Stellaris

Stellaris

!(Patch) 2.6/2.7/2.8(?) Compatibility for Starbase Defenses Extended 2
13 則留言
Deviant 2021 年 10 月 11 日 上午 12:58 
Hello everyone! If you want to support the introduction of this mod to vanilla, then support the attached discussion on the Paradox website: likes, comments and UPVOTE (the main thing !!!)
- https://forum.paradoxplaza.com/forum/threads/return-defense-stations-and-fortresses-to-the-current-starbase-system-starbase-menu-defense-section-update-ion-cannon.1494003 /
TechSY730  [作者] 2021 年 6 月 19 日 下午 4:02 
Will need to check defense platform changes (if any)
Xeriasta 2021 年 6 月 16 日 上午 2:40 
is this mod working for 3.0 ?
TechSY730  [作者] 2020 年 7 月 6 日 上午 6:46 
@Athena Not sure, but NSC introduces new platform types itself IIRC, so using Starbase Defenses Extended with NSC would be redundant
Athena 2020 年 7 月 6 日 上午 1:12 
Is this still incompatible with NSC?
TechSY730  [作者] 2019 年 11 月 4 日 下午 12:17 
If anyone still needs a 2.2/2.3 version of this mod, I still have those files, and can upload that as a new mod
TechSY730  [作者] 2019 年 6 月 5 日 下午 5:21 
I don't think so, but I haven't tested it yet (and won't until some of my other I am subscribed to have updated, so next week or so)

However from my brief glances at the files, nothing changed in the defense platform definitions, and thus nothing needed to change in the original or here.
Izanami 2019 年 6 月 5 日 下午 3:26 
Does this need a 2.3 update? Or will the original even work for that matter?
TechSY730  [作者] 2019 年 1 月 8 日 下午 7:22 
@SteelCrow Good catch. Fixed.
SteelCrow 2019 年 1 月 8 日 上午 10:06 
Yo, I found a goof in section_templates/100_starbase_defenses_extended.txt Line 322:
should_draw_yes = components
needs to change to:
should_draw_components = yes

The Light section showed the foldy box, and crashed when clicked on. Everything seems to work as intended now.
TechSY730  [作者] 2018 年 12 月 23 日 下午 5:29 
@omniscient5587 Thanks for the heads up and the help. Done
Tovius 2018 年 12 月 23 日 上午 10:37 
Just letting you know, it looks like the reactor components also need to be updated, as that file also needs to use the new way costs are defined.

To save you some math, this is what it looks like the new costs should be, based on how much reactors cost in 2.2

#############
# COST #
#############

@platform_cost_1 = 20
@platform_cost_2 = 26
@platform_cost_3 = 34
@platform_cost_4 = 44
@platform_cost_5 = 56
@platform_cost_6 = 74

@station_cost_1 = 40
@station_cost_2 = 52
@station_cost_3 = 68
@station_cost_4 = 88
@station_cost_5 = 112
@station_cost_6 = 148

@fortress_cost_1 = 80
@fortress_cost_2 = 104
@fortress_cost_3 = 136
@fortress_cost_4 = 176
@fortress_cost_5 = 224
@fortress_cost_6 = 296
Tovius 2018 年 12 月 23 日 上午 10:14 
Thanks!