Stellaris
Core Game Mechanics: Debris
댓글 32
Sh4dowBlad3 2021년 5월 5일 오전 2시 47분 
Does any1 know whether this still works post 3.0.*. I liked the idea of this mod but its moot if it doesnt serve a purpose anymore since it wont be updated. If it still works im just changing mod descriptor file
π Charred 2020년 4월 7일 오후 5시 45분 
update?
Aus1rathia 2019년 12월 29일 오후 11시 54분 
6E4.4C0DDF8B9CD8's fork seems to work fine at 2.5.1
https://sp.zhabite.com/workshop/filedetails/?id=1604337071
petrovytsh 2019년 11월 23일 오전 8시 49분 
Update to 2.4/2.5?
Årtifexian 2019년 10월 7일 오후 2시 56분 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://sp.zhabite.com/sharedfiles/filedetails/?id=1526656277
Bedge 2019년 9월 16일 오전 8시 18분 
@ExNihil update?
Nerule 2019년 8월 31일 오후 9시 18분 
Bumperoni
SuNseT`gReeN 2019년 3월 21일 오전 5시 43분 
Is there any news about the mod update?
WariousGaming 2019년 2월 3일 오전 2시 42분 
ExNihil any news about this mod yet? ;)
Gerishnakov 2018년 12월 29일 오전 5시 32분 
I would imagine 2.2 shouldn't affect this too much.
SuNseT`gReeN 2018년 12월 20일 오후 12시 43분 
Plz up to 2.2
Mr. Poop 2018년 11월 30일 오후 9시 18분 
Plan to update to 2.2?
Legion 2018년 5월 27일 오전 11시 19분 
ty!
ExNihil  [작성자] 2018년 5월 27일 오전 11시 02분 
done, restart steam to get an update asap.
Legion 2018년 5월 27일 오전 10시 53분 
you say its works with 2.1 but on the launcher it says its not. any chance you can look at the addon and make it say its 2.1 works with?
ExNihil  [작성자] 2018년 5월 27일 오전 9시 29분 
Yup
Chastity the Celibate 2018년 5월 27일 오전 7시 02분 
This works with 2.1 correct?
ExNihil  [작성자] 2018년 5월 26일 오전 2시 18분 
Hi Person, I dont think its redundant. Im glad the devs adopted my suggestion on the forums, but still - this mod offers a more complete implementation. Test it relative to vanilla and lemme know what you think.,
Person012345 2018년 5월 25일 오후 12시 02분 
Just to confirm that this is actually the case (since the changelog is worded a little oddly) this mod is no longer required because by default debris now tends to give you earlier tech rather than later tech right?
Person012345 2018년 5월 25일 오후 12시 01분 
I love how the last post on this mod page is how the changes "don't make sense from a lore perspective" about a week before the devs changed the ingame mechanics to essentially do the same thing (a little less powerfully, at least if I'm reading the dev diary right). I find it amusing.
TechSY730 2018년 5월 15일 오후 12시 16분 
I have to say. From a lore perspective, the idea of this mod sort of doesn't make sense. Just because your scientists learn how to mimic tech "X" enough to blindy copy it by analysing debris doesn't mean you have the knowledge of the fundamentals that is behind the technology nor the practical engineering know-how that informed the design.

From a gameplay perspective, however, this makes things so much nicer. The auto-upgrader has trouble upgrading to a technology X unless all of the components that it obsoletes transitively are also unlocked.

So, I guess it comes down to a matter of preference. Me, I am using this mod (because that upgrade issue bugged me). :)
ExNihil  [작성자] 2018년 5월 7일 오후 11시 05분 
I wrote to the dev of AME 2.0, lets see what he answers.
Reya 2018년 5월 7일 오후 5시 28분 
You should also add support for Aux Module Expansion 2.0. It adds a lot of stuff that would benefit from this.
ExNihil  [작성자] 2018년 5월 7일 오전 3시 58분 
updated with support for EAC: At War
ExNihil  [작성자] 2018년 5월 7일 오전 3시 53분 
thanks :)
maobe 2018년 5월 7일 오전 2시 56분 
Subscribed! *thumbsup*
ExNihil  [작성자] 2018년 5월 6일 오후 11시 20분 
@gnilneeps - it oy fires when you finish a research project. And it checks the vanilla tech keys + those of the mods specified above, nothing else.
Mayonnaiz 2018년 5월 6일 오후 5시 40분 
Well done mate!
Reya 2018년 5월 6일 오후 3시 19분 
Does this only affect Techs granted by Debris or can it affect Techs given by Events? I have a lot of Mods that add Events which give extra Techs.
Lex Peregrine 2018년 5월 6일 오전 4시 09분 
Nice! Wish you update some of your other legacy mods too ;)
ReđÐeαтħ 2018년 5월 5일 오전 9시 03분 
Thanks!
E_Venning 2018년 5월 4일 오전 10시 25분 
You were not kidding when you said it would be coming out quickly. Thanks for all your work on this.