Stellaris

Stellaris

!(Patch) 2.6/2.7/2.8(?) Compatibility for Starbase Defenses Extended 2
13 Comments
Deviant 11 Oct, 2021 @ 12:58am 
Hello everyone! If you want to support the introduction of this mod to vanilla, then support the attached discussion on the Paradox website: likes, comments and UPVOTE (the main thing !!!)
- https://forum.paradoxplaza.com/forum/threads/return-defense-stations-and-fortresses-to-the-current-starbase-system-starbase-menu-defense-section-update-ion-cannon.1494003 /
TechSY730  [author] 19 Jun, 2021 @ 4:02pm 
Will need to check defense platform changes (if any)
Xeriasta 16 Jun, 2021 @ 2:40am 
is this mod working for 3.0 ?
TechSY730  [author] 6 Jul, 2020 @ 6:46am 
@Athena Not sure, but NSC introduces new platform types itself IIRC, so using Starbase Defenses Extended with NSC would be redundant
Athena 6 Jul, 2020 @ 1:12am 
Is this still incompatible with NSC?
TechSY730  [author] 4 Nov, 2019 @ 12:17pm 
If anyone still needs a 2.2/2.3 version of this mod, I still have those files, and can upload that as a new mod
TechSY730  [author] 5 Jun, 2019 @ 5:21pm 
I don't think so, but I haven't tested it yet (and won't until some of my other I am subscribed to have updated, so next week or so)

However from my brief glances at the files, nothing changed in the defense platform definitions, and thus nothing needed to change in the original or here.
Izanami 5 Jun, 2019 @ 3:26pm 
Does this need a 2.3 update? Or will the original even work for that matter?
TechSY730  [author] 8 Jan, 2019 @ 7:22pm 
@SteelCrow Good catch. Fixed.
SteelCrow 8 Jan, 2019 @ 10:06am 
Yo, I found a goof in section_templates/100_starbase_defenses_extended.txt Line 322:
should_draw_yes = components
needs to change to:
should_draw_components = yes

The Light section showed the foldy box, and crashed when clicked on. Everything seems to work as intended now.
TechSY730  [author] 23 Dec, 2018 @ 5:29pm 
@omniscient5587 Thanks for the heads up and the help. Done
Tovius 23 Dec, 2018 @ 10:37am 
Just letting you know, it looks like the reactor components also need to be updated, as that file also needs to use the new way costs are defined.

To save you some math, this is what it looks like the new costs should be, based on how much reactors cost in 2.2

#############
# COST #
#############

@platform_cost_1 = 20
@platform_cost_2 = 26
@platform_cost_3 = 34
@platform_cost_4 = 44
@platform_cost_5 = 56
@platform_cost_6 = 74

@station_cost_1 = 40
@station_cost_2 = 52
@station_cost_3 = 68
@station_cost_4 = 88
@station_cost_5 = 112
@station_cost_6 = 148

@fortress_cost_1 = 80
@fortress_cost_2 = 104
@fortress_cost_3 = 136
@fortress_cost_4 = 176
@fortress_cost_5 = 224
@fortress_cost_6 = 296
Tovius 23 Dec, 2018 @ 10:14am 
Thanks!