Stellaris
[OBSOLETE] Raiding - Better Bombardment [2.1]
29 Yorum
Spartan878 7 Nis 2020 @ 18:18 
Thank you.
Toaster  [yaratıcı] 5 Nis 2020 @ 6:59 
Go ahead
Spartan878 29 Mar 2020 @ 23:13 
Do you mind if I incorporated this into my Nomads mod?
Tovius 13 Ağu 2019 @ 14:45 
For those interested, you can now get my updated version here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1833957813
Toaster  [yaratıcı] 13 Ağu 2019 @ 13:18 
Sorry, been super busy. If you'd like to release the fork, go ahead!
Tovius 6 Tem 2019 @ 16:45 
@The really derpy alien
I would like to release it, too, but not without permission. If anyone knows a faster way to get into contact with Toaster, please let me know.
GrassEater 30 Haz 2019 @ 8:47 
@omniscient5587 how does it work in this new version. do you get resources per abduction or for each building/district destroyed. also I would love to see your version be released if possible.
Tovius 24 Haz 2019 @ 17:35 
I currently have a version of this updated for 2.3 that I created for personal use. If you're not planning on upgrading this mod, would you mind if I uploaded it?
JessHorserage 6 Haz 2019 @ 8:05 
For the people who do have this active in 2.3, does it work good enough?
GrassEater 5 Mar 2019 @ 7:50 
is there any plans for this mod to be updated because I found this mod to be essential in playing as a barbaric despoiler.
CookieHonstah 26 Oca 2019 @ 19:44 
this is a desperately needed mod to make the barbaric despoiler civic useful because raiding is now pretty lucrative. Look at the Aspec vids
GrassEater 29 Ara 2018 @ 12:27 
for me the market works fine its just that there has to be a empire that has a slave based economy and is needing more slaves otherwise the slaves you put up for sale are just going to sit there.
philosophert 29 Ara 2018 @ 8:04 
I agree this mod should be updated to 2.2 because raiding still isn't worth it. Also, I'm not sure the slave market is working right yet.
GrassEater 26 Ara 2018 @ 13:45 
With the slave market and if there is enough slave empires it could be worth it.
Toaster  [yaratıcı] 26 Ara 2018 @ 13:09 
I've yet to play 2.2 with Nihilistic Acquisition. Is it worthwhile now without this mod?
Altumnus 19 Ara 2018 @ 3:33 
Vanilla 2.2 has increased the abduction rate 4x compared to vanilla 2.0 if I'm remembering the old bombardment stance values correctly; 2.2 raiding uses "kill_pop_chance = 1.0" which is on par with the 2.2 Armageddon stance and 4x the value of 2.2 and 2.0 Selective bombardment.
MidnightCoffee 9 Ara 2018 @ 11:25 
2.2 compatible?
mk-fg 16 Eyl 2018 @ 7:52 
I think post-2.1 there was an ai modifier added to 00_bombardment_stances.txt that disables raiding on "owner = { NOT = { is_hostile = root.owner } }" which isn't in this mod, probably to get khan/marauder fleets unstuck occassionally.
mk-fg 16 Eyl 2018 @ 7:40 
@Vae I think you forgot to add OR={ block around building_machine_capital_3
Exhale 19 Ağu 2018 @ 12:10 
2.1 compatible?
Vae 9 Ağu 2018 @ 6:19 
https://pastebin.com/b3Ez95RU
I added the machine capitals to the code for events\raiding_events.txt
Toaster  [yaratıcı] 29 Tem 2018 @ 13:36 
Can you give some more detail on that, as it's not a problem I can reproduce.
Gothbert 29 Tem 2018 @ 11:11 
Error from your mod is causing a game crashing error. Here is the log file entry. There are getting repeated constantly right before the crash. Event errors for Food and Minerals are also listed, but cannot be listed due to comment length.

[02:14:52][effect.cpp:497]: Script Error, attempted to execute an effect on an unsupported scope!
Event: raiding.1
Location: file: events/raiding_events.txt line: 39
Effect Type: add_food
Scope:type=planet
id=9489
random={ 0 1176209703 }
root={
type=planet
id=9489
random={ 0 1176209703 }
}
from={
type=planet
id=9489
random={ 0 1176209703 }
}
prev={
type=planet
id=9489
random={ 0 1176209703 }
}
Sovereign 5 Haz 2018 @ 12:28 
Hey Author any idea how to change the minimum of 4 pops per planet that abduction is possible?
I edited it in the fleet bombardment stances file but it seemed to have no effect ; ) any ideas would be grateful for help ; /. This minimum of 4 pops makes this civic no useable in the early game.
Toaster  [yaratıcı] 30 Nis 2018 @ 11:28 
I forgot it wasn't set to 2.0.*! Updated.
KW 29 Nis 2018 @ 15:05 
Will this be updated to 2.0.4?
Nobelissimos 3 Nis 2018 @ 6:41 
Drastically reduce the truce time after a despoilation war and this mod would mostly fix barbaric despoiler's problems.
VentarX 24 Mar 2018 @ 10:28 
question, does this mod work with 2.01? when i check the mods in startup it says supports 2.02 only(i know once patch drops will be moot point, just curious)
Sel Und Irae 20 Mar 2018 @ 3:45 
;) Now i can REALLY collect all the monster girls
>:^)