Stellaris
Real Space - Space Battles
170 件のコメント
The_Illusive_Man22 2024年10月20日 14時13分 
why many old mods are trending?
Deeyourelf 2024年10月16日 20時21分 
Why is this trending lol
Nehtiyalyr 2024年10月16日 9時16分 
@arieviloj I know right? I was "a update?" Nope, just trending for some reason...
Chilly Fox 2024年10月16日 8時20分 
@arieviloj fr i dont get it
arieviloj 2024年10月16日 4時06分 
Why do somel of your outdated mods appear in the "most popular of the week" out of nowhere? Crazy...
Patrick Schlesier 2022年8月3日 4時04分 
aditional vanilla is not compability
Annatar  [作成者] 2020年3月30日 2時38分 
@The GReen Berets This mod is no longer supported. This replaced another mod: Ships in Scaling. Read the description.
The GReen Berets 2020年3月30日 2時24分 
stupid question embound! is this mod compatible with version 2.6.2?
Annatar  [作成者] 2020年3月27日 10時48分 
@Pruchol5 No, the mod you are looking for is called Solar Storm.
ModestSuicide 2020年3月27日 10時10分 
Hey i am looking for a mod that causes ships to get caught in unstable systems resulting in their destruction. it seems to happen in unstable systems so i thought it was this mod. could you confirm?
queso619 2019年11月16日 10時01分 
I'm having a similar problem as Curli187 with NSC2 and ship spacing. Is there any way to fix this?
Annatar  [作成者] 2019年11月15日 16時09分 
@ᴇʟᴅᴇʀ ᴡᴏʟғ 🐾 See description. It will be tomorrow and it will be a different mod.
Davi 2019年11月15日 12時33分 
Annatar (Real Space) [author] 30 Oct @ 2:43pm
@OG Iron[FR] (Striker)Updates will appear in Steam 2 weeks after Patreon.

It's been 2 weeks already :) Could we get an update on steam?
Curli187 2019年11月9日 11時42分 
is there a patch for this and NSC2? i use an early game frigate design with just NSC2 (hit and run at 100 with missiles) and now my frigs are stuck in combat outrunning the enemy fleet but unable to fire at that range with this mod. i tried looking for a patch to adjust the ranges on nsc2 but couldnt find it.
Albert Lavitz 2019年11月7日 21時39分 
I appreciate you releasing the mods on steam after the Patreon batch, I think you are providing a service unlike any other on here and just wanted to give my two cents as well. I feel like anyone that complains about your model is out of touch with how much effort these projects actually take.
You could just only release them on Patreon if your only motivation was money with this project in my personal opinion. Thank you for providing your mods for free and being active in the community. Cheers! :steamhappy:
Akaviri13 2019年11月1日 8時35分 
I understand wanting to reward patreon supporters but I personally think basically selling early access to necessary updates (like after a game update) is really scummy. Maybe think of something else to give your patreon supporters instead like the ability to vote on features or something. Not my decision though, just giving my two cents.
Annatar  [作成者] 2019年10月31日 18時03分 
@slayerofunwarygods This decision was not easy. I chose between stop developing and Patreon. Therefore, now those who support my mods will receive an advantage in the form of early access. I understand your concern, some mods and in some cases will really be broken after major updates to Stellaris. Perhaps in such situations I will reduce the period of early access, I still think about it. Now there is no such situation, play calmly on old versions.
And let the fact that this solution will significantly improve the quality and increase the amount of content reassure you. I plan to devote more time to mods.
SnugglyPuffs 2019年10月30日 20時22分 
Anyone know of a patch for ACOT?
Annatar  [作成者] 2019年10月30日 7時43分 
@OG Iron[FR] (Striker)Updates will appear in Steam 2 weeks after Patreon.
It's only game. 2019年10月30日 4時38分 
It's going to patreon apparently. Not sure if we'll get it patched anymore.
Bottom Fragger 2019年10月27日 10時58分 
bruh update it already
Annatar  [作成者] 2019年10月23日 16時56分 
Auri Sariel 2019年10月21日 11時41分 
is this gonna get updated?
Chuan_258 2019年10月20日 2時33分 
Thanks for the all mod makers ;), but is this work in 2.4+ ?
Grenade Salad 2019年8月21日 13時05分 
Any chance of compatibility with NSC2 combat behavior range?
FullMetalFox 2019年8月20日 4時25分 
@Annatar There is sadly no global parameter in defines, each ship size has its own acceleration parameter. Since this would make this imcompatible with many ship mods id suggest you try the "COMBAT_DETECT_RANGE_MULT" define first. Setting it higher could mean that ships enter their combat state earlier, leaving them more time for their combat AIs to take over and deaccelerate. Worth a try since its also easier.
Annatar  [作成者] 2019年8月19日 17時44分 
@FullMetalFox Got it, thanks, it remains to find the acceleration parameter.
FullMetalFox 2019年8月19日 14時32分 
@ホールドタイト @Annatar The ships cant deaccelerate fast enough, essentially they drift into those short distances. In Vanilla this is not as noticable as there arent such large modifiers and short ranges at work, leaving them enough space to deaccelerate.

Either increase your engagement distances so they start deaccelerating earlier, or increase ship de/acceleration.
Questionable 2019年8月9日 20時29分 
@ANnatar I don't have any other mods that affect ship behaviour or weapons.
Annatar  [作成者] 2019年8月9日 18時02分 
@ホールドタイトPerhaps some other mod that changes the settings of the ships affected this.
Questionable 2019年8月9日 1時37分 
Disabling this mod fixed it so I guess the reduced ranges are making ships behave weirdly
Questionable 2019年8月9日 1時17分 
I'm having a problem where all my ships are flying as close as possible even titans and long-range battleships...
Annatar  [作成者] 2019年8月3日 11時17分 
@3dahs As far as I know, they are not trying to step back.
3dahs 2019年8月3日 10時56分 
I'll do some testing, thanks Annatar. Quick question: Are long range ships supposed to try and maintain their distance while in combat? Should they be flying away shooting while another ship tries to shoot them? Or do they reach their optimal range and then just sit there even though another ship has closed in on them?
Annatar  [作成者] 2019年8月3日 7時03分 
@Spectre I will try. There are still a lot of plans and interesting projects. I hope for your support.
Liseq 2019年8月3日 5時49分 
Please consider this in future. Real Space (especially after 3rd phase) and Space Battles could more or less will replace ACG and PD entirely.
Annatar  [作成者] 2019年8月3日 4時44分 
@Spectre Maybe one day, now there’s no time for it
Liseq 2019年8月3日 1時42分 
Hi,

I wonder, have you thought about taking some influence from Aesthetic Cinematic Graphics? I.e explosions during shoot-outs
Annatar  [作成者] 2019年8月2日 17時47分 
@3dahs It’s hard to say that there should be no conflict. But battleships should not swarm, although it depends on the situation. It’s better to check by disabling the mods and turning them on one by one.
3dahs 2019年8月2日 14時42分 
I'm using these mods none of these should conflict, right?

https://i.imgur.com/POx8co7.png

https://i.imgur.com/YXALJng.png

3dahs 2019年8月2日 9時44分 
I'm new to Stellaris and i'm noticing my long range railgun ships seem to swarm with everyone else. No battle lines are being made by my battleships and even though I have their roles on artillery they seem to be just swarming. Is that this mod or is that the base game?
사랑한데이 2019年7月21日 5時25分 
Thank you so much. This mod gives better viewing experience of battles
Zacharius Sneed 2019年7月17日 0時37分 
I tried it out with the ships and it works fine, they engage at distances similar to the default ships. only problem is with ion cannons but eh those are useless.
Annatar  [作成者] 2019年7月16日 3時17分 
@Alpharius I doubt
Zacharius Sneed 2019年7月15日 19時59分 
Is this mod compatible with NSC2 Season 3 and additional shipsets along with it?
Snowcraft 2019年7月14日 3時58分 
I've discovered a strange mod incompatibility between Real Space Battles and Planetary Diversity...

No idea how, but I thought I'd bring this (very strange) incompatibility issue to your attention, as it was causing my game to CTD on initialisation (launching the game.) No idea how the two mods could be fighting at all, but after a lot of testing, I'm 110% sure.
Annatar  [作成者] 2019年7月1日 8時20分 
Update 1.3 The battles are even better!
FatRefrigerator 2019年6月23日 13時31分 
You need to at least modify the ship computers if you're going to modify the weapon's ranges. Some computers aren't really usable unless you have the longest range weapons
Annatar  [作成者] 2019年6月19日 3時41分 
@ArcticWyvern will conflict
ArcticWyvern 2019年6月19日 2時34分 
hi! i know this has probably already been asked in another comment further down but being honest i'm too lazy to go looking first thing in the morning :p does this mod conflict with anything in the new ship classes mod or can i get the two to play nice. only asking because i love the real space mods but at this point i've fallen so in love with nsc that i can't play stellaris without it anymore.