Stellaris
Planet Raider
111 件のコメント
Witch ~ 5月26日 6時12分 
Well yeah you have allow-surrender activated under goverment. Turn that off
lumiscent 2024年9月1日 7時20分 
How to delete 10 years block after planet raided
ajdavies02 2024年7月25日 10時39分 
Is this compatible with the latest version. 3.12.5 it appears in the paradox launcher as created for a earlier version.
Inerael 2024年3月14日 18時46分 
Hey, amazing mod, thanks you ! Just wondering is this normal that i dont have pop up when invading a planet to tell me if i gain the resources ? I dont know if it works so x)
jasonpepe  [作成者] 2023年9月21日 0時16分 
@party bear
No changes to nihilistic acquisition.
yo paulie 2023年9月18日 12時56分 
does this mod buff nihilistic acquisition? meaning pop abduction should happen more frequently as of right now vanilla NA is slow and unsatisfying in 3.9.
Gauntlet 2023年3月9日 17時25分 
It would appear this mod has a pop-up alert for every time a homeworld/capital planet is siezed... for any faction regardless of their relationship to you?

As a result, in the event a capital falls relatively early in a conflict, the capital is then moved to another planet, which is of course then also conquered and so forth. Leading to a annoying cascade of alerts when a very weak power, such as an AI rebellion, is being obliterated by the stronger power.

I'd recommend removing this feature, or otherwise have it be toggleable via a Edict. It could also be a soft alert without the popup screen.
Gauntlet 2023年3月9日 13時16分 
Am I correct in thinking this is adding an alert EVERY time a planet in the galaxy is invaded?

"XYZ has Fallen" and response "They didn't stand a chance?"
Wilmfe23 2022年12月7日 7時11分 
@Orionox
This mod does still have a lot of potential for growth.
FebHare 2022年9月25日 5時11分 
Hello, reports from other empire's war, a new feature, is very cool. But I found the attacker and the defender are reversed.
On on_planet_attackers_win (in raid_on_actions.txt), "This" is the leader attacker and "From" is the planet owner. But raidresource.20 saves "This" and save as rer_defender. And "From" is saved as rer_attacker.
Wilmfe23 2022年8月6日 0時00分 
Been trying it and I like it a lot. You make a lot of excellent stuff. This really encourages warfare which is a good thing in my opinion.
FebHare 2022年7月18日 2時24分 
And I found raidresource_raid_mulitifier_planet_pops variable multiplied twice, if Barbarous Plunder resolution is active and check_raided_planet_pop_count scripted effect is triggered twice. If there are 20 Pops raidresource_raid_mulitifier_planet_pops become 2200 (added 20, multiplied 10, added 20 and multiplied 10). Is it intentional?
FebHare 2022年7月18日 1時27分 
Hello, I am translating this mod into Japanese, but found a few issues.
1: There are not localization keys for "resolution_rer_repeal_minimal_snatches_repeal_effect_success" and "resolution_rer_repeal_barbarous_plunder_repeal_effect_success". I am figuring they should be "resolution_rer_repeal_minimal_snatches_effect_success" and " resolution_rer_repeal_barbarous_plunder_effect_success" respectively.
2: error.log says "rer_raid_rules" resolution group is missing.
3: add_monthly_resource_mult effect is used on wrong scope in check_raided_planet_worker_jobs scripted effect. I found it at around line 1232 (pop scope).
4: scavenger_drone and administrator, now-defunct jobs, are called in check_raided_planet_honor_jobs scripted effect.
5: Some newer jobs (like Scrap Miner) are ignored in scripted effects. And modded jobs will be ignored also. Is it possible to add some fallback?
MagnusEffect 2022年6月2日 19時15分 
Ah yes... great mod! Thanks for the update! :D
Orionox 2022年5月14日 8時52分 
How do you raid a planet? Invade it and then leave? Does raiding actually take resources from a enemy stockpiles? Does the production values of a planet determine raiding rewards, like a planet that's dedicated to mining giving more minerals? Does raiding have any long term effects on the planet/population? Like a population that is constantly raided should "harden" themselves against it.
Jfp3 2022年3月12日 4時44分 
Does this give you a "Raid? Y/N" choice? Sometimes you don't want to pillage on case-by-case basis because of the resulting devastation.
FrenchRobot 2021年11月30日 5時51分 
Can i suggest you something? That would be terrific if you could make it so that ruthless policy would capture slave but give heavy diplomatic drawback.
Y.Guima 2021年6月13日 7時52分 
Great Mod, now you can create a Mercenary Civ !!! :lunar2019grinningpig::steamthis::steamthumbsup:
Wewei 2021年4月15日 16時05分 
3.0.1???
Red-Eyed_Gelynome 2021年2月15日 7時09分 
I love this mod, but my request is that you fix the name of this mod on the galactic senate, Instead of calling it "none", rename it to "Galactic Raid Policies".
p6kocka 2021年2月1日 13時58分 
Thank you for the mod. How to actually raid the planet pls? Should I just move the fleet to the hostile planet?
小浪蹄子 2020年10月17日 19時07分 
MOD很有意思:steamhappy:但适合早战党,后期抢的资源还不够塞牙缝的:steamsad:能不能加一个新的强力政策(屠杀大部分人口 摧毁所有建筑 选择是否抛弃星球 大量经济收益 与AI结下血海深仇。。)
TexStarshine 2020年6月22日 0時46分 
Have you ever considered a "liberate" option? where when a planet is taken there's a chance to steal slave pops?
nosivaste 2020年5月15日 7時57分 
@jasonpepe could you add a new raid policy for gestalt consciousness that lets them purge pops on occupied planets slowly? like the contingency does but slower of course :)
jasonpepe  [作成者] 2020年4月16日 23時28分 
@Aaronthelemon
Actually if one of them get passed, the others will auto cancel with cooldown since they are the same group.
Aaronthelemon 2020年4月16日 11時48分 
The new resolutions seem a bit janky. It's odd more than one can be passed at once.
jasonpepe  [作成者] 2020年4月7日 23時34分 
@K0rruptedYouth
You can do that via discord I provided in the description, I have a channel in there.
K0rruptedYouth 2020年4月7日 6時18分 
I mostly play as despoilers, so this mod is essential for my space piracy. I noticed some errors with the grammar, so is there any way I can send you a txt file of edits and more flavorful text?
jasonpepe  [作成者] 2020年4月3日 5時03分 
@Geminus Leonem
Added!
Geminus Leonem 2020年3月19日 8時22分 
Don't know if you are planning on it, but this mod is begging for some new Galacitc Community Resolutions focused on Raiding.
SlickKilmister 2019年11月16日 1時01分 
Are you interested in a collaboration? i'm working on a pirate and mercenary mod and raiding is a must
HyperEndless 2019年7月30日 7時20分 
It will be very logical if all raiding gives you opinion penalties. Serious penalty for ruthless, less for normal and honor. This way there will be incentive to choose no raids as well.
Acenoid 2019年7月29日 13時41分 
shouldnt no raids also provide some kind of advantage?
Theforeseen 2019年5月18日 10時27分 
I love this , something that you would think would be in the base game but was left to brilliant members of the fan base to bring to the rest of us. Thank you !
Nen☆niN 2019年2月21日 9時27分 
now I'm gonna listen to Amon Amarth and raid some xenos!
GrassEater 2019年1月12日 6時57分 
@rainy67 There is a mod that adds in a feature similar to what you suggested called slavery expanded where you have a policy to take prisoners of war when you successfuly take a planet but you only have access to the feature if you dont own apocalypse and the mod hasnt updated to 2.2.
jasonpepe  [作成者] 2019年1月12日 4時08分 
@rainy67
That's quite unnecessary, you already have abduct bomberment for it. And it is scripted as hardcored, I don't think modding can work around that.
forerunner398 2019年1月11日 6時59分 
Also, can we get slaves if Despoilers during invasion and using Despoliation CB?
jasonpepe  [作成者] 2019年1月11日 6時51分 
@rainy67
That's something I didn't think of, thanks, I'll make them raid-able in the next update.
forerunner398 2019年1月11日 3時13分 
Hey! Can we get resources from invading primitives too, or do we and I've just been missing it?
forerunner398 2019年1月8日 22時21分 
nvm. saw patchnotes
forerunner398 2019年1月8日 22時21分 
Would love Barbaric despoiler buffs!
MagnusEffect 2019年1月7日 13時42分 
THANK YOU! :D
jasonpepe  [作成者] 2019年1月2日 1時57分 
@Edorathino
It's back.
Edorathino 2019年1月1日 14時44分 
Neat, was hoping this would get updated. Will the Honor raiding stance be back?
jasonpepe  [作成者] 2019年1月1日 3時21分 
*Made tons of fixes and balances.
DoggieStyla 2018年12月31日 19時50分 
Thanks for updating this Masterpiece.
Ripper67 2018年12月31日 13時29分 
@jasonpepe
Thank you, this mod really improves the gameplay. It also gives you another reason to go to war.
FeralRage 2018年12月31日 10時13分 
Thank you for this.
jasonpepe  [作成者] 2018年12月31日 9時03分 
@The really derpy alien
No for now, planning to do that the next update.