Stellaris

Stellaris

Improved Transport Ship Behaviors and Transport Upgrades!
78 Comments
Tal'Raziid 29 Mar, 2024 @ 4:34pm 
I see people asking for update, but has anyone tried it to see if it still worked? I want to be able to cloak my transports
Sjru 🐲 20 Jun, 2022 @ 3:39pm 
Update pls!
loopmaster69 30 May, 2022 @ 8:49am 
3.4?
Carrnage 11 Dec, 2021 @ 11:10pm 
Found the incompatibility, Kurosections also modifies DEFAULT_TRANSPORT_SECTION
Carrnage 11 Dec, 2021 @ 10:59pm 
Anyone know of mods that are incompatible with this? got an issue with a large mod list where the initial transport ship hull is unavailable on start-up, pretty certain it's an incompatibility as loading just this mod works fine.
Voin 18 Sep, 2021 @ 2:40pm 
Question, is this ship mod compatible with synthetic empires DLC playing as machines and NSC or?
Chirumiru ShiRoz  [author] 16 Aug, 2021 @ 4:57pm 
This mod should be compatible with 3.0, I think.
Willi Sänger 19 May, 2021 @ 11:18am 
3.0?
Cúchulainn 20 Apr, 2021 @ 8:03pm 
will he ever come back from the war 🥺
Sjru 🐲 15 Apr, 2021 @ 7:43pm 
Will this be updated¿
tuk0z 26 Oct, 2020 @ 9:31am 
BOtifull mod with no bugs since I started using it quite a few (long) games ago :-)
ุReshy 29 Aug, 2020 @ 7:23pm 
Any chance for some sort of weak weapon system on the upgraded transports?
Crazy Old Texan 23 Aug, 2020 @ 10:52pm 
This should be a base game feature.
TheLegg 4 Aug, 2020 @ 9:36pm 
Any chance of a patch to give the transports the special slots from Guili's ship components and NSC?
Willi Sänger 16 May, 2020 @ 11:12am 
2.7?
Willi Sänger 20 Mar, 2020 @ 9:27am 
Thank you!
Chirumiru ShiRoz  [author] 20 Mar, 2020 @ 8:56am 
Updated.
Willi Sänger 20 Mar, 2020 @ 4:35am 
Thanks!
Chirumiru ShiRoz  [author] 19 Mar, 2020 @ 12:32pm 
Its on my radar, but it will be sometime, I am in the middle of updating ACOT atm.
Willi Sänger 19 Mar, 2020 @ 10:36am 
Update?
lequocbaohle 29 Dec, 2019 @ 4:39am 
now i don't have to waste my resource on rebuilding those goddamn transport ship when it got destroy and so thankyou very much you help me alot with this one
Badger BrownCoat 22 Nov, 2019 @ 4:46am 
this:
"Pilot : OMG! There's a corvette incoming....WHAT DO I DO??? WHAT DO I DO?? I AM PANICKING..PANICKINGG
Gene Trooper : Calm down, and start moving away from it?
Pilot : Ok <Escapes away from system>"
is comedy gold.

Anyway- I am working on a combat mod, and... overlooked that... "odd" behavior.
While I am running closer to vanilla; I'd like to discuss using one - or some- of your improved beaviors in my own mod: with credit and a referal to your mod for full version.
On the Den, I am "Badger:Combat_BlackSeas"
starfirejordan 12 Oct, 2019 @ 4:13pm 
thanks good to know
Chirumiru ShiRoz  [author] 11 Oct, 2019 @ 1:13am 
@starfirejordan That's from my other mod, Ancient Cache of Technologies.
starfirejordan 8 Oct, 2019 @ 8:25pm 
what are the army mods your using in the screenshots
吴承恩 7 Oct, 2019 @ 5:03pm 
translation
改善运输船舶行为和运输升级”
你有没有对你的运输船感到恼火过?当你被枪击的时候,他们像白痴一样绕圈子跑来跑去?你希望你能告诉他们离开该死的战场还是安全着陆?或者你厌倦了你的运输船比科学船的船体低?你希望你能制造出像战舰一样耐用的运输工具吗?(同样缓慢)或者你可能认为,300年来,你的帝国无法找到任何技术来让你的军队登陆超过10天。
好吧,希望这个模型可以帮助你。为什么我要做这个模型?我制造了一支强大的入侵军队,包括一支极为致命的英勇军队。他们在完成任何事情之前就死了,因为他们所乘坐的运输飞行员最终与敌人舰队对抗,他们惊慌失措,旋转木马,直到他们都死了,而我的舰队在附近却不知怎么地没有从他们身上夺走任何仇恨。
Neverminder 3 Oct, 2019 @ 11:24pm 
best mod intro
Garyx Starlight 23 May, 2019 @ 3:46pm 
Most important mod I have seen
키으기 9 May, 2019 @ 11:44am 
Thank you I'll use it well
Shrooblord 29 Jan, 2019 @ 5:59pm 
Nice mod! I'm a tiny bit confused about which combination of your three "transport / civilian ship mods" I need to install, but I'll try installing all three of them and seeing how that works.

@DemonKingTeemo LOL you made me laugh quite a lot
Totally not furry 20 Jan, 2019 @ 7:04pm 
CIRCLE OP TACTICS!
Sel Und Irae 12 Jan, 2019 @ 4:45pm 
YES!
NOW WITH THIS NEW FOUND POWER I CAN
manually make my transport ships fly into the enemy armada to act as meatshields
Chirumiru ShiRoz  [author] 7 Jan, 2019 @ 4:18pm 
@The Nega Druid Yes. The game auto-assigns the computer with the highest weight. It is quite annoying but not too hard to combat since you only generally have to do it once or twice.
The Nega Druid 7 Jan, 2019 @ 6:43am 
My only issue with this is game strips the computers I want to use even though mine are better. I wonder if its the auto-upgrade feature stripping them because it thinks the main computer is better... so annoying
Chirumiru ShiRoz  [author] 11 Dec, 2018 @ 11:50pm 
Updated, enjoy.
coco the magical 11 Dec, 2018 @ 7:52pm 
Planned update for 2.2.1
guardian1368 12 Nov, 2018 @ 7:41pm 
can you see if the mod works with a different mod called
Civilian Ships Weaponized
Insane Tech 14 Oct, 2018 @ 2:41pm 
Thanks so much for creating this amazing mod!!! I always have a problem with merging transport feets (guess some mods conflicting) and I tried many ways just can't figure it out. Your mod not only just solve this problem but also give me stronger transports. thanks again!
mk-fg 14 Sep, 2018 @ 5:48am 
Was confused until you explained it, and agree with you that not mentioning scary "00_ship _size" might be a good idea indeed.
IMO "Overwrites transport portion of the 00_ship _size ..." might sound like overwriting a file and scare people off indeed, like you said.

I think the usual way for mods is to just say something like "overwrite following game files: ..." (not mentioning any additional files at all) and that's what I was looking for initially tbh, as wasn't sure if maybe tweaking transports might require to overwrite whole 00_ship_sizes.txt or something, which clearly isn't the case, as you explained.
Don't think I've ran across any other transport ship mods either.

Anyway, will shut up now to avoid even more confusion or having you tweak things to make things worse needlessly, sorry.

Chirumiru ShiRoz  [author] 14 Sep, 2018 @ 1:07am 
Not sure why are you so confused about it, it seems quite simple ot me XD

I updated the description so that it should be as clear as possible of what is altered, what is it going to conflict with it, and why do have to be altered.

Also, I am curious. Is there really any other mods that also change how transports work? (Not counting the one that give weapons to transports. I tried to look for them and did not see anything at all besides tons of armed transport mods.
mk-fg 14 Sep, 2018 @ 1:02am 
Yeah, think it's a "dryest fact vs derived interpretation" thing, where latter indeed can be more useful than former, even though less precise.
Chirumiru ShiRoz  [author] 14 Sep, 2018 @ 12:56am 
I don't want to use the 00_ship_sizes term because many overhaul mods make changes to that, and mine only changed transport. Don't want to mislead people. Some may not even aware what is a 00_ship_sizes and may mistake it for...ship model sizes.

This mod changes transport and only transport. If you have any other mods that alter how transports function (aka all those armed transport mods), then they will conflict. Other than that, nothing to worry about. I don't think it's really that hard to understand :P
mk-fg 14 Sep, 2018 @ 12:51am 
Ah, indeed.
"'transport = {' portion of 00_ship_sizes via extra file" instead of "transport ship file" (not actually referring to any overwritten file) would've also been much more comprehensible for me.
Chirumiru ShiRoz  [author] 14 Sep, 2018 @ 12:44am 
transport ship file is the portion of 00_ship_sizes. I do not need to overwrite the whole ship size, only the transport one (To allow it to have a combat computer, and to make them not make of papers)

I don't think any mods really change anything about transport ship_size beside the ones that give them weapons, of which it if you use those, you probably won't be using this one.
mk-fg 14 Sep, 2018 @ 12:33am 
Yeah, guess it's not as clear as just "overwrites section_templates/transport.txt file" for me,
Also, no idea what you mean by "transport ship file itself" (in addition to section_templates/transport.txt), but maybe I'm just dumb, sorry :)
Chirumiru ShiRoz  [author] 14 Sep, 2018 @ 12:10am 
I already write the overwritten file, which is the transport ship file itself and the section template. Nothing else is changed.
mk-fg 14 Sep, 2018 @ 12:06am 
I kinda expected to see list of overwritten files in the "detailed list of contents" post, to see roughly what it'd be incompatible with, maybe worth adding there?
Can be checked in the zip too of course, but for those of use who are lazy too even do that... :)
Dionysosss 7 Aug, 2018 @ 4:36am 
this must be the most important mod ever in the creation of stellaris.
how many wars i have fought that resulted of uneeded casualities/ civilian deads/ leaders and troops. cause the damn marine core couldnt fly there transports to there targets and prolonging bombardments and the war it self. or getting blown up cause there emergency warp drive wasnt ready but there sublight could have easly outrunned the enemy fleet. sir your magical science wil save so many lives the galaxy thanks you 07.
guiltyraven 22 Jul, 2018 @ 10:46pm 
thank you