Stellaris

Stellaris

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Project Gestalt [2.7.x]
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9.909 MB
24 May, 2020 @ 5:29am
3 Jun, 2020 @ 2:00pm
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Project Gestalt [2.7.x]

Description
The new version is here

Description
The Gestalt project is a mod that adds the final stage for each type of ascension:
  • The psionic path will lead your citizens to becoming pure energy, a higher form of life. Energetic creatures have their unique traits and phrases in dialogues with Unbidden and Prethoryn Scorge.
  • Biological ascension will help you to find the Gene of Perfection to make your species the most powerful race in the whole galaxy.
  • Synthetic ascension will lead you to becoming an empire with less individuality, uniting the minds of all residents for more effective work.

Soul Eaters
Soul Eaters were added. They work simular to default empire, but they need souls of other species to feed. Hunger makes you fleets and armies stronger, but when you are fed, you have big bonuses to production and scientific research. They have an access the the Bleak Vortex - a part of the Shroud, where the Stranger lives...
Soul Eaters don't have access to both Synthethic and Psionic paths, but they have a special way to become energy creatures. Also, they have an option to follow the biological path of ascension.

Origins
  1. Soul Eaters
  2. Isolated (you start in a distant system faraway from the galaxy)
  3. Outside of the Galaxy (you start in your own cluster near the main galaxy)
  4. Millionaire (your leader becomes immortal from the start)
  5. Touched from the Shroud (gives you additional research speed and technology "Psionic Theory" after picking the first ascension perk.)
  6. Lone Colony (you start on a colony planet in the home system. Your original homeworld is uninhabitable)


Future plans:
  1. New civics, origins and events
  2. Bug fixes and cosmetic improvements
  3. Could be a new end-game crisis

Other versions
2.1.x Version
2.3.x Version
3.4.x Version

Localization:
  • English
  • Russian
  • French (Thanks to Nova²)
Popular Discussions View All (4)
23
7 Sep, 2021 @ 4:36am
Bugs found
🔰Kyle_Krein🔰
10
26 Jul, 2020 @ 8:23am
Ideas for synths
🔰Kyle_Krein🔰
6
9 Apr, 2021 @ 4:07am
Gestalt project for psionics
Turin
128 Comments
colonel Joel 27 Jul, 2022 @ 11:46pm 
author thank the heavens
🔰Kyle_Krein🔰  [author] 25 Jul, 2022 @ 1:55pm 
I finally updated the mod for 3.4.5. The new version is here
colonel Joel 28 Jun, 2022 @ 9:16am 
snakey no its bugged
Snakey 28 Jun, 2022 @ 7:18am 
Does anybody know if this mod still works in 3.4?
DerigarsChairman 28 Dec, 2021 @ 6:41pm 
whats the exact tech name for both the synthetic mind merge and the machine mind seperation
i really dont like using "research all technologies" when its only one tech i need
Striker 21 Nov, 2021 @ 6:24pm 
Hope this is updated sometime really looking for good new stuff.
Space Core 22 Sep, 2021 @ 11:34pm 
Hey Man, hope everything's going well. Would love to see this brought to 3.0+ but you take all the time you need. Cheers mate, have a good one :praisesun:
Хихирюсюкака 19 Sep, 2021 @ 3:16am 
а нам обнову вообще ждать? Просто тут новый патч вышел
Yohan 11 Sep, 2021 @ 1:52am 
когда будет обновление штоб работал на 3.0 версие?
The Guy with Lag 31 Aug, 2021 @ 6:55am 
hope to see it return