安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I remember having large amounts of pops(But only in your empire) was the primary cause of late-game lag back then.
Can someone confirm for me if the trade hub and trade routes do indeed cause late game lag?
Also, does this mod make piracy along trade routes no longer a thing?
Thanks.
You're saying that a single trade up in/on a station extends it's trade utilization distance for up to 500 jumps away from the station?? Meaning that 1 per empire is really all you'd ever need?
Additionally, it's cost is 40,000 Alloys (about as much as a Megastructure) for both the player, AND the AI????