Stellaris

Stellaris

Trade Performance Fix
19 Comments
Alkpaz 24 Aug, 2020 @ 12:52pm 
@RECKLE$$ Thanks for that tip!! :D
RECKLE$$ 17 Apr, 2020 @ 1:58pm 
this mod seems to be having problems in 2.6.3 however, you an edit 2 lines in one file to make this feature effective withot downloading the mod in starbase buildings text file under trading hub
Wrath_of_Janos 3 Feb, 2020 @ 9:57am 
Update please !!!
Troubles The Cat 14 Jan, 2020 @ 4:50am 
No longer works :(
Arctrooper209 11 Jun, 2019 @ 3:15am 
Thanks for this man. While it didn't totally fix my lag problem, it did make it playable.
Klonter77 von Planet77 11 Apr, 2019 @ 4:11pm 
The tags lol, fu.ck Merkel diese dumme Schlampe!!
Space_Lettuce_OG 4 Apr, 2019 @ 7:39pm 
I just came back to Stellaris, and I haven't played since 2.1.

I remember having large amounts of pops(But only in your empire) was the primary cause of late-game lag back then.

Can someone confirm for me if the trade hub and trade routes do indeed cause late game lag?

Also, does this mod make piracy along trade routes no longer a thing?

Thanks.
Ender 3 Feb, 2019 @ 2:42pm 
I've messed around with the stellaris files to try and prevent stations from automatically collecting trade value, but to no avail.
Ender 30 Jan, 2019 @ 7:24pm 
I looked at where this would need to be changed and it looks like it's in common/ship_sizes/00_starbases.txt defines. Each of the starbase levels defines the collection range so you'd need to remove that.
Ender 29 Jan, 2019 @ 12:24pm 
Starbases will still create trade routes from them to your capital. Maybe stations by themselves should be changed to not collect trade value?
Plerion 16 Jan, 2019 @ 7:56pm 
Sorry the noob question, but I haven't arrived to late game yet. Is this the same problem TPRPF attempts to solve? Your solution might be 10x less elegant, but it sounds like it works as well :)
Grzyb 15 Jan, 2019 @ 8:04am 
nice tags lol
CrazyDave 13 Jan, 2019 @ 12:56am 
From what i have noticed with trade is that it creates a trade line from every star base i put up so idk if this mod will fix the issue in the late game
TheNick2003  [author] 12 Jan, 2019 @ 3:08pm 
@ggokiggoki The Launcher will tell you the mod is outdated, but it wont cause any trouble. :)
Gryphonheart 12 Jan, 2019 @ 11:09am 
Correct me if i'm wrong, but doesn't the AI have one trade hub by default on the main system's outpost like we do when we start the game? So the 40000 cost is just to prevent it from building more?
ggokiggoki 10 Jan, 2019 @ 9:27pm 
Is it compatible with 2.2.3 version?
CrazyDave 8 Jan, 2019 @ 7:59pm 
Is it possible for you to change the costs for the AI only? I like to increase my trade with offworld trading hubs this mod is only good for Hive/mechanic empires
TheNick2003  [author] 7 Jan, 2019 @ 11:53am 
1 Trade hub is now all you need since its range is basically infinite. The cost is to make sure the AI (or you) wont build them.
dAjOsh42069 7 Jan, 2019 @ 11:37am 
So, for clairification...
You're saying that a single trade up in/on a station extends it's trade utilization distance for up to 500 jumps away from the station?? Meaning that 1 per empire is really all you'd ever need?

Additionally, it's cost is 40,000 Alloys (about as much as a Megastructure) for both the player, AND the AI????