Stellaris
[OBSOLETE] Raiding - Better Bombardment [2.1]
29 comentarii
Spartan878 7 apr. 2020 la 18:18 
Thank you.
Toaster  [autor] 5 apr. 2020 la 6:59 
Go ahead
Spartan878 29 mart. 2020 la 23:13 
Do you mind if I incorporated this into my Nomads mod?
Tovius 13 aug. 2019 la 14:45 
For those interested, you can now get my updated version here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1833957813
Toaster  [autor] 13 aug. 2019 la 13:18 
Sorry, been super busy. If you'd like to release the fork, go ahead!
Tovius 6 iul. 2019 la 16:45 
@The really derpy alien
I would like to release it, too, but not without permission. If anyone knows a faster way to get into contact with Toaster, please let me know.
GrassEater 30 iun. 2019 la 8:47 
@omniscient5587 how does it work in this new version. do you get resources per abduction or for each building/district destroyed. also I would love to see your version be released if possible.
Tovius 24 iun. 2019 la 17:35 
I currently have a version of this updated for 2.3 that I created for personal use. If you're not planning on upgrading this mod, would you mind if I uploaded it?
JessHorserage 6 iun. 2019 la 8:05 
For the people who do have this active in 2.3, does it work good enough?
GrassEater 5 mart. 2019 la 7:50 
is there any plans for this mod to be updated because I found this mod to be essential in playing as a barbaric despoiler.
CookieHonstah 26 ian. 2019 la 19:44 
this is a desperately needed mod to make the barbaric despoiler civic useful because raiding is now pretty lucrative. Look at the Aspec vids
GrassEater 29 dec. 2018 la 12:27 
for me the market works fine its just that there has to be a empire that has a slave based economy and is needing more slaves otherwise the slaves you put up for sale are just going to sit there.
philosophert 29 dec. 2018 la 8:04 
I agree this mod should be updated to 2.2 because raiding still isn't worth it. Also, I'm not sure the slave market is working right yet.
GrassEater 26 dec. 2018 la 13:45 
With the slave market and if there is enough slave empires it could be worth it.
Toaster  [autor] 26 dec. 2018 la 13:09 
I've yet to play 2.2 with Nihilistic Acquisition. Is it worthwhile now without this mod?
Altumnus 19 dec. 2018 la 3:33 
Vanilla 2.2 has increased the abduction rate 4x compared to vanilla 2.0 if I'm remembering the old bombardment stance values correctly; 2.2 raiding uses "kill_pop_chance = 1.0" which is on par with the 2.2 Armageddon stance and 4x the value of 2.2 and 2.0 Selective bombardment.
MidnightCoffee 9 dec. 2018 la 11:25 
2.2 compatible?
mk-fg 16 sept. 2018 la 7:52 
I think post-2.1 there was an ai modifier added to 00_bombardment_stances.txt that disables raiding on "owner = { NOT = { is_hostile = root.owner } }" which isn't in this mod, probably to get khan/marauder fleets unstuck occassionally.
mk-fg 16 sept. 2018 la 7:40 
@Vae I think you forgot to add OR={ block around building_machine_capital_3
Exhale 19 aug. 2018 la 12:10 
2.1 compatible?
Vae 9 aug. 2018 la 6:19 
https://pastebin.com/b3Ez95RU
I added the machine capitals to the code for events\raiding_events.txt
Toaster  [autor] 29 iul. 2018 la 13:36 
Can you give some more detail on that, as it's not a problem I can reproduce.
Gothbert 29 iul. 2018 la 11:11 
Error from your mod is causing a game crashing error. Here is the log file entry. There are getting repeated constantly right before the crash. Event errors for Food and Minerals are also listed, but cannot be listed due to comment length.

[02:14:52][effect.cpp:497]: Script Error, attempted to execute an effect on an unsupported scope!
Event: raiding.1
Location: file: events/raiding_events.txt line: 39
Effect Type: add_food
Scope:type=planet
id=9489
random={ 0 1176209703 }
root={
type=planet
id=9489
random={ 0 1176209703 }
}
from={
type=planet
id=9489
random={ 0 1176209703 }
}
prev={
type=planet
id=9489
random={ 0 1176209703 }
}
Sovereign 5 iun. 2018 la 12:28 
Hey Author any idea how to change the minimum of 4 pops per planet that abduction is possible?
I edited it in the fleet bombardment stances file but it seemed to have no effect ; ) any ideas would be grateful for help ; /. This minimum of 4 pops makes this civic no useable in the early game.
Toaster  [autor] 30 apr. 2018 la 11:28 
I forgot it wasn't set to 2.0.*! Updated.
KW 29 apr. 2018 la 15:05 
Will this be updated to 2.0.4?
Nobelissimos 3 apr. 2018 la 6:41 
Drastically reduce the truce time after a despoilation war and this mod would mostly fix barbaric despoiler's problems.
VentarX 24 mart. 2018 la 10:28 
question, does this mod work with 2.01? when i check the mods in startup it says supports 2.02 only(i know once patch drops will be moot point, just curious)
Sel Und Irae 20 mart. 2018 la 3:45 
;) Now i can REALLY collect all the monster girls
>:^)