Stellaris
Mastery of Districts
361 comentarios
Anthonanon 30 ENE a las 10:23 
@shatari 's comment is not a steam link its probably malware or something the link isnt secure
Shatari 22 SEP 2024 a las 11:46 
With FebHare's mod this still seems to work in 3.13, link here: {ENLACE ELIMINADO}
dmeyster 22 JUL 2024 a las 13:21 
last edited (mod) 2019...
tea lord 22 JUL 2024 a las 13:17 
hey, is this still being worked on?
Parciwel 20 OCT 2023 a las 14:19 
Hi, quick fix, the subterranian prospector job is uncapped. By "is_capped_by_modifier" is a no, while there should be a yes. This is making it impossible to start a game, since this job sucks up all labourers.
FebHare 7 ABR 2023 a las 5:45 
Hello, I updated my JP localize patch with modernization to Stellaris 3.7. It solved errors and works without Japanese language setting.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1988454615
CTH2004 19 MAR 2023 a las 14:42 
just tested it.

At least in "creative mode" (debug meneu, max rescourses, ect), it works!
Vaeringjar  [autor] 17 MAR 2023 a las 6:55 
Unless the engine or mechanics have changed then I guess it should work, but idk if it's balanced after so long.
The Noob 16 MAR 2023 a las 12:43 
Are this version compatible with patch 3.7 "Canis Minor"?
Vaeringjar  [autor] 18 AGO 2022 a las 14:41 
I'd be fine with people making their own version of it, not exactly "take over" but yes

Plus maybe they'd have some good ideas I can add into the update. I'll be modding again eventually, kinda want to make my own overhaul of the game as well
CaptainBadger 18 AGO 2022 a las 14:17 
Not the answer I wanted, but I can respect it all the same.

Would it be permissible for someone to take over and continue the mod if you find yourself unwilling to update it?
CTH2004 18 AGO 2022 a las 6:08 
fair enough (:
Vaeringjar  [autor] 17 AGO 2022 a las 16:46 
it will eventually be updated

...it'll just have to wait until I feel like playing the game again ¯\_(ツ)_/¯
CaptainBadger 17 AGO 2022 a las 15:20 
I, too, would love to know as I consider this mod part of the base game in many ways.
CTH2004 17 AGO 2022 a las 12:02 
@Vaeringjar

Will this ever be updated?
匚ㄚ刀//𝖜𝖎𝖘𝖕 23 JUN 2022 a las 3:20 
I miss this mod so much.
001 10 JUN 2022 a las 21:45 
updated it,plz!!:steamthis:
Frezerbar 14 MAR 2022 a las 14:57 
Hey just wanted to say that this is my favourite Stellaris mod! Can't play without this. Is this gonna get updated anytime soon?
Vaeringjar  [autor] 14 FEB 2022 a las 15:50 
@The Wizard of Nova Scotia
I listed the tech requirements on this pinned thread: https://sp.zhabite.com/workshop/filedetails/discussion/1589823750/1637549649110230027/
Lazy Invincible General 14 FEB 2022 a las 15:39 
for a few others you will also need the lvl 4 miner tech
Lazy Invincible General 14 FEB 2022 a las 15:39 
@wizard, you need multiple researches for stuff, hmm the ones I can remember off hand is that you need destroyers and the rare research that the mod adds that all of the decisions need
The Wizard of Nova Scotia 14 FEB 2022 a las 11:57 
and i am quite sure steam has it downloaded, the researches appear and i complete them but the decision on the planet tab is not appearing
The Wizard of Nova Scotia 14 FEB 2022 a las 11:57 
i did research the things, the decisions still do not appear
CaptainBadger 14 FEB 2022 a las 2:25 
I would also be quite happy to see an update, if for no other reason than to see what refinements/additions you might make to the mod given all that's been done to the game in the interim.

I really do consider this mod to be part of the Vanilla game, it just adds too much stuff that makes sense.
Lazy Invincible General 13 FEB 2022 a las 16:17 
well if you release a update I'll be extremely happy, specially if it works well, but I do really like the current version
Lazy Invincible General 13 FEB 2022 a las 16:16 
or now that I think about it, steam might've just not downloaded it as steam sometimes does that stupidity sometimes
Vaeringjar  [autor] 13 FEB 2022 a las 16:13 
ayyyy!
Lazy Invincible General 13 FEB 2022 a las 16:06 
@vaeringjar - It actually works btw rofl. as for wizard, he probably didn't research anything for it yet
Vaeringjar  [autor] 13 FEB 2022 a las 10:40 
guys, last update was a long time ago, I wouldn't be surprised if it doesn't work right anymore. Once I'm into Stellaris again I'll finish up the update
The Wizard of Nova Scotia 13 FEB 2022 a las 9:14 
i have this mod, and it's dependancy both installed and enabled but the decisions do not appear. what could be this issue?
Jazerus 29 ENE 2022 a las 21:43 
Agreed that I would love to see this mod get either a temporary update for the current version or the v4 rework.

I made a personal compat patch for this and planetary diversity (inc. planetary habitats) as well as gigastructures a couple of years ago. If this was updated I would be inclined to release it for public use.
alinutu1 8 DIC 2021 a las 9:00 
can't wait for the v4 rework!
glad to know that there are still chances of you updating it for newer versions as well as adding more content
Thomas Roderick 8 DIC 2021 a las 6:08 
Any plans on updating this?
Anarky 6 NOV 2021 a las 12:06 
Would love to see this getting an update at some point if you feel the urge to get back into the game.
Vaeringjar  [autor] 4 OCT 2021 a las 17:33 
@James Fire
I have a huge v4 rework I started some years ago, really cool stuff, but I'm not playing again yet, so if you want to make an update of v3 for current Stellaris then that's cool by me :)
James Fire 3 OCT 2021 a las 3:07 
Do you have any plans to update this? 3.0 and 3.1 introduced some changes this should take into account.

If not, I wouldn't mind taking it on :D
Vaeringjar  [autor] 26 JUN 2021 a las 20:26 
@Dustreaper
check the error log
but yeah, this mod shouldn't crash even on the one thing that can be incompatibile
Dustreaper 26 JUN 2021 a las 3:49 
Played to about 2540 with 100 mod this one included and it ran fine, did have a crash after 2400 but might not be related to this.
SolidSpaceDisk 18 JUN 2021 a las 23:16 
Does anyone have recommendations other mods that can use up my extra pop while waiting for this mod to update?
Karoar 16 JUN 2021 a las 18:33 
Some jobs added by this mod still carry the complex worker trigger so I'd recommed disabling it until the mod author updates, you'll most likely encounter issues if you use it, even if not immediately
pierre 20 MAY 2021 a las 22:30 
She still runs tho I have noticed that the game chugs a bit and lags with mods like this one been out of date but its the must have so I do hope in a year from now it gets a update
William de Burge 20 MAY 2021 a las 21:34 
@Rough: Been using it in my current 3.02 game and it looks like it is working fine.
Rough 10 MAY 2021 a las 15:08 
Does this mod still run with the 3.0 game, a whole 2 years later?
Vaeringjar  [autor] 4 MAY 2021 a las 5:46 
no worries lol
ludi1989 4 MAY 2021 a las 5:33 
@Vaeringjar
It's me who should be sorry! An I blind? Answer was here all the time :D thanks and sorry for bothering you ;)
Vaeringjar  [autor] 4 MAY 2021 a las 5:30 
@ludi1989 ah, sorry forgot to reply, check the pinned thread/discussion "Tech requirements"
ludi1989 4 MAY 2021 a las 3:22 
What do you need to research to be able to build underground structures? (I can only build orbital farms and urbanisation nad transport network)
Dekent 3 MAY 2021 a las 15:26 
I still use this mod for my tall hoarding playstyle and haven't noticed any issues with it other than the balancing is off for the new numbers. Haven't tested this on ringworlds though personally.
Vaeringjar  [autor] 3 MAY 2021 a las 13:31 
Whenever I get back to playing Stellaris properly again I'll update it. v4 is massive and should "only" require some 10-20 hours of work to finish up and polish. I really appreciate people's interest in the mod, I simply haven't felt like playing this again just yet :/
Fennec Grey 29 ABR 2021 a las 23:46 
Pretty much my favourite mod in all of Stellaris.
Really hoping someone finds this and updates it.