Stellaris
Extra Buildings
11 comentarii
Thane-Stus  [autor] 6 mai 2020 la 11:37 
@hyper_fool_80 There are restrictions on where they can be built. For a habitat to allow a mine it has to be built over a mineral deposit. For the power plant just think of it as a solar panel array or something. Ill put up an update eventually to give them different names on habitats but since its just a cosmetic thing im not in any hurry to do it.
hyper_fool_80 6 mai 2020 la 6:35 
Is there a way to make it so that you can't build some types of buildings on different planet types? I mean it is kinda weird to be able to build a geothermal power plant and deep core mines on habitats.
Thane-Stus  [autor] 12 dec. 2019 la 11:01 
@Vincenator None of these mods should effect habitability, not sure whats causing it.
Vincenator 12 dec. 2019 la 6:12 
After using the mod midgame, some of my worlds had their habitability went down to 20~ percent, used the planet diversity mod. Any possible bugs form this?
Cookiesnm1lk 7 nov. 2019 la 3:43 
huh. yeah i see no mines, farms, or power plants on my habs. so yeah, i think something's not working right. the rest of it is functioning though.
Thane-Stus  [autor] 6 nov. 2019 la 23:54 
@Cookiesnm1lk There actually are, or atleast there should be I never tested to see if it actually works lol.
The Mines should be buildable on any habitat built above a planet with a mineral or alloy deposity. Its the same for the energy buildings except the planet needs an energy deposit. Farms should still be buildable anywhere.
I also have no idea when or why I set it up like that, ill probably change it around in the next patch.
Cookiesnm1lk 6 nov. 2019 la 23:30 
hey @op any chance of getting some extra buildings for habitats?
Thane-Stus  [autor] 5 iun. 2019 la 15:16 
@gizmoguy117 Probably will at some point, probably do a dark matter one too.
gizmoguy117 5 iun. 2019 la 10:31 
have you thought about adding a Zro refinary?
Thane-Stus  [autor] 30 mai 2019 la 0:17 
@ZJK Good idea, sometime after 2.3 comes out next week.
ZJK 29 mai 2019 la 22:34 
Any chance for a mod that adds a building for greatly expanded housing? I always seem to run short and there's limited options otherwise. Something that perhaps takes consumer goods as a base construction and upkeep resource?