RimWorld
NightVision
144 opmerkingen
Latex Santa 11 jan om 0:35 
@Mlie
Thank you, sir. You are a prince among men.
Mlie 10 jan om 13:56 
Made an update of this:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3404798880
Hope it helps anyone!
Latex Santa 7 apr 2024 om 12:17 
@Lives2DieAgain
Someone had better let Mlie know to get in touch with the mod creator, in case the original poster can't find the time to work on it anymore.
Lives2DieAgain 7 apr 2024 om 0:46 
Still works in 1.4, but I'm hoping it gets updated to 1.5.
BrainW4v3! 2 jun 2023 om 3:51 
any update on that update? I love your work and my colonies just feel so dark without it. Hope that time is kind to youand looking forward to the release
mynameactually 17 nov 2022 om 18:13 
Looking forward to the update.
velcroboy333 27 okt 2022 om 19:41 
Seems like there could be some cool tie-in with the xenome stuff from Biotech.
Vlad_1492 27 okt 2022 om 19:37 
One of my must-haves, great mod especially with fog of war and silent raids.
Looking forward to hunting piggies in the dark with 1.4
drumad  [auteur] 21 okt 2022 om 14:19 
Looking into it - not sure how long
Turambar 21 okt 2022 om 2:01 
Hi Drumad! Will you update this mod to 1.4?
76561198023963578 29 aug 2022 om 2:12 
found this after downloading realistic darkness... this will make my night battles way more interesting
Legiaseth 24 aug 2022 om 4:41 
After looking at it a bit more, I'm pretty sure it's because the darkvision psycast has no effect on the sight stat, and just removed the light effect
Legiaseth 24 aug 2022 om 4:33 
I don't see the Darkvision buff granted by the new psycasts in vanilla psycasts expanded in the health menu to set up night vision on it, is that normal? It still seems to apply a condition to eyes, so I'm not sure what the difference is on that compared to all the other health effects, and why it's not recognized, I'll probably ask on the VE discord about it.
AerosAtar 26 mei 2022 om 22:57 
I stand corrected. After discussing it with a member of the VE team on discord, they have fixed the conflict on their end as it was a quick/easy one to do. It should work fine now.
AerosAtar 26 mei 2022 om 12:24 
@Jet

Incompatibility with VFE Ancients. No fix as of yet AFAIK.
Jet 8 mei 2022 om 20:04 
anything? https://gist.github.com/c38d81ff513b21f9ee4843bc9d5917c4

Error in static constructor of NightVision.NVHarmonyPatcher: System.TypeInitializationException: The type initializer for 'NightVision.NVHarmonyPatcher' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method static System.String Verse.TooltipUtility::ShotCalculationTipString(Verse.Thing target) ---> System.FormatException: Method static System.String Verse.TooltipUtility::ShotCalculationTipString(Verse.Thing target) cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) Verse.TooltipUtility:Verse.TooltipUtility.ShotCalculationTipString_Patch0 (Verse.Thing): IL_01f5: ret
E-worm 3 mrt 2022 om 20:17 
i think if there are weapon menu like apparel in setting would be great.
Turambar 23 jan 2022 om 7:42 
If you want the goggles to be wearable with an helmet (covering only the eyes), I made a patch: https://sp.zhabite.com/sharedfiles/filedetails/?id=2729258885
Sumatris 16 nov 2021 om 11:27 
Don't know if it's been mentioned before, but the night vision goggles are categorized as headwear instead of eye wear for some reason, making it impossible to wear them with a hat for instance. Is this intentional?
Vlad_1492 28 okt 2021 om 23:17 
On my favorite list for years. In my recent playthrough I noticed Tinted Goggles don't seem to be respected by Ideology.

With 'Tunnelers' meme and 'Darklight Preferred' you get a negative thought when in Bright or Indoor light.

Same thing with SOS2 EVA helmets even after I flagged them as 'protects from bright light' in the mod options.

phurgawtin 12 okt 2021 om 18:30 
"For bionic eyes and the like"
Does this also apply to bionics added with other mods like EPOE? Asking because of the "Tactical Bionic Eyes" in EPOE forked
kp-beeferella 25 sep 2021 om 10:59 
WOAH UPDATE!
AWESOME THANK YOU SO MUCH!
Miguel V-DF 4 sep 2021 om 6:46 
A unexpected but very welcome update! Thank you!
fivetimesdead 31 aug 2021 om 12:27 
Thanks for the update, love this mod!
Oniwabanshu 30 aug 2021 om 14:16 
Fate in humanity restored.
Thank you very much.
Sumatris 30 aug 2021 om 12:09 
Thanks, mate! :-)
drumad  [auteur] 30 aug 2021 om 11:59 
Updated for 1.3 - still some work to do but should be working
Let me know if there are any issues
Arcanant 23 jul 2021 om 16:02 
This would be really useful for the Darkness meme, not gonna lie :D
ultrablue 23 jul 2021 om 12:05 
I'm missing this mod, I really hope it gets updated to 1.3
Miguel V-DF 4 feb 2021 om 13:20 
it seems to be working fine with 1.2
Ronin Ryker 12 nov 2020 om 15:24 
It's working as far as I can see, I'm not sure if it will still work with other mods, but it works with normal bionics and archotech eyes
BattleGrown 10 nov 2020 om 17:09 
Is this working with 1.2?
n 4 okt 2020 om 4:13 
update ?
SkyLarkBlue 26 sep 2020 om 23:01 
I have been wanting to make a mole people tribe where they live in dark caves. Maybe you could add an opposite trait to make some people less functional in dark? Night Blind or something like that? Would be cool to have a colony entirely in darkness but outsiders have a bad time.
ELLIOTTCABLE on Discord 22 aug 2020 om 1:08 
:+1: for Camo and Stealth compatibility, if you have the time! It's a perfect combination; and it looks like CAS's got a fairly simple XML tag you could add to night-vision goggles and archotech eyes.
LastEra 11 aug 2020 om 10:34 
update ?
Oniwabanshu 27 jun 2020 om 8:32 
I had given all hope.
Thank you very much for updating this!
Dr Zhivago 25 jun 2020 om 11:05 
Gotcha. Old configs. I'll remove the previous post so no one gets confused.
Drift_91 25 jun 2020 om 8:36 
Alright, thank you.

Btw I just realized I'd linked the wrong version of CAS. Here's the 1.1 version:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2019776293
drumad  [auteur] 25 jun 2020 om 1:27 
Hi all,
Dr Zhivago, those errors should only appear once when the mod is checking saved settings and removing entries related to mods that have been removed. Perfectly fine to ignore

Drift_91 & weregamer, I haven't checked compat with CAS - I will have a look
Drift_91 24 jun 2020 om 22:02 
Hey, got the same question as weregamer, is this compatible with Camo and Stealth?
https://sp.zhabite.com/sharedfiles/filedetails/?id=1925822368
skycrossercat 17 jun 2020 om 1:29 
Oh nvm, the example patches are for modders, I will just use in-game settings.
skycrossercat 17 jun 2020 om 0:01 
One question is that, the night vision feel/effect need to be manually patched to work for each alien races?
skycrossercat 16 jun 2020 om 23:30 
I think this may not be compatible with CE after some new features added in 1.1, need to do some tests to find out.
weregamer 9 jun 2020 om 1:32 
I don't suppose that this works with CAS - night vision would negate the "target in darkness" accuracy penalty, etc.
༺midas22༻ 10 mei 2020 om 16:39 
couldn't message ya with account private, so i started a thread on github with the player log
drumad  [auteur] 10 mei 2020 om 8:50 
okay, tested a bit and couldn't replicate or find any obvious conflicts. Please feel free to message me the log and we can continue this either in the dicussion above or on github
drumad  [auteur] 10 mei 2020 om 7:56 
ahh great, thank you. I'll take a look at level this and see what the issue is
༺midas22༻ 10 mei 2020 om 6:19 
apologies for all of this, been testing for a incompatibility all night, and also just tested it again on my pc and mac, and found out it's not a mac only issue, it's an issue with this mod and level this!
https://sp.zhabite.com/sharedfiles/filedetails/?id=1703452618
༺midas22༻ 10 mei 2020 om 5:58 
would you be okay if i messaged you the player log? would prefer not to give my name out to everyone. i can still send it here if you'd prefer