Stellaris
Extra Buildings
댓글 11
Thane-Stus  [작성자] 2020년 5월 6일 오전 11시 37분 
@hyper_fool_80 There are restrictions on where they can be built. For a habitat to allow a mine it has to be built over a mineral deposit. For the power plant just think of it as a solar panel array or something. Ill put up an update eventually to give them different names on habitats but since its just a cosmetic thing im not in any hurry to do it.
hyper_fool_80 2020년 5월 6일 오전 6시 35분 
Is there a way to make it so that you can't build some types of buildings on different planet types? I mean it is kinda weird to be able to build a geothermal power plant and deep core mines on habitats.
Thane-Stus  [작성자] 2019년 12월 12일 오전 11시 01분 
@Vincenator None of these mods should effect habitability, not sure whats causing it.
Vincenator 2019년 12월 12일 오전 6시 12분 
After using the mod midgame, some of my worlds had their habitability went down to 20~ percent, used the planet diversity mod. Any possible bugs form this?
Cookiesnm1lk 2019년 11월 7일 오전 3시 43분 
huh. yeah i see no mines, farms, or power plants on my habs. so yeah, i think something's not working right. the rest of it is functioning though.
Thane-Stus  [작성자] 2019년 11월 6일 오후 11시 54분 
@Cookiesnm1lk There actually are, or atleast there should be I never tested to see if it actually works lol.
The Mines should be buildable on any habitat built above a planet with a mineral or alloy deposity. Its the same for the energy buildings except the planet needs an energy deposit. Farms should still be buildable anywhere.
I also have no idea when or why I set it up like that, ill probably change it around in the next patch.
Cookiesnm1lk 2019년 11월 6일 오후 11시 30분 
hey @op any chance of getting some extra buildings for habitats?
Thane-Stus  [작성자] 2019년 6월 5일 오후 3시 16분 
@gizmoguy117 Probably will at some point, probably do a dark matter one too.
gizmoguy117 2019년 6월 5일 오전 10시 31분 
have you thought about adding a Zro refinary?
Thane-Stus  [작성자] 2019년 5월 30일 오전 12시 17분 
@ZJK Good idea, sometime after 2.3 comes out next week.
ZJK 2019년 5월 29일 오후 10시 34분 
Any chance for a mod that adds a building for greatly expanded housing? I always seem to run short and there's limited options otherwise. Something that perhaps takes consumer goods as a base construction and upkeep resource?