Stellaris
Improved Transport Ship Behaviors and Transport Upgrades!
79 commenti
AT 28 mag, ore 16:25 
Update?
Tal'Raziid 29 mar 2024, ore 16:34 
I see people asking for update, but has anyone tried it to see if it still worked? I want to be able to cloak my transports
Sjru 🐲 20 giu 2022, ore 15:39 
Update pls!
loopmaster69 30 mag 2022, ore 8:49 
3.4?
Carrnage 11 dic 2021, ore 23:10 
Found the incompatibility, Kurosections also modifies DEFAULT_TRANSPORT_SECTION
Carrnage 11 dic 2021, ore 22:59 
Anyone know of mods that are incompatible with this? got an issue with a large mod list where the initial transport ship hull is unavailable on start-up, pretty certain it's an incompatibility as loading just this mod works fine.
Voin 18 set 2021, ore 14:40 
Question, is this ship mod compatible with synthetic empires DLC playing as machines and NSC or?
Chirumiru ShiRoz  [autore] 16 ago 2021, ore 16:57 
This mod should be compatible with 3.0, I think.
Willi Sänger 19 mag 2021, ore 11:18 
3.0?
Cúchulainn 20 apr 2021, ore 20:03 
will he ever come back from the war 🥺
Sjru 🐲 15 apr 2021, ore 19:43 
Will this be updated¿
tuk0z 26 ott 2020, ore 9:31 
BOtifull mod with no bugs since I started using it quite a few (long) games ago :-)
ุReshy 29 ago 2020, ore 19:23 
Any chance for some sort of weak weapon system on the upgraded transports?
Crazy Old Texan 23 ago 2020, ore 22:52 
This should be a base game feature.
TheLegg 4 ago 2020, ore 21:36 
Any chance of a patch to give the transports the special slots from Guili's ship components and NSC?
Willi Sänger 16 mag 2020, ore 11:12 
2.7?
Willi Sänger 20 mar 2020, ore 9:27 
Thank you!
Chirumiru ShiRoz  [autore] 20 mar 2020, ore 8:56 
Updated.
Willi Sänger 20 mar 2020, ore 4:35 
Thanks!
Chirumiru ShiRoz  [autore] 19 mar 2020, ore 12:32 
Its on my radar, but it will be sometime, I am in the middle of updating ACOT atm.
Willi Sänger 19 mar 2020, ore 10:36 
Update?
lequocbaohle 29 dic 2019, ore 4:39 
now i don't have to waste my resource on rebuilding those goddamn transport ship when it got destroy and so thankyou very much you help me alot with this one
Badger BrownCoat 22 nov 2019, ore 4:46 
this:
"Pilot : OMG! There's a corvette incoming....WHAT DO I DO??? WHAT DO I DO?? I AM PANICKING..PANICKINGG
Gene Trooper : Calm down, and start moving away from it?
Pilot : Ok <Escapes away from system>"
is comedy gold.

Anyway- I am working on a combat mod, and... overlooked that... "odd" behavior.
While I am running closer to vanilla; I'd like to discuss using one - or some- of your improved beaviors in my own mod: with credit and a referal to your mod for full version.
On the Den, I am "Badger:Combat_BlackSeas"
starfirejordan 12 ott 2019, ore 16:13 
thanks good to know
Chirumiru ShiRoz  [autore] 11 ott 2019, ore 1:13 
@starfirejordan That's from my other mod, Ancient Cache of Technologies.
starfirejordan 8 ott 2019, ore 20:25 
what are the army mods your using in the screenshots
吴承恩 7 ott 2019, ore 17:03 
translation
改善运输船舶行为和运输升级”
你有没有对你的运输船感到恼火过?当你被枪击的时候,他们像白痴一样绕圈子跑来跑去?你希望你能告诉他们离开该死的战场还是安全着陆?或者你厌倦了你的运输船比科学船的船体低?你希望你能制造出像战舰一样耐用的运输工具吗?(同样缓慢)或者你可能认为,300年来,你的帝国无法找到任何技术来让你的军队登陆超过10天。
好吧,希望这个模型可以帮助你。为什么我要做这个模型?我制造了一支强大的入侵军队,包括一支极为致命的英勇军队。他们在完成任何事情之前就死了,因为他们所乘坐的运输飞行员最终与敌人舰队对抗,他们惊慌失措,旋转木马,直到他们都死了,而我的舰队在附近却不知怎么地没有从他们身上夺走任何仇恨。
Neverminder 3 ott 2019, ore 23:24 
best mod intro
Garyx Starlight 23 mag 2019, ore 15:46 
Most important mod I have seen
키으기 9 mag 2019, ore 11:44 
Thank you I'll use it well
Shrooblord 29 gen 2019, ore 17:59 
Nice mod! I'm a tiny bit confused about which combination of your three "transport / civilian ship mods" I need to install, but I'll try installing all three of them and seeing how that works.

@DemonKingTeemo LOL you made me laugh quite a lot
Totally not furry 20 gen 2019, ore 19:04 
CIRCLE OP TACTICS!
Sel Und Irae 12 gen 2019, ore 16:45 
YES!
NOW WITH THIS NEW FOUND POWER I CAN
manually make my transport ships fly into the enemy armada to act as meatshields
Chirumiru ShiRoz  [autore] 7 gen 2019, ore 16:18 
@The Nega Druid Yes. The game auto-assigns the computer with the highest weight. It is quite annoying but not too hard to combat since you only generally have to do it once or twice.
The Nega Druid 7 gen 2019, ore 6:43 
My only issue with this is game strips the computers I want to use even though mine are better. I wonder if its the auto-upgrade feature stripping them because it thinks the main computer is better... so annoying
Chirumiru ShiRoz  [autore] 11 dic 2018, ore 23:50 
Updated, enjoy.
coco the magical 11 dic 2018, ore 19:52 
Planned update for 2.2.1
guardian1368 12 nov 2018, ore 19:41 
can you see if the mod works with a different mod called
Civilian Ships Weaponized
Insane Tech 14 ott 2018, ore 14:41 
Thanks so much for creating this amazing mod!!! I always have a problem with merging transport feets (guess some mods conflicting) and I tried many ways just can't figure it out. Your mod not only just solve this problem but also give me stronger transports. thanks again!
mk-fg 14 set 2018, ore 5:48 
Was confused until you explained it, and agree with you that not mentioning scary "00_ship _size" might be a good idea indeed.
IMO "Overwrites transport portion of the 00_ship _size ..." might sound like overwriting a file and scare people off indeed, like you said.

I think the usual way for mods is to just say something like "overwrite following game files: ..." (not mentioning any additional files at all) and that's what I was looking for initially tbh, as wasn't sure if maybe tweaking transports might require to overwrite whole 00_ship_sizes.txt or something, which clearly isn't the case, as you explained.
Don't think I've ran across any other transport ship mods either.

Anyway, will shut up now to avoid even more confusion or having you tweak things to make things worse needlessly, sorry.

Chirumiru ShiRoz  [autore] 14 set 2018, ore 1:07 
Not sure why are you so confused about it, it seems quite simple ot me XD

I updated the description so that it should be as clear as possible of what is altered, what is it going to conflict with it, and why do have to be altered.

Also, I am curious. Is there really any other mods that also change how transports work? (Not counting the one that give weapons to transports. I tried to look for them and did not see anything at all besides tons of armed transport mods.
mk-fg 14 set 2018, ore 1:02 
Yeah, think it's a "dryest fact vs derived interpretation" thing, where latter indeed can be more useful than former, even though less precise.
Chirumiru ShiRoz  [autore] 14 set 2018, ore 0:56 
I don't want to use the 00_ship_sizes term because many overhaul mods make changes to that, and mine only changed transport. Don't want to mislead people. Some may not even aware what is a 00_ship_sizes and may mistake it for...ship model sizes.

This mod changes transport and only transport. If you have any other mods that alter how transports function (aka all those armed transport mods), then they will conflict. Other than that, nothing to worry about. I don't think it's really that hard to understand :P
mk-fg 14 set 2018, ore 0:51 
Ah, indeed.
"'transport = {' portion of 00_ship_sizes via extra file" instead of "transport ship file" (not actually referring to any overwritten file) would've also been much more comprehensible for me.
Chirumiru ShiRoz  [autore] 14 set 2018, ore 0:44 
transport ship file is the portion of 00_ship_sizes. I do not need to overwrite the whole ship size, only the transport one (To allow it to have a combat computer, and to make them not make of papers)

I don't think any mods really change anything about transport ship_size beside the ones that give them weapons, of which it if you use those, you probably won't be using this one.
mk-fg 14 set 2018, ore 0:33 
Yeah, guess it's not as clear as just "overwrites section_templates/transport.txt file" for me,
Also, no idea what you mean by "transport ship file itself" (in addition to section_templates/transport.txt), but maybe I'm just dumb, sorry :)
Chirumiru ShiRoz  [autore] 14 set 2018, ore 0:10 
I already write the overwritten file, which is the transport ship file itself and the section template. Nothing else is changed.
mk-fg 14 set 2018, ore 0:06 
I kinda expected to see list of overwritten files in the "detailed list of contents" post, to see roughly what it'd be incompatible with, maybe worth adding there?
Can be checked in the zip too of course, but for those of use who are lazy too even do that... :)
Dionysosss 7 ago 2018, ore 4:36 
this must be the most important mod ever in the creation of stellaris.
how many wars i have fought that resulted of uneeded casualities/ civilian deads/ leaders and troops. cause the damn marine core couldnt fly there transports to there targets and prolonging bombardments and the war it self. or getting blown up cause there emergency warp drive wasnt ready but there sublight could have easly outrunned the enemy fleet. sir your magical science wil save so many lives the galaxy thanks you 07.