Stellaris
Assorted Precursor Adjustments
203 件のコメント
Ariphaos  [作成者] 5月15日 11時28分 
Minor update to reflect moving one of the remaining 'balance' changes from my patch.

This won't require my patch, but you won't see the increased unity limit without it.
Ariphaos  [作成者] 5月5日 18時25分 
Version bump, no changes that affect this.
Ariphaos  [作成者] 2024年11月10日 7時49分 
Ack, thanks. Will fix
Abby Normal 2024年11月9日 14時39分 
At least, i assume thats why the adakkaria precursor events haven't spawned despite surveying so many systems with their flags, when the cybrex, yuht, first league, and vultaum all spawned fine
Abby Normal 2024年11月9日 14時28分 
It looks like the cosmicstorms precursors still have the "has_precursor_intro = no" line in their intro events
Ariphaos  [作成者] 2024年11月3日 9時47分 
Apparently the merger of rules clobbered it >_> I renamed the trigger and added a detection flag in case TMoR needs to adjust something.

The event to force-spawn everything around your capital is now
ariphaos_precursors.1
The Illusive Man 2024年11月2日 3時21分 
Never mind, I've already figured it out. In three files !!!!!!ariphaos_precursor , !!!!!!ariphaos_precursor_ancrel , !!!!!!ariphaos_precursor_cosmic , you need to change all checks "has_precursor_intro = no" on "has_precursor_intro = yes" except the one precursor, which will be the first to trigger.
The Illusive Man 2024年11月1日 7時08分 
@Scaredy Nat , What did you specifically do, to fix only one precursor?
Nordic 2024年11月1日 4時29分 
I am also having only one precurser, like Scaredy Nat.

Nothing in modlist that adds precursors.

Loadorder:
Assorted Precurser Adjustments
!!!Universal Resource Patch [2.4+]
!The Merger of Rules 3.14
Davidisaac0 2024年10月25日 10時03分 
i am having issues getting this and "! The Merger of Rules 3.13" at https://sp.zhabite.com/sharedfiles/filedetails/?id=2807759164
working together are they just incompatible or is their a work around or alternative i don't know about? must have mod btw :)
ArchAngel 2024年10月5日 6時20分 
I'm also having only one precursor
Scaredy Nat 2024年9月20日 5時29分 
As far as I'm aware, the only mods I have that touch precursors are this, your unofficial patch, and guilli's modifiers (which I think only touches the system spawned, and the final project/digsite?) But as I said they worked before 3.13. Unfortunately I can't get to my pc now for the next few days to check, but if you tell me where you change how the "has_precursor_intro = no" check works then I can go looking myself when I get back, saves you some effort yourself - especially as I know how 'fun' it is to troubleshoot other people's mod lists
Ariphaos  [作成者] 2024年9月19日 21時35分 
@Scaredy Nat do you have something that adds precursors?

I may need to be more aggressive.
Scaredy Nat 2024年9月19日 11時52分 
where does it change that check then? because i think mine might have been getting overwritten by another mod, as it was only giving me one precursor until i removed that check from my copy of "!!!!!!ariphaos_precursor". either that or the mod itself is having an issue, but since exasperation said they got them all it must be something on my end. which is weird as my mod list is in the same load order as it was before 3.13, and smaller, yet it was working in 3.12.
Ariphaos  [作成者] 2024年9月19日 7時43分 
@Scaredy Nat it replaces that check.
Scaredy Nat 2024年9月19日 5時39分 
it was renamed to "ariphaos_precursors.1", but also it seems to be spawning them all near the player anyway? without needing to do that event.

however, it seems to be back to giving me only one precursor? i've checked with irony mod manager and it says this mod has priority, but it also says the precursors each have the check for "has_precursor_intro = no", which I think means you're back to only having the one?
ShieldsOfFire 2024年9月16日 14時56分 
"event apag.1" does not appear to be working for me.
Exasperation 2024年9月10日 19時41分 
Has the way that systems get assigned to precursors changed? I started a game with this mod in 3.13, and by the time I finished scanning 2 systems I think I had 5 precursors unlocked. In older versions I would expect to have to do significant amounts of exploration to find more than 2 of them. Maybe some testing code got left active accidentally?
Ariphaos  [作成者] 2024年7月10日 15時53分 
@ThePwnageKitty you need to grab a ton of precursor anomalies to get the chains 'naturally'. If you don't get them all, you'll need to either wait for events or spend minor artifacts to get them instead.

When using this mod, I rarely complete more than one or two chains using anomalies alone.
ThePwnageKitty 2024年7月5日 1時06分 
not sure whats happening, but I have no problem finding the precursors, but i do with getting their chains past 1
Ariphaos  [作成者] 2023年11月24日 20時18分 
@merc2k9 none of the relevant events were changed.
merc2k9 2023年11月24日 12時02分 
Is this known to have any issues with the most recent patches?
YutaniWakazashi 2023年11月8日 12時24分 
I just wanted to say how much I enjoy this pack. Thank you for all your efforts!
Taipan 2023年6月17日 7時11分 
I forgot to say thank you.
Ariphaos  [作成者] 2023年5月9日 10時17分 
@Taipan the patch is not required no.

No changes for the 3.8 update.
Taipan 2023年4月4日 10時52分 
So as far as I understand, the patch is not needed per se, so I can safely use this without that. Thank you.
Noxius 2022年12月6日 1時48分 
@Ariphaos thank you for your fast response. What command should I use it for that?
Ariphaos  [作成者] 2022年12月6日 1時06分 
@Cresent add the precursor_zroni_1 flag to systems near hers with habitable worlds before she surveys them.
Noxius 2022年12月6日 0時42分 
I am looking for a way to spawn the zroni chain next to the start position of my gf but without spawning all chains. Is there any way for that?
Ariphaos  [作成者] 2022年12月5日 9時49分 
@Kisu'chen ♡ glad you enjoy my work. : )
Pawmee 2022年12月5日 9時36分 
Thanks for updating everything Ariphaos you legend <3
Pawmee 2022年12月4日 1時49分 
If this and your AI Archaeology is updated i can finally play again :3 love your mods
Gavril 2022年12月3日 7時40分 
@Tjaktar is part of the precursor story pack.
Ariphaos  [作成者] 2022年12月2日 12時36分 
This won't work properly as-is, unfortunately. Will get an update out.
Pawmee 2022年12月2日 4時03分 
does this still work in 3.6? :)
Tjaktar 2022年11月21日 3時03分 
Is the "Kessler Syndrome" dig site a part of this mod? If it is I have a bug report to make.
Ariphaos  [作成者] 2022年9月20日 15時23分 
It is fine. you should see the version bump update.
YutaniWakazashi 2022年9月20日 15時21分 
How does this work with 3.5?
FirePrince 2022年8月20日 5時14分 
@The Grim Sleeper : That should be a bad rumor, there is absolutely no evidence for it. The mod is pretty simple. Blaming "FATALF" for this with a single random test isn't nice.
The Grim Sleeper 2022年8月19日 23時41分 
It's seems to have worked, just started a new game without fatal foundation and found the first 6 almost immediately (only Zroni unfound). I'll make a comment on that mod; there may be a message from 'FirePrince' as a follow-up.
The Grim Sleeper 2022年8月16日 8時58分 
@ Herr Maledictus Made: I too am having huge problems and I am also running with fatal foundation story pack 3.4. I am gonna try a round without it and see if I get imprivements.
Thanks you for the comment btw.
Ariphaos  [作成者] 2022年5月21日 6時19分 
Think the simple thing to do is check for multiplayer.
Parker_TheGhost 2022年5月20日 14時43分 
I believe this mod makes a change to make gestalt consciousness unable to start zroni chain which becomes a problem when you have mods that enable robotic psionics like psionic synthetics. If there is a way to change this with a patch or something that would be fantastic.
Naesaki 2022年5月2日 10時43分 
Doubt its a problem with the mod but perhaps a vanilla issue, when the Zroni event triggers, the situation logs for the event never disappear from my the log even after completing the whole thing. Wondering if there is a potential fix, searched google to no avail.
ShinyNobody 2022年3月4日 7時44分 
after long search i found the mod that broke the command it is fatal foundation story pack 3.3. i dont know why it did break it but i just wanted to tell you.
ShinyNobody 2022年3月3日 21時04分 
i did not scan them already. i scanned one with them all but i did not get the, i only got yuht in one of them. maybe i need to change load order of my mods
Ariphaos  [作成者] 2022年3月3日 20時29分 
It just preseeds the systems neighboring your starting system. If you've already surveyed them it won't help until much later when you start getting artifact events.
ShinyNobody 2022年3月3日 10時50分 
i typed your command and depugtooltip shows them but i do not find them. how does it work? i am a little confused
Ariphaos  [作成者] 2022年2月23日 20時11分 
By popular demand I've added a bunch of excitement to filenames to clobber other modders doing their best to ruin your fun.
Empress Elara 2022年2月20日 5時31分 
I can confirm what NovaCameron said placing additional !!!!! infront of the file names fixes the problem and all precursors can be found again