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Thank you, sir. You are a prince among men.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3404798880
Hope it helps anyone!
Someone had better let Mlie know to get in touch with the mod creator, in case the original poster can't find the time to work on it anymore.
Looking forward to hunting piggies in the dark with 1.4
Incompatibility with VFE Ancients. No fix as of yet AFAIK.
Error in static constructor of NightVision.NVHarmonyPatcher: System.TypeInitializationException: The type initializer for 'NightVision.NVHarmonyPatcher' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method static System.String Verse.TooltipUtility::ShotCalculationTipString(Verse.Thing target) ---> System.FormatException: Method static System.String Verse.TooltipUtility::ShotCalculationTipString(Verse.Thing target) cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) Verse.TooltipUtility:Verse.TooltipUtility.ShotCalculationTipString_Patch0 (Verse.Thing): IL_01f5: ret
With 'Tunnelers' meme and 'Darklight Preferred' you get a negative thought when in Bright or Indoor light.
Same thing with SOS2 EVA helmets even after I flagged them as 'protects from bright light' in the mod options.
Does this also apply to bionics added with other mods like EPOE? Asking because of the "Tactical Bionic Eyes" in EPOE forked
AWESOME THANK YOU SO MUCH!
Thank you very much.
Let me know if there are any issues
Thank you very much for updating this!
Btw I just realized I'd linked the wrong version of CAS. Here's the 1.1 version:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2019776293
Dr Zhivago, those errors should only appear once when the mod is checking saved settings and removing entries related to mods that have been removed. Perfectly fine to ignore
Drift_91 & weregamer, I haven't checked compat with CAS - I will have a look
https://sp.zhabite.com/sharedfiles/filedetails/?id=1925822368
https://sp.zhabite.com/sharedfiles/filedetails/?id=1703452618