RimWorld

RimWorld

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Camouflage and Stealth
   
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Mod, 1.0
File Size
Posted
Updated
1.163 MB
1 Dec, 2019 @ 7:55am
12 Feb, 2020 @ 2:58pm
13 Change Notes ( view )

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Camouflage and Stealth

Description
Overview

Framework for implementing Camouflage and Stealth (CAS) for apparel.


Mod details

CAS is a framework for other mod authors to make use of the enable passive camouflage with apparel, active camouflage with apparel and/or observation sight improvements due to apparel or equipment.

Passive camouflage is the more traditional camouflage association where the apparel has patterns or colouration that is confusing or helps to merge the wearer into their respective background.

Active camouflage is a more advanced technological version that uses other methods to disguise the wearer. This mode encompasses the stealth capabilities of the mod.

The observation changes to equipment can help to modify sight capabilities to a limited amount. But can be used to enable more functional gun optics or optical aids on the battlefield. It is also therefore considered a limited counter to the use of camouflage.

For further details regarding how the mod works and also details how to make modded items compatible with CAS please see the following PDF: (Recommended reading if a player or author wanting to patch their work).

Camouflage and Stealth (CAS) Notes[1drv.ms]


Mod Notes

I would recommend starting a new game with CAS as opposed to adding it to a save game, and with mods that add content associated with it. To remove the mod I would expect initially errors on subsequent loads that will subside.

There are mod options to allow you to fine tune some of the Camouflage behaviour.

Expansion Mod(s)

CAS: Power Armour
CAS: Flak Armour

Compatibility

The following PDF details mods that have been patched to accommodate terrain or biome related details:

List of Supported mods[1drv.ms]

Multiplayer - Includes native support.

Incompatibilities

CE / CE:FT been informed that CE uses it's own line of sight and detection mechanics when shooting etc. So this mod will be incompatible with CE as a result.

Initial Showcase

To help showcase what the mod can do, development has been done in parallel with the mod author "Chicken Plucker". Who has patched and prepared mods to make use of CAS when loaded at the time of initial release. Credits also to CP with regards to advice offered during the mods development. Noteable mods for the showcase include:

Cordis Die
Metal Gear Solid: MGS
Red Horse: Furniture
Rimmu-Nation Clothing (original version)
Spec Ops: The Line

Credits

German translation - Erdnussbrot
Japanese translation - Proxyer


Github

https://github.com/PeladorRW/CamouflageAndStealth


Pelador's Discord

https://discord.gg/CFNP26C


(CC BY-NC-SA 4.0)
79 Comments
ciotex 30 Dec, 2023 @ 2:23pm 
What does the cammouflage acctualy do since its not really clear from the description

Does it make pawns harder to hit?
Are they harder to notice for raiders?
Or is it just a cosmetic mod
Patriote 21 Sep, 2020 @ 4:17pm 
Man you should add the CADPAT camo
Drift_91 25 Jun, 2020 @ 8:33am 
And I just realized I commented on the 1.0 version of the mod...
Drift_91 24 Jun, 2020 @ 10:07pm 
Hey, wondering the same thing, is this mod compatible with the night vision mod weregamer linked? I kind of suspect they'd conflict hardcore because they use many of the same functions.
weregamer 9 Jun, 2020 @ 1:34am 
I wonder, will CAS work out of the box with Night Vision (https://sp.zhabite.com/sharedfiles/filedetails/?id=1464989530)? I suspect it would take some work to make night vision gear/prosthetics negate the accuracy and spotting penalties for darkness, but it would be sweet!
Noble du Québec 1 Mar, 2020 @ 6:39am 
noice, thanks m8 I love what you're doing
Pelador  [author] 1 Mar, 2020 @ 5:11am 
Yes, hope to, working through my mod list.
Noble du Québec 1 Mar, 2020 @ 4:58am 
will it be updated?
Pelador  [author] 12 Feb, 2020 @ 3:00pm 
@Update

German translation - Erdnussbrot