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No changes to nihilistic acquisition.
As a result, in the event a capital falls relatively early in a conflict, the capital is then moved to another planet, which is of course then also conquered and so forth. Leading to a annoying cascade of alerts when a very weak power, such as an AI rebellion, is being obliterated by the stronger power.
I'd recommend removing this feature, or otherwise have it be toggleable via a Edict. It could also be a soft alert without the popup screen.
"XYZ has Fallen" and response "They didn't stand a chance?"
This mod does still have a lot of potential for growth.
On on_planet_attackers_win (in raid_on_actions.txt), "This" is the leader attacker and "From" is the planet owner. But raidresource.20 saves "This" and save as rer_defender. And "From" is saved as rer_attacker.
1: There are not localization keys for "resolution_rer_repeal_minimal_snatches_repeal_effect_success" and "resolution_rer_repeal_barbarous_plunder_repeal_effect_success". I am figuring they should be "resolution_rer_repeal_minimal_snatches_effect_success" and " resolution_rer_repeal_barbarous_plunder_effect_success" respectively.
2: error.log says "rer_raid_rules" resolution group is missing.
3: add_monthly_resource_mult effect is used on wrong scope in check_raided_planet_worker_jobs scripted effect. I found it at around line 1232 (pop scope).
4: scavenger_drone and administrator, now-defunct jobs, are called in check_raided_planet_honor_jobs scripted effect.
5: Some newer jobs (like Scrap Miner) are ignored in scripted effects. And modded jobs will be ignored also. Is it possible to add some fallback?
Actually if one of them get passed, the others will auto cancel with cooldown since they are the same group.
You can do that via discord I provided in the description, I have a channel in there.
Added!
That's quite unnecessary, you already have abduct bomberment for it. And it is scripted as hardcored, I don't think modding can work around that.
That's something I didn't think of, thanks, I'll make them raid-able in the next update.
It's back.
Thank you, this mod really improves the gameplay. It also gives you another reason to go to war.
No for now, planning to do that the next update.