Stellaris

Stellaris

Mastery of Districts
361 Comments
Anthonanon 30 Jan @ 10:23am 
@shatari 's comment is not a steam link its probably malware or something the link isnt secure
Shatari 22 Sep, 2024 @ 11:46am 
With FebHare's mod this still seems to work in 3.13, link here: {LINK REMOVED}
dmeyster 22 Jul, 2024 @ 1:21pm 
last edited (mod) 2019...
tea lord 22 Jul, 2024 @ 1:17pm 
hey, is this still being worked on?
Parciwel 20 Oct, 2023 @ 2:19pm 
Hi, quick fix, the subterranian prospector job is uncapped. By "is_capped_by_modifier" is a no, while there should be a yes. This is making it impossible to start a game, since this job sucks up all labourers.
FebHare 7 Apr, 2023 @ 5:45am 
Hello, I updated my JP localize patch with modernization to Stellaris 3.7. It solved errors and works without Japanese language setting.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1988454615
CTH2004 19 Mar, 2023 @ 2:42pm 
just tested it.

At least in "creative mode" (debug meneu, max rescourses, ect), it works!
Vaeringjar  [author] 17 Mar, 2023 @ 6:55am 
Unless the engine or mechanics have changed then I guess it should work, but idk if it's balanced after so long.
The Noob 16 Mar, 2023 @ 12:43pm 
Are this version compatible with patch 3.7 "Canis Minor"?
Vaeringjar  [author] 18 Aug, 2022 @ 2:41pm 
I'd be fine with people making their own version of it, not exactly "take over" but yes

Plus maybe they'd have some good ideas I can add into the update. I'll be modding again eventually, kinda want to make my own overhaul of the game as well
CaptainBadger 18 Aug, 2022 @ 2:17pm 
Not the answer I wanted, but I can respect it all the same.

Would it be permissible for someone to take over and continue the mod if you find yourself unwilling to update it?
CTH2004 18 Aug, 2022 @ 6:08am 
fair enough (:
Vaeringjar  [author] 17 Aug, 2022 @ 4:46pm 
it will eventually be updated

...it'll just have to wait until I feel like playing the game again ¯\_(ツ)_/¯
CaptainBadger 17 Aug, 2022 @ 3:20pm 
I, too, would love to know as I consider this mod part of the base game in many ways.
CTH2004 17 Aug, 2022 @ 12:02pm 
@Vaeringjar

Will this ever be updated?
匚ㄚ刀//𝖜𝖎𝖘𝖕 23 Jun, 2022 @ 3:20am 
I miss this mod so much.
001 10 Jun, 2022 @ 9:45pm 
updated it,plz!!:steamthis:
Frezerbar 14 Mar, 2022 @ 2:57pm 
Hey just wanted to say that this is my favourite Stellaris mod! Can't play without this. Is this gonna get updated anytime soon?
Vaeringjar  [author] 14 Feb, 2022 @ 3:50pm 
@The Wizard of Nova Scotia
I listed the tech requirements on this pinned thread: https://sp.zhabite.com/workshop/filedetails/discussion/1589823750/1637549649110230027/
Lazy Invincible General 14 Feb, 2022 @ 3:39pm 
for a few others you will also need the lvl 4 miner tech
Lazy Invincible General 14 Feb, 2022 @ 3:39pm 
@wizard, you need multiple researches for stuff, hmm the ones I can remember off hand is that you need destroyers and the rare research that the mod adds that all of the decisions need
The Wizard of Nova Scotia 14 Feb, 2022 @ 11:57am 
and i am quite sure steam has it downloaded, the researches appear and i complete them but the decision on the planet tab is not appearing
The Wizard of Nova Scotia 14 Feb, 2022 @ 11:57am 
i did research the things, the decisions still do not appear
CaptainBadger 14 Feb, 2022 @ 2:25am 
I would also be quite happy to see an update, if for no other reason than to see what refinements/additions you might make to the mod given all that's been done to the game in the interim.

I really do consider this mod to be part of the Vanilla game, it just adds too much stuff that makes sense.
Lazy Invincible General 13 Feb, 2022 @ 4:17pm 
well if you release a update I'll be extremely happy, specially if it works well, but I do really like the current version
Lazy Invincible General 13 Feb, 2022 @ 4:16pm 
or now that I think about it, steam might've just not downloaded it as steam sometimes does that stupidity sometimes
Vaeringjar  [author] 13 Feb, 2022 @ 4:13pm 
ayyyy!
Lazy Invincible General 13 Feb, 2022 @ 4:06pm 
@vaeringjar - It actually works btw rofl. as for wizard, he probably didn't research anything for it yet
Vaeringjar  [author] 13 Feb, 2022 @ 10:40am 
guys, last update was a long time ago, I wouldn't be surprised if it doesn't work right anymore. Once I'm into Stellaris again I'll finish up the update
The Wizard of Nova Scotia 13 Feb, 2022 @ 9:14am 
i have this mod, and it's dependancy both installed and enabled but the decisions do not appear. what could be this issue?
Jazerus 29 Jan, 2022 @ 9:43pm 
Agreed that I would love to see this mod get either a temporary update for the current version or the v4 rework.

I made a personal compat patch for this and planetary diversity (inc. planetary habitats) as well as gigastructures a couple of years ago. If this was updated I would be inclined to release it for public use.
alinutu1 8 Dec, 2021 @ 9:00am 
can't wait for the v4 rework!
glad to know that there are still chances of you updating it for newer versions as well as adding more content
Thomas Roderick 8 Dec, 2021 @ 6:08am 
Any plans on updating this?
Anarky 6 Nov, 2021 @ 12:06pm 
Would love to see this getting an update at some point if you feel the urge to get back into the game.
Vaeringjar  [author] 4 Oct, 2021 @ 5:33pm 
@James Fire
I have a huge v4 rework I started some years ago, really cool stuff, but I'm not playing again yet, so if you want to make an update of v3 for current Stellaris then that's cool by me :)
James Fire 3 Oct, 2021 @ 3:07am 
Do you have any plans to update this? 3.0 and 3.1 introduced some changes this should take into account.

If not, I wouldn't mind taking it on :D
Vaeringjar  [author] 26 Jun, 2021 @ 8:26pm 
@Dustreaper
check the error log
but yeah, this mod shouldn't crash even on the one thing that can be incompatibile
Dustreaper 26 Jun, 2021 @ 3:49am 
Played to about 2540 with 100 mod this one included and it ran fine, did have a crash after 2400 but might not be related to this.
SolidSpaceDisk 18 Jun, 2021 @ 11:16pm 
Does anyone have recommendations other mods that can use up my extra pop while waiting for this mod to update?
Karoar 16 Jun, 2021 @ 6:33pm 
Some jobs added by this mod still carry the complex worker trigger so I'd recommed disabling it until the mod author updates, you'll most likely encounter issues if you use it, even if not immediately
pierre 20 May, 2021 @ 10:30pm 
She still runs tho I have noticed that the game chugs a bit and lags with mods like this one been out of date but its the must have so I do hope in a year from now it gets a update
William de Burge 20 May, 2021 @ 9:34pm 
@Rough: Been using it in my current 3.02 game and it looks like it is working fine.
Rough 10 May, 2021 @ 3:08pm 
Does this mod still run with the 3.0 game, a whole 2 years later?
Vaeringjar  [author] 4 May, 2021 @ 5:46am 
no worries lol
ludi1989 4 May, 2021 @ 5:33am 
@Vaeringjar
It's me who should be sorry! An I blind? Answer was here all the time :D thanks and sorry for bothering you ;)
Vaeringjar  [author] 4 May, 2021 @ 5:30am 
@ludi1989 ah, sorry forgot to reply, check the pinned thread/discussion "Tech requirements"
ludi1989 4 May, 2021 @ 3:22am 
What do you need to research to be able to build underground structures? (I can only build orbital farms and urbanisation nad transport network)
Dekent 3 May, 2021 @ 3:26pm 
I still use this mod for my tall hoarding playstyle and haven't noticed any issues with it other than the balancing is off for the new numbers. Haven't tested this on ringworlds though personally.
Vaeringjar  [author] 3 May, 2021 @ 1:31pm 
Whenever I get back to playing Stellaris properly again I'll update it. v4 is massive and should "only" require some 10-20 hours of work to finish up and polish. I really appreciate people's interest in the mod, I simply haven't felt like playing this again just yet :/
Fennec Grey 29 Apr, 2021 @ 11:46pm 
Pretty much my favourite mod in all of Stellaris.
Really hoping someone finds this and updates it.