Stellaris

Stellaris

Useful Stations - ReUpload
37 Comments
raffel080108 11 Jul, 2023 @ 3:02pm 
Sadly doesn't seem to work anymore, an update would be great!
Deviant 19 Oct, 2021 @ 2:23pm 
Who wants the developers to add similar functionality from this mod to vanilla (rebalanced of course), then support this vote on the official website of paradoxes with a vote for.
- https://forum.paradoxplaza.com/forum/threads/return-defense-stations-and-fortresses-to-the-current-starbase-system-starbase-menu-defense-section-update-ion-cannon.1494003 /
Deviant 19 Oct, 2021 @ 2:21pm 
Version 3.1 - Mod works.
But EXTREMELY unbalanced.
robertfun1 5 Jun, 2021 @ 4:53pm 
Yes, that's probably a good idea to update it to 3.0 Comp;atibility.
Itsa me, MarDIO 21 May, 2021 @ 8:44am 
Only bugs I've run into have been graphical errors, could it use an update? Sure, graphical bugs are still annoying when you notice them, but right now all the important parts still work just fine.
Zwerchfell 21 May, 2021 @ 6:26am 
plz update
Radick 20 Apr, 2021 @ 12:57am 
Is there a chance for a 3.0-Update?
Or will it be allowed to update it and post it in the Workshop?
(And sorry for my english.)
Deviant 24 Feb, 2021 @ 2:35am 
If the mod is not abandoned, then I have a suggestion.
1) Add technology to increase "hull points" to each defensive structure (except for "defense platforms" - it already has it in vanilla).
2) Also give the Ion Cannon this tech and decouple the fixed cost of 2000 Alloys and 1800 Build Days.
Deviant 20 Feb, 2021 @ 9:34pm 
Version 2.8.1 - the mod works. But there are some small visual bugs in the new ship styles.
Soldaten_112 26 Oct, 2020 @ 7:27am 
No support for this mod

Sad 2
UncleTobiVT 12 May, 2020 @ 11:04am 
Hiho, Tobori here.
Its so nice to see that this Mod is actually still around I was looking throu my old files and had a massive nostalgia ping when i found the original files for this mod. Are you still supporting this Mod?
pvt_willis 3 May, 2020 @ 1:10pm 
Will we see a 2.6.x drop?
leviathan 27 Apr, 2020 @ 7:40am 
I would like to suggest to integrate Stellar Fortress in this since it was abandoned.
DrBLOOD95  [author] 22 Mar, 2020 @ 5:13am 
Hi, the mod has been updated and should work properly.
TheHalfwayXBray 21 Mar, 2020 @ 6:09pm 
mod breaks space stations, for me it made all weapon slots x sized slots and in the early game that means the stations have 0 firepower for the longest time
ekoparker 20 Mar, 2020 @ 3:20pm 
Broken. Doesn't provide weapon slots for any sections
CTH2004 15 Feb, 2020 @ 1:55pm 
It's not compatible with the most recent versions, will you fix that?
Hunter 495 31 Dec, 2019 @ 1:20pm 
could you add compatibility for lithoids, and if possible ACoT? (Ancient Cache of Technologies)
MatchaCola 27 Oct, 2019 @ 11:20pm 
It seems the stations from this mod can't use the reactor from Extra Ship Components 3.0 (or maybe other components too, I haven't check yet)
Will there be any plan of patch for it? ESC can surely make these stations even greater.
Btw, this is a great mod, it makes millitary stations can be useful in late game.
TrollofReason 11 Jun, 2019 @ 8:28am 
Work at your own pace. This is the Good Work of Stellaris; things of beauty. =D
DrBLOOD95  [author] 23 Dec, 2018 @ 1:04am 
I'm working on a new bigger mod right now, gonna take a time.
MorallyGray 22 Dec, 2018 @ 2:44pm 
I will, but only if you wont be updating. if you're going to update, then i'll wait comfotably.
Dino 22 Dec, 2018 @ 10:58am 
I love this MOD. Please update. The game crashes from the Citadel. Would be really great
DrBLOOD95  [author] 22 Dec, 2018 @ 7:54am 
Well fine, go ahead.
DrBLOOD95  [author] 22 Dec, 2018 @ 4:25am 
and what RIG supposed to be ?
MorallyGray 22 Dec, 2018 @ 2:07am 
Im thinking of updating this as part of RIG. Do you care?
DarknessLilly 8 Dec, 2018 @ 4:27pm 
any chance of an update for this? 2.2.1
TubaDawg 28 Nov, 2018 @ 5:44pm 
Care to update this awesome mod?
thecrazy13 24 Sep, 2018 @ 9:48pm 
power needs to be rebalanced in these, the larger sections are impossible to power when filled with weapons, which limits you to a couple sections that are far weaker than is useful
Grasshopper 27 Jul, 2018 @ 12:41pm 
For some reason, when I try to install defences that are from this mod, the game does the task normally, but when the defence is built, it disappears. Also, for the Citadel, it adds the power and then it disappears from the defences. To clarify, in both cases the slots are emptied, but in the Citadel one the power is added, like a permanent modifier. It's a bit weird, but it also means that I can stack up to crazy numbers, and after a certain amount of citadels (I think over 20?) the Starbase is deleted. Weird
DrBLOOD95  [author] 17 Jun, 2018 @ 2:03pm 
yes it should, I'm updating right now
Harbinger 29 May, 2018 @ 2:41pm 
Does this work under2.1.*?
WolvesofZiu 15 May, 2018 @ 3:39pm 
Work with NSC?
asimbox 14 May, 2018 @ 10:36am 
Mod is good, thanks!
But it is better to smell out of it a string FLEET_BASE. Conflicts with Space Combat Expanded - Ship Spacing. Thanks.
Exende 13 May, 2018 @ 7:24pm 
any chance of nsc compatibility?
HZCK 12 May, 2018 @ 9:01am 
Thank you for your work.