap to become perfect I noticed 2 issues: there is no description, and the trait that is given takes up a trait slot, although it should be possible for traints to not consume any trait picks.
RED-Life 18 maj, 2019 @ 21:11 
The project should start a revolution in your empire the moment you start researching it. It would be ridiculous to think everyone would be fine with giving up their bodies or turning into a single mind.
🔰Kyle_Krein🔰  [skapare] 16 maj, 2019 @ 9:56 
@OwO, спасибо :)