Stellaris
[OBSOLETE] Raiding - Better Bombardment [2.1]
29 件のコメント
Spartan878 2020年4月7日 18時18分 
Thank you.
Toaster  [作成者] 2020年4月5日 6時59分 
Go ahead
Spartan878 2020年3月29日 23時13分 
Do you mind if I incorporated this into my Nomads mod?
Tovius 2019年8月13日 14時45分 
For those interested, you can now get my updated version here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1833957813
Toaster  [作成者] 2019年8月13日 13時18分 
Sorry, been super busy. If you'd like to release the fork, go ahead!
Tovius 2019年7月6日 16時45分 
@The really derpy alien
I would like to release it, too, but not without permission. If anyone knows a faster way to get into contact with Toaster, please let me know.
GrassEater 2019年6月30日 8時47分 
@omniscient5587 how does it work in this new version. do you get resources per abduction or for each building/district destroyed. also I would love to see your version be released if possible.
Tovius 2019年6月24日 17時35分 
I currently have a version of this updated for 2.3 that I created for personal use. If you're not planning on upgrading this mod, would you mind if I uploaded it?
JessHorserage 2019年6月6日 8時05分 
For the people who do have this active in 2.3, does it work good enough?
GrassEater 2019年3月5日 7時50分 
is there any plans for this mod to be updated because I found this mod to be essential in playing as a barbaric despoiler.
CookieHonstah 2019年1月26日 19時44分 
this is a desperately needed mod to make the barbaric despoiler civic useful because raiding is now pretty lucrative. Look at the Aspec vids
GrassEater 2018年12月29日 12時27分 
for me the market works fine its just that there has to be a empire that has a slave based economy and is needing more slaves otherwise the slaves you put up for sale are just going to sit there.
philosophert 2018年12月29日 8時04分 
I agree this mod should be updated to 2.2 because raiding still isn't worth it. Also, I'm not sure the slave market is working right yet.
GrassEater 2018年12月26日 13時45分 
With the slave market and if there is enough slave empires it could be worth it.
Toaster  [作成者] 2018年12月26日 13時09分 
I've yet to play 2.2 with Nihilistic Acquisition. Is it worthwhile now without this mod?
Altumnus 2018年12月19日 3時33分 
Vanilla 2.2 has increased the abduction rate 4x compared to vanilla 2.0 if I'm remembering the old bombardment stance values correctly; 2.2 raiding uses "kill_pop_chance = 1.0" which is on par with the 2.2 Armageddon stance and 4x the value of 2.2 and 2.0 Selective bombardment.
MidnightCoffee 2018年12月9日 11時25分 
2.2 compatible?
mk-fg 2018年9月16日 7時52分 
I think post-2.1 there was an ai modifier added to 00_bombardment_stances.txt that disables raiding on "owner = { NOT = { is_hostile = root.owner } }" which isn't in this mod, probably to get khan/marauder fleets unstuck occassionally.
mk-fg 2018年9月16日 7時40分 
@Vae I think you forgot to add OR={ block around building_machine_capital_3
Exhale 2018年8月19日 12時10分 
2.1 compatible?
Vae 2018年8月9日 6時19分 
https://pastebin.com/b3Ez95RU
I added the machine capitals to the code for events\raiding_events.txt
Toaster  [作成者] 2018年7月29日 13時36分 
Can you give some more detail on that, as it's not a problem I can reproduce.
Gothbert 2018年7月29日 11時11分 
Error from your mod is causing a game crashing error. Here is the log file entry. There are getting repeated constantly right before the crash. Event errors for Food and Minerals are also listed, but cannot be listed due to comment length.

[02:14:52][effect.cpp:497]: Script Error, attempted to execute an effect on an unsupported scope!
Event: raiding.1
Location: file: events/raiding_events.txt line: 39
Effect Type: add_food
Scope:type=planet
id=9489
random={ 0 1176209703 }
root={
type=planet
id=9489
random={ 0 1176209703 }
}
from={
type=planet
id=9489
random={ 0 1176209703 }
}
prev={
type=planet
id=9489
random={ 0 1176209703 }
}
Sovereign 2018年6月5日 12時28分 
Hey Author any idea how to change the minimum of 4 pops per planet that abduction is possible?
I edited it in the fleet bombardment stances file but it seemed to have no effect ; ) any ideas would be grateful for help ; /. This minimum of 4 pops makes this civic no useable in the early game.
Toaster  [作成者] 2018年4月30日 11時28分 
I forgot it wasn't set to 2.0.*! Updated.
KW 2018年4月29日 15時05分 
Will this be updated to 2.0.4?
Nobelissimos 2018年4月3日 6時41分 
Drastically reduce the truce time after a despoilation war and this mod would mostly fix barbaric despoiler's problems.
VentarX 2018年3月24日 10時28分 
question, does this mod work with 2.01? when i check the mods in startup it says supports 2.02 only(i know once patch drops will be moot point, just curious)
Sel Und Irae 2018年3月20日 3時45分 
;) Now i can REALLY collect all the monster girls
>:^)