Stellaris

Stellaris

Assorted Precursor Adjustments
203 opmerkingen
Ariphaos  [auteur] 15 mei om 11:28 
Minor update to reflect moving one of the remaining 'balance' changes from my patch.

This won't require my patch, but you won't see the increased unity limit without it.
Ariphaos  [auteur] 5 mei om 18:25 
Version bump, no changes that affect this.
Ariphaos  [auteur] 10 nov 2024 om 7:49 
Ack, thanks. Will fix
Abby Normal 9 nov 2024 om 14:39 
At least, i assume thats why the adakkaria precursor events haven't spawned despite surveying so many systems with their flags, when the cybrex, yuht, first league, and vultaum all spawned fine
Abby Normal 9 nov 2024 om 14:28 
It looks like the cosmicstorms precursors still have the "has_precursor_intro = no" line in their intro events
Ariphaos  [auteur] 3 nov 2024 om 9:47 
Apparently the merger of rules clobbered it >_> I renamed the trigger and added a detection flag in case TMoR needs to adjust something.

The event to force-spawn everything around your capital is now
ariphaos_precursors.1
The Illusive Man 2 nov 2024 om 3:21 
Never mind, I've already figured it out. In three files !!!!!!ariphaos_precursor , !!!!!!ariphaos_precursor_ancrel , !!!!!!ariphaos_precursor_cosmic , you need to change all checks "has_precursor_intro = no" on "has_precursor_intro = yes" except the one precursor, which will be the first to trigger.
The Illusive Man 1 nov 2024 om 7:08 
@Scaredy Nat , What did you specifically do, to fix only one precursor?
Nordic 1 nov 2024 om 4:29 
I am also having only one precurser, like Scaredy Nat.

Nothing in modlist that adds precursors.

Loadorder:
Assorted Precurser Adjustments
!!!Universal Resource Patch [2.4+]
!The Merger of Rules 3.14
Davidisaac0 25 okt 2024 om 10:03 
i am having issues getting this and "! The Merger of Rules 3.13" at https://sp.zhabite.com/sharedfiles/filedetails/?id=2807759164
working together are they just incompatible or is their a work around or alternative i don't know about? must have mod btw :)
ArchAngel 5 okt 2024 om 6:20 
I'm also having only one precursor
Scaredy Nat 20 sep 2024 om 5:29 
As far as I'm aware, the only mods I have that touch precursors are this, your unofficial patch, and guilli's modifiers (which I think only touches the system spawned, and the final project/digsite?) But as I said they worked before 3.13. Unfortunately I can't get to my pc now for the next few days to check, but if you tell me where you change how the "has_precursor_intro = no" check works then I can go looking myself when I get back, saves you some effort yourself - especially as I know how 'fun' it is to troubleshoot other people's mod lists
Ariphaos  [auteur] 19 sep 2024 om 21:35 
@Scaredy Nat do you have something that adds precursors?

I may need to be more aggressive.
Scaredy Nat 19 sep 2024 om 11:52 
where does it change that check then? because i think mine might have been getting overwritten by another mod, as it was only giving me one precursor until i removed that check from my copy of "!!!!!!ariphaos_precursor". either that or the mod itself is having an issue, but since exasperation said they got them all it must be something on my end. which is weird as my mod list is in the same load order as it was before 3.13, and smaller, yet it was working in 3.12.
Ariphaos  [auteur] 19 sep 2024 om 7:43 
@Scaredy Nat it replaces that check.
Scaredy Nat 19 sep 2024 om 5:39 
it was renamed to "ariphaos_precursors.1", but also it seems to be spawning them all near the player anyway? without needing to do that event.

however, it seems to be back to giving me only one precursor? i've checked with irony mod manager and it says this mod has priority, but it also says the precursors each have the check for "has_precursor_intro = no", which I think means you're back to only having the one?
ShieldsOfFire 16 sep 2024 om 14:56 
"event apag.1" does not appear to be working for me.
Exasperation 10 sep 2024 om 19:41 
Has the way that systems get assigned to precursors changed? I started a game with this mod in 3.13, and by the time I finished scanning 2 systems I think I had 5 precursors unlocked. In older versions I would expect to have to do significant amounts of exploration to find more than 2 of them. Maybe some testing code got left active accidentally?
Ariphaos  [auteur] 10 jul 2024 om 15:53 
@ThePwnageKitty you need to grab a ton of precursor anomalies to get the chains 'naturally'. If you don't get them all, you'll need to either wait for events or spend minor artifacts to get them instead.

When using this mod, I rarely complete more than one or two chains using anomalies alone.
ThePwnageKitty 5 jul 2024 om 1:06 
not sure whats happening, but I have no problem finding the precursors, but i do with getting their chains past 1
Ariphaos  [auteur] 24 nov 2023 om 20:18 
@merc2k9 none of the relevant events were changed.
merc2k9 24 nov 2023 om 12:02 
Is this known to have any issues with the most recent patches?
YutaniWakazashi 8 nov 2023 om 12:24 
I just wanted to say how much I enjoy this pack. Thank you for all your efforts!
Taipan 17 jun 2023 om 7:11 
I forgot to say thank you.
Ariphaos  [auteur] 9 mei 2023 om 10:17 
@Taipan the patch is not required no.

No changes for the 3.8 update.
Taipan 4 apr 2023 om 10:52 
So as far as I understand, the patch is not needed per se, so I can safely use this without that. Thank you.
Noxius 6 dec 2022 om 1:48 
@Ariphaos thank you for your fast response. What command should I use it for that?
Ariphaos  [auteur] 6 dec 2022 om 1:06 
@Cresent add the precursor_zroni_1 flag to systems near hers with habitable worlds before she surveys them.
Noxius 6 dec 2022 om 0:42 
I am looking for a way to spawn the zroni chain next to the start position of my gf but without spawning all chains. Is there any way for that?
Ariphaos  [auteur] 5 dec 2022 om 9:49 
@Kisu'chen ♡ glad you enjoy my work. : )
Pawmee 5 dec 2022 om 9:36 
Thanks for updating everything Ariphaos you legend <3
Pawmee 4 dec 2022 om 1:49 
If this and your AI Archaeology is updated i can finally play again :3 love your mods
Gavril 3 dec 2022 om 7:40 
@Tjaktar is part of the precursor story pack.
Ariphaos  [auteur] 2 dec 2022 om 12:36 
This won't work properly as-is, unfortunately. Will get an update out.
Pawmee 2 dec 2022 om 4:03 
does this still work in 3.6? :)
Tjaktar 21 nov 2022 om 3:03 
Is the "Kessler Syndrome" dig site a part of this mod? If it is I have a bug report to make.
Ariphaos  [auteur] 20 sep 2022 om 15:23 
It is fine. you should see the version bump update.
YutaniWakazashi 20 sep 2022 om 15:21 
How does this work with 3.5?
FirePrince 20 aug 2022 om 5:14 
@The Grim Sleeper : That should be a bad rumor, there is absolutely no evidence for it. The mod is pretty simple. Blaming "FATALF" for this with a single random test isn't nice.
The Grim Sleeper 19 aug 2022 om 23:41 
It's seems to have worked, just started a new game without fatal foundation and found the first 6 almost immediately (only Zroni unfound). I'll make a comment on that mod; there may be a message from 'FirePrince' as a follow-up.
The Grim Sleeper 16 aug 2022 om 8:58 
@ Herr Maledictus Made: I too am having huge problems and I am also running with fatal foundation story pack 3.4. I am gonna try a round without it and see if I get imprivements.
Thanks you for the comment btw.
Ariphaos  [auteur] 21 mei 2022 om 6:19 
Think the simple thing to do is check for multiplayer.
Parker_TheGhost 20 mei 2022 om 14:43 
I believe this mod makes a change to make gestalt consciousness unable to start zroni chain which becomes a problem when you have mods that enable robotic psionics like psionic synthetics. If there is a way to change this with a patch or something that would be fantastic.
Naesaki 2 mei 2022 om 10:43 
Doubt its a problem with the mod but perhaps a vanilla issue, when the Zroni event triggers, the situation logs for the event never disappear from my the log even after completing the whole thing. Wondering if there is a potential fix, searched google to no avail.
ShinyNobody 4 mrt 2022 om 7:44 
after long search i found the mod that broke the command it is fatal foundation story pack 3.3. i dont know why it did break it but i just wanted to tell you.
ShinyNobody 3 mrt 2022 om 21:04 
i did not scan them already. i scanned one with them all but i did not get the, i only got yuht in one of them. maybe i need to change load order of my mods
Ariphaos  [auteur] 3 mrt 2022 om 20:29 
It just preseeds the systems neighboring your starting system. If you've already surveyed them it won't help until much later when you start getting artifact events.
ShinyNobody 3 mrt 2022 om 10:50 
i typed your command and depugtooltip shows them but i do not find them. how does it work? i am a little confused
Ariphaos  [auteur] 23 feb 2022 om 20:11 
By popular demand I've added a bunch of excitement to filenames to clobber other modders doing their best to ruin your fun.
Empress Elara 20 feb 2022 om 5:31 
I can confirm what NovaCameron said placing additional !!!!! infront of the file names fixes the problem and all precursors can be found again