Stellaris

Stellaris

Core Game Mechanics: Debris
32 kommentarer
Sh4dowBlad3 5. mai 2021 kl. 2.47 
Does any1 know whether this still works post 3.0.*. I liked the idea of this mod but its moot if it doesnt serve a purpose anymore since it wont be updated. If it still works im just changing mod descriptor file
π Charred 7. apr. 2020 kl. 17.45 
update?
Aus1rathia 29. des. 2019 kl. 23.54 
6E4.4C0DDF8B9CD8's fork seems to work fine at 2.5.1
https://sp.zhabite.com/workshop/filedetails/?id=1604337071
petrovytsh 23. nov. 2019 kl. 8.49 
Update to 2.4/2.5?
Årtifexian 7. okt. 2019 kl. 14.56 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://sp.zhabite.com/sharedfiles/filedetails/?id=1526656277
Bedge 16. sep. 2019 kl. 8.18 
@ExNihil update?
Nerule 31. aug. 2019 kl. 21.18 
Bumperoni
SuNseT`gReeN 21. mars 2019 kl. 5.43 
Is there any news about the mod update?
WariousGaming 3. feb. 2019 kl. 2.42 
ExNihil any news about this mod yet? ;)
Gerishnakov 29. des. 2018 kl. 5.32 
I would imagine 2.2 shouldn't affect this too much.
SuNseT`gReeN 20. des. 2018 kl. 12.43 
Plz up to 2.2
Mr. Poop 30. nov. 2018 kl. 21.18 
Plan to update to 2.2?
Legion 27. mai 2018 kl. 11.19 
ty!
ExNihil  [skaper] 27. mai 2018 kl. 11.02 
done, restart steam to get an update asap.
Legion 27. mai 2018 kl. 10.53 
you say its works with 2.1 but on the launcher it says its not. any chance you can look at the addon and make it say its 2.1 works with?
ExNihil  [skaper] 27. mai 2018 kl. 9.29 
Yup
Chastity the Celibate 27. mai 2018 kl. 7.02 
This works with 2.1 correct?
ExNihil  [skaper] 26. mai 2018 kl. 2.18 
Hi Person, I dont think its redundant. Im glad the devs adopted my suggestion on the forums, but still - this mod offers a more complete implementation. Test it relative to vanilla and lemme know what you think.,
Person012345 25. mai 2018 kl. 12.02 
Just to confirm that this is actually the case (since the changelog is worded a little oddly) this mod is no longer required because by default debris now tends to give you earlier tech rather than later tech right?
Person012345 25. mai 2018 kl. 12.01 
I love how the last post on this mod page is how the changes "don't make sense from a lore perspective" about a week before the devs changed the ingame mechanics to essentially do the same thing (a little less powerfully, at least if I'm reading the dev diary right). I find it amusing.
TechSY730 15. mai 2018 kl. 12.16 
I have to say. From a lore perspective, the idea of this mod sort of doesn't make sense. Just because your scientists learn how to mimic tech "X" enough to blindy copy it by analysing debris doesn't mean you have the knowledge of the fundamentals that is behind the technology nor the practical engineering know-how that informed the design.

From a gameplay perspective, however, this makes things so much nicer. The auto-upgrader has trouble upgrading to a technology X unless all of the components that it obsoletes transitively are also unlocked.

So, I guess it comes down to a matter of preference. Me, I am using this mod (because that upgrade issue bugged me). :)
ExNihil  [skaper] 7. mai 2018 kl. 23.05 
I wrote to the dev of AME 2.0, lets see what he answers.
Reya 7. mai 2018 kl. 17.28 
You should also add support for Aux Module Expansion 2.0. It adds a lot of stuff that would benefit from this.
ExNihil  [skaper] 7. mai 2018 kl. 3.58 
updated with support for EAC: At War
ExNihil  [skaper] 7. mai 2018 kl. 3.53 
thanks :)
maobe 7. mai 2018 kl. 2.56 
Subscribed! *thumbsup*
ExNihil  [skaper] 6. mai 2018 kl. 23.20 
@gnilneeps - it oy fires when you finish a research project. And it checks the vanilla tech keys + those of the mods specified above, nothing else.
Mayonnaiz 6. mai 2018 kl. 17.40 
Well done mate!
Reya 6. mai 2018 kl. 15.19 
Does this only affect Techs granted by Debris or can it affect Techs given by Events? I have a lot of Mods that add Events which give extra Techs.
Lex Peregrine 6. mai 2018 kl. 4.09 
Nice! Wish you update some of your other legacy mods too ;)
ReđÐeαтħ 5. mai 2018 kl. 9.03 
Thanks!
E_Venning 4. mai 2018 kl. 10.25 
You were not kidding when you said it would be coming out quickly. Thanks for all your work on this.