Stellaris

Stellaris

Extra Buildings
11 Comments
Thane-Stus  [author] 6 May, 2020 @ 11:37am 
@hyper_fool_80 There are restrictions on where they can be built. For a habitat to allow a mine it has to be built over a mineral deposit. For the power plant just think of it as a solar panel array or something. Ill put up an update eventually to give them different names on habitats but since its just a cosmetic thing im not in any hurry to do it.
hyper_fool_80 6 May, 2020 @ 6:35am 
Is there a way to make it so that you can't build some types of buildings on different planet types? I mean it is kinda weird to be able to build a geothermal power plant and deep core mines on habitats.
Thane-Stus  [author] 12 Dec, 2019 @ 11:01am 
@Vincenator None of these mods should effect habitability, not sure whats causing it.
Vincenator 12 Dec, 2019 @ 6:12am 
After using the mod midgame, some of my worlds had their habitability went down to 20~ percent, used the planet diversity mod. Any possible bugs form this?
Cookiesnm1lk 7 Nov, 2019 @ 3:43am 
huh. yeah i see no mines, farms, or power plants on my habs. so yeah, i think something's not working right. the rest of it is functioning though.
Thane-Stus  [author] 6 Nov, 2019 @ 11:54pm 
@Cookiesnm1lk There actually are, or atleast there should be I never tested to see if it actually works lol.
The Mines should be buildable on any habitat built above a planet with a mineral or alloy deposity. Its the same for the energy buildings except the planet needs an energy deposit. Farms should still be buildable anywhere.
I also have no idea when or why I set it up like that, ill probably change it around in the next patch.
Cookiesnm1lk 6 Nov, 2019 @ 11:30pm 
hey @op any chance of getting some extra buildings for habitats?
Thane-Stus  [author] 5 Jun, 2019 @ 3:16pm 
@gizmoguy117 Probably will at some point, probably do a dark matter one too.
gizmoguy117 5 Jun, 2019 @ 10:31am 
have you thought about adding a Zro refinary?
Thane-Stus  [author] 30 May, 2019 @ 12:17am 
@ZJK Good idea, sometime after 2.3 comes out next week.
ZJK 29 May, 2019 @ 10:34pm 
Any chance for a mod that adds a building for greatly expanded housing? I always seem to run short and there's limited options otherwise. Something that perhaps takes consumer goods as a base construction and upkeep resource?