Stellaris

Stellaris

Useful Stations - ReUpload
37 kommenttia
raffel080108 11.7.2023 klo 15.02 
Sadly doesn't seem to work anymore, an update would be great!
Deviant 19.10.2021 klo 14.23 
Who wants the developers to add similar functionality from this mod to vanilla (rebalanced of course), then support this vote on the official website of paradoxes with a vote for.
- https://forum.paradoxplaza.com/forum/threads/return-defense-stations-and-fortresses-to-the-current-starbase-system-starbase-menu-defense-section-update-ion-cannon.1494003 /
Deviant 19.10.2021 klo 14.21 
Version 3.1 - Mod works.
But EXTREMELY unbalanced.
robertfun1 5.6.2021 klo 16.53 
Yes, that's probably a good idea to update it to 3.0 Comp;atibility.
Itsa me, MarDIO 21.5.2021 klo 8.44 
Only bugs I've run into have been graphical errors, could it use an update? Sure, graphical bugs are still annoying when you notice them, but right now all the important parts still work just fine.
Zwerchfell 21.5.2021 klo 6.26 
plz update
Radick 20.4.2021 klo 0.57 
Is there a chance for a 3.0-Update?
Or will it be allowed to update it and post it in the Workshop?
(And sorry for my english.)
Deviant 24.2.2021 klo 2.35 
If the mod is not abandoned, then I have a suggestion.
1) Add technology to increase "hull points" to each defensive structure (except for "defense platforms" - it already has it in vanilla).
2) Also give the Ion Cannon this tech and decouple the fixed cost of 2000 Alloys and 1800 Build Days.
Deviant 20.2.2021 klo 21.34 
Version 2.8.1 - the mod works. But there are some small visual bugs in the new ship styles.
Soldaten_112 26.10.2020 klo 7.27 
No support for this mod

Sad 2
UncleTobiVT 12.5.2020 klo 11.04 
Hiho, Tobori here.
Its so nice to see that this Mod is actually still around I was looking throu my old files and had a massive nostalgia ping when i found the original files for this mod. Are you still supporting this Mod?
pvt_willis 3.5.2020 klo 13.10 
Will we see a 2.6.x drop?
leviathan 27.4.2020 klo 7.40 
I would like to suggest to integrate Stellar Fortress in this since it was abandoned.
DrBLOOD95  [tekijä] 22.3.2020 klo 5.13 
Hi, the mod has been updated and should work properly.
TheHalfwayXBray 21.3.2020 klo 18.09 
mod breaks space stations, for me it made all weapon slots x sized slots and in the early game that means the stations have 0 firepower for the longest time
ekoparker 20.3.2020 klo 15.20 
Broken. Doesn't provide weapon slots for any sections
CTH2004 15.2.2020 klo 13.55 
It's not compatible with the most recent versions, will you fix that?
Hunter 495 31.12.2019 klo 13.20 
could you add compatibility for lithoids, and if possible ACoT? (Ancient Cache of Technologies)
MatchaCola 27.10.2019 klo 23.20 
It seems the stations from this mod can't use the reactor from Extra Ship Components 3.0 (or maybe other components too, I haven't check yet)
Will there be any plan of patch for it? ESC can surely make these stations even greater.
Btw, this is a great mod, it makes millitary stations can be useful in late game.
TrollofReason 11.6.2019 klo 8.28 
Work at your own pace. This is the Good Work of Stellaris; things of beauty. =D
DrBLOOD95  [tekijä] 23.12.2018 klo 1.04 
I'm working on a new bigger mod right now, gonna take a time.
MorallyGray 22.12.2018 klo 14.44 
I will, but only if you wont be updating. if you're going to update, then i'll wait comfotably.
Dino 22.12.2018 klo 10.58 
I love this MOD. Please update. The game crashes from the Citadel. Would be really great
DrBLOOD95  [tekijä] 22.12.2018 klo 7.54 
Well fine, go ahead.
DrBLOOD95  [tekijä] 22.12.2018 klo 4.25 
and what RIG supposed to be ?
MorallyGray 22.12.2018 klo 2.07 
Im thinking of updating this as part of RIG. Do you care?
DarknessLilly 8.12.2018 klo 16.27 
any chance of an update for this? 2.2.1
TubaDawg 28.11.2018 klo 17.44 
Care to update this awesome mod?
thecrazy13 24.9.2018 klo 21.48 
power needs to be rebalanced in these, the larger sections are impossible to power when filled with weapons, which limits you to a couple sections that are far weaker than is useful
Grasshopper 27.7.2018 klo 12.41 
For some reason, when I try to install defences that are from this mod, the game does the task normally, but when the defence is built, it disappears. Also, for the Citadel, it adds the power and then it disappears from the defences. To clarify, in both cases the slots are emptied, but in the Citadel one the power is added, like a permanent modifier. It's a bit weird, but it also means that I can stack up to crazy numbers, and after a certain amount of citadels (I think over 20?) the Starbase is deleted. Weird
DrBLOOD95  [tekijä] 17.6.2018 klo 14.03 
yes it should, I'm updating right now
Harbinger 29.5.2018 klo 14.41 
Does this work under2.1.*?
WolvesofZiu 15.5.2018 klo 15.39 
Work with NSC?
asimbox 14.5.2018 klo 10.36 
Mod is good, thanks!
But it is better to smell out of it a string FLEET_BASE. Conflicts with Space Combat Expanded - Ship Spacing. Thanks.
Exende 13.5.2018 klo 19.24 
any chance of nsc compatibility?
HZCK 12.5.2018 klo 9.01 
Thank you for your work.