Stellaris

Stellaris

Core Game Mechanics: Debris
32 Comments
Sh4dowBlad3 5 May, 2021 @ 2:47am 
Does any1 know whether this still works post 3.0.*. I liked the idea of this mod but its moot if it doesnt serve a purpose anymore since it wont be updated. If it still works im just changing mod descriptor file
π Charred 7 Apr, 2020 @ 5:45pm 
update?
Aus1rathia 29 Dec, 2019 @ 11:54pm 
6E4.4C0DDF8B9CD8's fork seems to work fine at 2.5.1
https://sp.zhabite.com/workshop/filedetails/?id=1604337071
petrovytsh 23 Nov, 2019 @ 8:49am 
Update to 2.4/2.5?
Årtifexian 7 Oct, 2019 @ 2:56pm 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://sp.zhabite.com/sharedfiles/filedetails/?id=1526656277
Bedge 16 Sep, 2019 @ 8:18am 
@ExNihil update?
Nerule 31 Aug, 2019 @ 9:18pm 
Bumperoni
SuNseT`gReeN 21 Mar, 2019 @ 5:43am 
Is there any news about the mod update?
WariousGaming 3 Feb, 2019 @ 2:42am 
ExNihil any news about this mod yet? ;)
Gerishnakov 29 Dec, 2018 @ 5:32am 
I would imagine 2.2 shouldn't affect this too much.
SuNseT`gReeN 20 Dec, 2018 @ 12:43pm 
Plz up to 2.2
Mr. Poop 30 Nov, 2018 @ 9:18pm 
Plan to update to 2.2?
Legion 27 May, 2018 @ 11:19am 
ty!
ExNihil  [author] 27 May, 2018 @ 11:02am 
done, restart steam to get an update asap.
Legion 27 May, 2018 @ 10:53am 
you say its works with 2.1 but on the launcher it says its not. any chance you can look at the addon and make it say its 2.1 works with?
ExNihil  [author] 27 May, 2018 @ 9:29am 
Yup
Chastity the Celibate 27 May, 2018 @ 7:02am 
This works with 2.1 correct?
ExNihil  [author] 26 May, 2018 @ 2:18am 
Hi Person, I dont think its redundant. Im glad the devs adopted my suggestion on the forums, but still - this mod offers a more complete implementation. Test it relative to vanilla and lemme know what you think.,
Person012345 25 May, 2018 @ 12:02pm 
Just to confirm that this is actually the case (since the changelog is worded a little oddly) this mod is no longer required because by default debris now tends to give you earlier tech rather than later tech right?
Person012345 25 May, 2018 @ 12:01pm 
I love how the last post on this mod page is how the changes "don't make sense from a lore perspective" about a week before the devs changed the ingame mechanics to essentially do the same thing (a little less powerfully, at least if I'm reading the dev diary right). I find it amusing.
TechSY730 15 May, 2018 @ 12:16pm 
I have to say. From a lore perspective, the idea of this mod sort of doesn't make sense. Just because your scientists learn how to mimic tech "X" enough to blindy copy it by analysing debris doesn't mean you have the knowledge of the fundamentals that is behind the technology nor the practical engineering know-how that informed the design.

From a gameplay perspective, however, this makes things so much nicer. The auto-upgrader has trouble upgrading to a technology X unless all of the components that it obsoletes transitively are also unlocked.

So, I guess it comes down to a matter of preference. Me, I am using this mod (because that upgrade issue bugged me). :)
ExNihil  [author] 7 May, 2018 @ 11:05pm 
I wrote to the dev of AME 2.0, lets see what he answers.
Reya 7 May, 2018 @ 5:28pm 
You should also add support for Aux Module Expansion 2.0. It adds a lot of stuff that would benefit from this.
ExNihil  [author] 7 May, 2018 @ 3:58am 
updated with support for EAC: At War
ExNihil  [author] 7 May, 2018 @ 3:53am 
thanks :)
maobe 7 May, 2018 @ 2:56am 
Subscribed! *thumbsup*
ExNihil  [author] 6 May, 2018 @ 11:20pm 
@gnilneeps - it oy fires when you finish a research project. And it checks the vanilla tech keys + those of the mods specified above, nothing else.
Mayonnaiz 6 May, 2018 @ 5:40pm 
Well done mate!
Reya 6 May, 2018 @ 3:19pm 
Does this only affect Techs granted by Debris or can it affect Techs given by Events? I have a lot of Mods that add Events which give extra Techs.
Lex Peregrine 6 May, 2018 @ 4:09am 
Nice! Wish you update some of your other legacy mods too ;)
ReđÐeαтħ 5 May, 2018 @ 9:03am 
Thanks!
E_Venning 4 May, 2018 @ 10:25am 
You were not kidding when you said it would be coming out quickly. Thanks for all your work on this.