Stellaris

Stellaris

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Assorted Precursor Adjustments
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10 Mar, 2018 @ 5:31am
15 May @ 11:26am
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Assorted Precursor Adjustments

In 1 collection by Ariphaos
Ariphaos Personal Modlist
23 items
Description
Note: I am moving the fix for AI being able to excavate Zroni/Baol dig sites to my unofficial patch. It's not required per se, but certainly handy and fixes many other bugs.

The way the Zroni events are written is a bit weird and rather fragile. Even with this mod you may have difficulty finding them.

This mod makes an adjustment to the Precursors (down from a few as other issues have been addressed):

1) Unlocks all precursor chains, by popular demand. Accordingly, this mod leaves in the Unity reward cap, as it gets kind of absurd.

2) Adds a console event that you can run at the beginning of your game -
event ariphaos_precursors.1

This will flag the systems surrounding your home system with all precursors, guaranteeing you will find them all (except perhaps the Zroni).

You always need to survey an appropriate precursor system to find a chain, and have one in your borders to get the random events for completion. Precursor systems are done during mapgen, though as of 2.3 they are not predetermined. You will likely not be able to find all precursors during a single playthrough.

Compatibility: Modifies a few events found in precursor_events.txt, and Dee and David's ancient relics files - though not the files themselves. Should be compatible with nearly everything.

As long as something else doesn't modify the same events or sites, you're fine.

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My Main Stellaris Mods
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These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
  • Yet Another Galaxy Enhancement Mod - Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion - Adds more functionality to sensor tech.
  • AI-Player Exclusive Archaeology - Makes a set of AI only dig sites, so the player can enjoy the rest.
  • All Systems Spawn - What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]

My Other Stellaris Mods
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These are not balanced, and drastically increase the player's power.

  • All Anomaly Spawns - Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Assorted Precursor Adjustments - Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.

Supporting Me
=============================

I now have a Patreon:

[patreon.com]
203 Comments
Ariphaos  [author] 15 May @ 11:28am 
Minor update to reflect moving one of the remaining 'balance' changes from my patch.

This won't require my patch, but you won't see the increased unity limit without it.
Ariphaos  [author] 5 May @ 6:25pm 
Version bump, no changes that affect this.
Ariphaos  [author] 10 Nov, 2024 @ 7:49am 
Ack, thanks. Will fix
Abby Normal 9 Nov, 2024 @ 2:39pm 
At least, i assume thats why the adakkaria precursor events haven't spawned despite surveying so many systems with their flags, when the cybrex, yuht, first league, and vultaum all spawned fine
Abby Normal 9 Nov, 2024 @ 2:28pm 
It looks like the cosmicstorms precursors still have the "has_precursor_intro = no" line in their intro events
Ariphaos  [author] 3 Nov, 2024 @ 9:47am 
Apparently the merger of rules clobbered it >_> I renamed the trigger and added a detection flag in case TMoR needs to adjust something.

The event to force-spawn everything around your capital is now
ariphaos_precursors.1
The Illusive Man 2 Nov, 2024 @ 3:21am 
Never mind, I've already figured it out. In three files !!!!!!ariphaos_precursor , !!!!!!ariphaos_precursor_ancrel , !!!!!!ariphaos_precursor_cosmic , you need to change all checks "has_precursor_intro = no" on "has_precursor_intro = yes" except the one precursor, which will be the first to trigger.
The Illusive Man 1 Nov, 2024 @ 7:08am 
@Scaredy Nat , What did you specifically do, to fix only one precursor?
Nordic 1 Nov, 2024 @ 4:29am 
I am also having only one precurser, like Scaredy Nat.

Nothing in modlist that adds precursors.

Loadorder:
Assorted Precurser Adjustments
!!!Universal Resource Patch [2.4+]
!The Merger of Rules 3.14
Davidisaac0 25 Oct, 2024 @ 10:03am 
i am having issues getting this and "! The Merger of Rules 3.13" at https://sp.zhabite.com/sharedfiles/filedetails/?id=2807759164
working together are they just incompatible or is their a work around or alternative i don't know about? must have mod btw :)