Stellaris

Stellaris

Assorted Precursor Adjustments
203 Comments
Ariphaos  [author] 15 May @ 11:28am 
Minor update to reflect moving one of the remaining 'balance' changes from my patch.

This won't require my patch, but you won't see the increased unity limit without it.
Ariphaos  [author] 5 May @ 6:25pm 
Version bump, no changes that affect this.
Ariphaos  [author] 10 Nov, 2024 @ 7:49am 
Ack, thanks. Will fix
Abby Normal 9 Nov, 2024 @ 2:39pm 
At least, i assume thats why the adakkaria precursor events haven't spawned despite surveying so many systems with their flags, when the cybrex, yuht, first league, and vultaum all spawned fine
Abby Normal 9 Nov, 2024 @ 2:28pm 
It looks like the cosmicstorms precursors still have the "has_precursor_intro = no" line in their intro events
Ariphaos  [author] 3 Nov, 2024 @ 9:47am 
Apparently the merger of rules clobbered it >_> I renamed the trigger and added a detection flag in case TMoR needs to adjust something.

The event to force-spawn everything around your capital is now
ariphaos_precursors.1
The Illusive Man 2 Nov, 2024 @ 3:21am 
Never mind, I've already figured it out. In three files !!!!!!ariphaos_precursor , !!!!!!ariphaos_precursor_ancrel , !!!!!!ariphaos_precursor_cosmic , you need to change all checks "has_precursor_intro = no" on "has_precursor_intro = yes" except the one precursor, which will be the first to trigger.
The Illusive Man 1 Nov, 2024 @ 7:08am 
@Scaredy Nat , What did you specifically do, to fix only one precursor?
Nordic 1 Nov, 2024 @ 4:29am 
I am also having only one precurser, like Scaredy Nat.

Nothing in modlist that adds precursors.

Loadorder:
Assorted Precurser Adjustments
!!!Universal Resource Patch [2.4+]
!The Merger of Rules 3.14
Davidisaac0 25 Oct, 2024 @ 10:03am 
i am having issues getting this and "! The Merger of Rules 3.13" at https://sp.zhabite.com/sharedfiles/filedetails/?id=2807759164
working together are they just incompatible or is their a work around or alternative i don't know about? must have mod btw :)
ArchAngel 5 Oct, 2024 @ 6:20am 
I'm also having only one precursor
Scaredy Nat 20 Sep, 2024 @ 5:29am 
As far as I'm aware, the only mods I have that touch precursors are this, your unofficial patch, and guilli's modifiers (which I think only touches the system spawned, and the final project/digsite?) But as I said they worked before 3.13. Unfortunately I can't get to my pc now for the next few days to check, but if you tell me where you change how the "has_precursor_intro = no" check works then I can go looking myself when I get back, saves you some effort yourself - especially as I know how 'fun' it is to troubleshoot other people's mod lists
Ariphaos  [author] 19 Sep, 2024 @ 9:35pm 
@Scaredy Nat do you have something that adds precursors?

I may need to be more aggressive.
Scaredy Nat 19 Sep, 2024 @ 11:52am 
where does it change that check then? because i think mine might have been getting overwritten by another mod, as it was only giving me one precursor until i removed that check from my copy of "!!!!!!ariphaos_precursor". either that or the mod itself is having an issue, but since exasperation said they got them all it must be something on my end. which is weird as my mod list is in the same load order as it was before 3.13, and smaller, yet it was working in 3.12.
Ariphaos  [author] 19 Sep, 2024 @ 7:43am 
@Scaredy Nat it replaces that check.
Scaredy Nat 19 Sep, 2024 @ 5:39am 
it was renamed to "ariphaos_precursors.1", but also it seems to be spawning them all near the player anyway? without needing to do that event.

however, it seems to be back to giving me only one precursor? i've checked with irony mod manager and it says this mod has priority, but it also says the precursors each have the check for "has_precursor_intro = no", which I think means you're back to only having the one?
ShieldsOfFire 16 Sep, 2024 @ 2:56pm 
"event apag.1" does not appear to be working for me.
Exasperation 10 Sep, 2024 @ 7:41pm 
Has the way that systems get assigned to precursors changed? I started a game with this mod in 3.13, and by the time I finished scanning 2 systems I think I had 5 precursors unlocked. In older versions I would expect to have to do significant amounts of exploration to find more than 2 of them. Maybe some testing code got left active accidentally?
Ariphaos  [author] 10 Jul, 2024 @ 3:53pm 
@ThePwnageKitty you need to grab a ton of precursor anomalies to get the chains 'naturally'. If you don't get them all, you'll need to either wait for events or spend minor artifacts to get them instead.

When using this mod, I rarely complete more than one or two chains using anomalies alone.
ThePwnageKitty 5 Jul, 2024 @ 1:06am 
not sure whats happening, but I have no problem finding the precursors, but i do with getting their chains past 1
Ariphaos  [author] 24 Nov, 2023 @ 8:18pm 
@merc2k9 none of the relevant events were changed.
merc2k9 24 Nov, 2023 @ 12:02pm 
Is this known to have any issues with the most recent patches?
YutaniWakazashi 8 Nov, 2023 @ 12:24pm 
I just wanted to say how much I enjoy this pack. Thank you for all your efforts!
Taipan 17 Jun, 2023 @ 7:11am 
I forgot to say thank you.
Ariphaos  [author] 9 May, 2023 @ 10:17am 
@Taipan the patch is not required no.

No changes for the 3.8 update.
Taipan 4 Apr, 2023 @ 10:52am 
So as far as I understand, the patch is not needed per se, so I can safely use this without that. Thank you.
Noxius 6 Dec, 2022 @ 1:48am 
@Ariphaos thank you for your fast response. What command should I use it for that?
Ariphaos  [author] 6 Dec, 2022 @ 1:06am 
@Cresent add the precursor_zroni_1 flag to systems near hers with habitable worlds before she surveys them.
Noxius 6 Dec, 2022 @ 12:42am 
I am looking for a way to spawn the zroni chain next to the start position of my gf but without spawning all chains. Is there any way for that?
Ariphaos  [author] 5 Dec, 2022 @ 9:49am 
@Kisu'chen ♡ glad you enjoy my work. : )
Pawmee 5 Dec, 2022 @ 9:36am 
Thanks for updating everything Ariphaos you legend <3
Pawmee 4 Dec, 2022 @ 1:49am 
If this and your AI Archaeology is updated i can finally play again :3 love your mods
Gavril 3 Dec, 2022 @ 7:40am 
@Tjaktar is part of the precursor story pack.
Ariphaos  [author] 2 Dec, 2022 @ 12:36pm 
This won't work properly as-is, unfortunately. Will get an update out.
Pawmee 2 Dec, 2022 @ 4:03am 
does this still work in 3.6? :)
Tjaktar 21 Nov, 2022 @ 3:03am 
Is the "Kessler Syndrome" dig site a part of this mod? If it is I have a bug report to make.
Ariphaos  [author] 20 Sep, 2022 @ 3:23pm 
It is fine. you should see the version bump update.
YutaniWakazashi 20 Sep, 2022 @ 3:21pm 
How does this work with 3.5?
FirePrince 20 Aug, 2022 @ 5:14am 
@The Grim Sleeper : That should be a bad rumor, there is absolutely no evidence for it. The mod is pretty simple. Blaming "FATALF" for this with a single random test isn't nice.
The Grim Sleeper 19 Aug, 2022 @ 11:41pm 
It's seems to have worked, just started a new game without fatal foundation and found the first 6 almost immediately (only Zroni unfound). I'll make a comment on that mod; there may be a message from 'FirePrince' as a follow-up.
The Grim Sleeper 16 Aug, 2022 @ 8:58am 
@ Herr Maledictus Made: I too am having huge problems and I am also running with fatal foundation story pack 3.4. I am gonna try a round without it and see if I get imprivements.
Thanks you for the comment btw.
Ariphaos  [author] 21 May, 2022 @ 6:19am 
Think the simple thing to do is check for multiplayer.
Parker_TheGhost 20 May, 2022 @ 2:43pm 
I believe this mod makes a change to make gestalt consciousness unable to start zroni chain which becomes a problem when you have mods that enable robotic psionics like psionic synthetics. If there is a way to change this with a patch or something that would be fantastic.
Naesaki 2 May, 2022 @ 10:43am 
Doubt its a problem with the mod but perhaps a vanilla issue, when the Zroni event triggers, the situation logs for the event never disappear from my the log even after completing the whole thing. Wondering if there is a potential fix, searched google to no avail.
ShinyNobody 4 Mar, 2022 @ 7:44am 
after long search i found the mod that broke the command it is fatal foundation story pack 3.3. i dont know why it did break it but i just wanted to tell you.
ShinyNobody 3 Mar, 2022 @ 9:04pm 
i did not scan them already. i scanned one with them all but i did not get the, i only got yuht in one of them. maybe i need to change load order of my mods
Ariphaos  [author] 3 Mar, 2022 @ 8:29pm 
It just preseeds the systems neighboring your starting system. If you've already surveyed them it won't help until much later when you start getting artifact events.
ShinyNobody 3 Mar, 2022 @ 10:50am 
i typed your command and depugtooltip shows them but i do not find them. how does it work? i am a little confused
Ariphaos  [author] 23 Feb, 2022 @ 8:11pm 
By popular demand I've added a bunch of excitement to filenames to clobber other modders doing their best to ruin your fun.
Empress Elara 20 Feb, 2022 @ 5:31am 
I can confirm what NovaCameron said placing additional !!!!! infront of the file names fixes the problem and all precursors can be found again