Stellaris
Real Space - Space Battles
댓글 170
The_Illusive_Man22 2024년 10월 20일 오후 2시 13분 
why many old mods are trending?
Deeyourelf 2024년 10월 16일 오후 8시 21분 
Why is this trending lol
Nehtiyalyr 2024년 10월 16일 오전 9시 16분 
@arieviloj I know right? I was "a update?" Nope, just trending for some reason...
Chilly Fox 2024년 10월 16일 오전 8시 20분 
@arieviloj fr i dont get it
arieviloj 2024년 10월 16일 오전 4시 06분 
Why do somel of your outdated mods appear in the "most popular of the week" out of nowhere? Crazy...
Patrick Schlesier 2022년 8월 3일 오전 4시 04분 
aditional vanilla is not compability
Annatar  [작성자] 2020년 3월 30일 오전 2시 38분 
@The GReen Berets This mod is no longer supported. This replaced another mod: Ships in Scaling. Read the description.
The GReen Berets 2020년 3월 30일 오전 2시 24분 
stupid question embound! is this mod compatible with version 2.6.2?
Annatar  [작성자] 2020년 3월 27일 오전 10시 48분 
@Pruchol5 No, the mod you are looking for is called Solar Storm.
ModestSuicide 2020년 3월 27일 오전 10시 10분 
Hey i am looking for a mod that causes ships to get caught in unstable systems resulting in their destruction. it seems to happen in unstable systems so i thought it was this mod. could you confirm?
queso619 2019년 11월 16일 오전 10시 01분 
I'm having a similar problem as Curli187 with NSC2 and ship spacing. Is there any way to fix this?
Annatar  [작성자] 2019년 11월 15일 오후 4시 09분 
@ᴇʟᴅᴇʀ ᴡᴏʟғ 🐾 See description. It will be tomorrow and it will be a different mod.
Davi 2019년 11월 15일 오후 12시 33분 
Annatar (Real Space) [author] 30 Oct @ 2:43pm
@OG Iron[FR] (Striker)Updates will appear in Steam 2 weeks after Patreon.

It's been 2 weeks already :) Could we get an update on steam?
Curli187 2019년 11월 9일 오전 11시 42분 
is there a patch for this and NSC2? i use an early game frigate design with just NSC2 (hit and run at 100 with missiles) and now my frigs are stuck in combat outrunning the enemy fleet but unable to fire at that range with this mod. i tried looking for a patch to adjust the ranges on nsc2 but couldnt find it.
Albert Lavitz 2019년 11월 7일 오후 9시 39분 
I appreciate you releasing the mods on steam after the Patreon batch, I think you are providing a service unlike any other on here and just wanted to give my two cents as well. I feel like anyone that complains about your model is out of touch with how much effort these projects actually take.
You could just only release them on Patreon if your only motivation was money with this project in my personal opinion. Thank you for providing your mods for free and being active in the community. Cheers! :steamhappy:
Akaviri13 2019년 11월 1일 오전 8시 35분 
I understand wanting to reward patreon supporters but I personally think basically selling early access to necessary updates (like after a game update) is really scummy. Maybe think of something else to give your patreon supporters instead like the ability to vote on features or something. Not my decision though, just giving my two cents.
Annatar  [작성자] 2019년 10월 31일 오후 6시 03분 
@slayerofunwarygods This decision was not easy. I chose between stop developing and Patreon. Therefore, now those who support my mods will receive an advantage in the form of early access. I understand your concern, some mods and in some cases will really be broken after major updates to Stellaris. Perhaps in such situations I will reduce the period of early access, I still think about it. Now there is no such situation, play calmly on old versions.
And let the fact that this solution will significantly improve the quality and increase the amount of content reassure you. I plan to devote more time to mods.
SnugglyPuffs 2019년 10월 30일 오후 8시 22분 
Anyone know of a patch for ACOT?
Annatar  [작성자] 2019년 10월 30일 오전 7시 43분 
@OG Iron[FR] (Striker)Updates will appear in Steam 2 weeks after Patreon.
It's only game. 2019년 10월 30일 오전 4시 38분 
It's going to patreon apparently. Not sure if we'll get it patched anymore.
Bottom Fragger 2019년 10월 27일 오전 10시 58분 
bruh update it already
Annatar  [작성자] 2019년 10월 23일 오후 4시 56분 
Auri Sariel 2019년 10월 21일 오전 11시 41분 
is this gonna get updated?
Chuan_258 2019년 10월 20일 오전 2시 33분 
Thanks for the all mod makers ;), but is this work in 2.4+ ?
Grenade Salad 2019년 8월 21일 오후 1시 05분 
Any chance of compatibility with NSC2 combat behavior range?
FullMetalFox 2019년 8월 20일 오전 4시 25분 
@Annatar There is sadly no global parameter in defines, each ship size has its own acceleration parameter. Since this would make this imcompatible with many ship mods id suggest you try the "COMBAT_DETECT_RANGE_MULT" define first. Setting it higher could mean that ships enter their combat state earlier, leaving them more time for their combat AIs to take over and deaccelerate. Worth a try since its also easier.
Annatar  [작성자] 2019년 8월 19일 오후 5시 44분 
@FullMetalFox Got it, thanks, it remains to find the acceleration parameter.
FullMetalFox 2019년 8월 19일 오후 2시 32분 
@ホールドタイト @Annatar The ships cant deaccelerate fast enough, essentially they drift into those short distances. In Vanilla this is not as noticable as there arent such large modifiers and short ranges at work, leaving them enough space to deaccelerate.

Either increase your engagement distances so they start deaccelerating earlier, or increase ship de/acceleration.
Questionable 2019년 8월 9일 오후 8시 29분 
@ANnatar I don't have any other mods that affect ship behaviour or weapons.
Annatar  [작성자] 2019년 8월 9일 오후 6시 02분 
@ホールドタイトPerhaps some other mod that changes the settings of the ships affected this.
Questionable 2019년 8월 9일 오전 1시 37분 
Disabling this mod fixed it so I guess the reduced ranges are making ships behave weirdly
Questionable 2019년 8월 9일 오전 1시 17분 
I'm having a problem where all my ships are flying as close as possible even titans and long-range battleships...
Annatar  [작성자] 2019년 8월 3일 오전 11시 17분 
@3dahs As far as I know, they are not trying to step back.
3dahs 2019년 8월 3일 오전 10시 56분 
I'll do some testing, thanks Annatar. Quick question: Are long range ships supposed to try and maintain their distance while in combat? Should they be flying away shooting while another ship tries to shoot them? Or do they reach their optimal range and then just sit there even though another ship has closed in on them?
Annatar  [작성자] 2019년 8월 3일 오전 7시 03분 
@Spectre I will try. There are still a lot of plans and interesting projects. I hope for your support.
Liseq 2019년 8월 3일 오전 5시 49분 
Please consider this in future. Real Space (especially after 3rd phase) and Space Battles could more or less will replace ACG and PD entirely.
Annatar  [작성자] 2019년 8월 3일 오전 4시 44분 
@Spectre Maybe one day, now there’s no time for it
Liseq 2019년 8월 3일 오전 1시 42분 
Hi,

I wonder, have you thought about taking some influence from Aesthetic Cinematic Graphics? I.e explosions during shoot-outs
Annatar  [작성자] 2019년 8월 2일 오후 5시 47분 
@3dahs It’s hard to say that there should be no conflict. But battleships should not swarm, although it depends on the situation. It’s better to check by disabling the mods and turning them on one by one.
3dahs 2019년 8월 2일 오후 2시 42분 
I'm using these mods none of these should conflict, right?

https://i.imgur.com/POx8co7.png

https://i.imgur.com/YXALJng.png

3dahs 2019년 8월 2일 오전 9시 44분 
I'm new to Stellaris and i'm noticing my long range railgun ships seem to swarm with everyone else. No battle lines are being made by my battleships and even though I have their roles on artillery they seem to be just swarming. Is that this mod or is that the base game?
사랑한데이 2019년 7월 21일 오전 5시 25분 
Thank you so much. This mod gives better viewing experience of battles
Zacharius Sneed 2019년 7월 17일 오전 12시 37분 
I tried it out with the ships and it works fine, they engage at distances similar to the default ships. only problem is with ion cannons but eh those are useless.
Annatar  [작성자] 2019년 7월 16일 오전 3시 17분 
@Alpharius I doubt
Zacharius Sneed 2019년 7월 15일 오후 7시 59분 
Is this mod compatible with NSC2 Season 3 and additional shipsets along with it?
Snowcraft 2019년 7월 14일 오전 3시 58분 
I've discovered a strange mod incompatibility between Real Space Battles and Planetary Diversity...

No idea how, but I thought I'd bring this (very strange) incompatibility issue to your attention, as it was causing my game to CTD on initialisation (launching the game.) No idea how the two mods could be fighting at all, but after a lot of testing, I'm 110% sure.
Annatar  [작성자] 2019년 7월 1일 오전 8시 20분 
Update 1.3 The battles are even better!
FatRefrigerator 2019년 6월 23일 오후 1시 31분 
You need to at least modify the ship computers if you're going to modify the weapon's ranges. Some computers aren't really usable unless you have the longest range weapons
Annatar  [작성자] 2019년 6월 19일 오전 3시 41분 
@ArcticWyvern will conflict
ArcticWyvern 2019년 6월 19일 오전 2시 34분 
hi! i know this has probably already been asked in another comment further down but being honest i'm too lazy to go looking first thing in the morning :p does this mod conflict with anything in the new ship classes mod or can i get the two to play nice. only asking because i love the real space mods but at this point i've fallen so in love with nsc that i can't play stellaris without it anymore.