Stellaris

Stellaris

Planet Raider
111 kommentarer
Witch ~ 26 maj @ 6:12 
Well yeah you have allow-surrender activated under goverment. Turn that off
lumiscent 1 sep, 2024 @ 7:20 
How to delete 10 years block after planet raided
ajdavies02 25 jul, 2024 @ 10:39 
Is this compatible with the latest version. 3.12.5 it appears in the paradox launcher as created for a earlier version.
Inerael 14 mar, 2024 @ 18:46 
Hey, amazing mod, thanks you ! Just wondering is this normal that i dont have pop up when invading a planet to tell me if i gain the resources ? I dont know if it works so x)
jasonpepe  [skapare] 21 sep, 2023 @ 0:16 
@party bear
No changes to nihilistic acquisition.
yo paulie 18 sep, 2023 @ 12:56 
does this mod buff nihilistic acquisition? meaning pop abduction should happen more frequently as of right now vanilla NA is slow and unsatisfying in 3.9.
Gauntlet 9 mar, 2023 @ 17:25 
It would appear this mod has a pop-up alert for every time a homeworld/capital planet is siezed... for any faction regardless of their relationship to you?

As a result, in the event a capital falls relatively early in a conflict, the capital is then moved to another planet, which is of course then also conquered and so forth. Leading to a annoying cascade of alerts when a very weak power, such as an AI rebellion, is being obliterated by the stronger power.

I'd recommend removing this feature, or otherwise have it be toggleable via a Edict. It could also be a soft alert without the popup screen.
Gauntlet 9 mar, 2023 @ 13:16 
Am I correct in thinking this is adding an alert EVERY time a planet in the galaxy is invaded?

"XYZ has Fallen" and response "They didn't stand a chance?"
Wilmfe23 7 dec, 2022 @ 7:11 
@Orionox
This mod does still have a lot of potential for growth.
FebHare 25 sep, 2022 @ 5:11 
Hello, reports from other empire's war, a new feature, is very cool. But I found the attacker and the defender are reversed.
On on_planet_attackers_win (in raid_on_actions.txt), "This" is the leader attacker and "From" is the planet owner. But raidresource.20 saves "This" and save as rer_defender. And "From" is saved as rer_attacker.
Wilmfe23 6 aug, 2022 @ 0:00 
Been trying it and I like it a lot. You make a lot of excellent stuff. This really encourages warfare which is a good thing in my opinion.
FebHare 18 jul, 2022 @ 2:24 
And I found raidresource_raid_mulitifier_planet_pops variable multiplied twice, if Barbarous Plunder resolution is active and check_raided_planet_pop_count scripted effect is triggered twice. If there are 20 Pops raidresource_raid_mulitifier_planet_pops become 2200 (added 20, multiplied 10, added 20 and multiplied 10). Is it intentional?
FebHare 18 jul, 2022 @ 1:27 
Hello, I am translating this mod into Japanese, but found a few issues.
1: There are not localization keys for "resolution_rer_repeal_minimal_snatches_repeal_effect_success" and "resolution_rer_repeal_barbarous_plunder_repeal_effect_success". I am figuring they should be "resolution_rer_repeal_minimal_snatches_effect_success" and " resolution_rer_repeal_barbarous_plunder_effect_success" respectively.
2: error.log says "rer_raid_rules" resolution group is missing.
3: add_monthly_resource_mult effect is used on wrong scope in check_raided_planet_worker_jobs scripted effect. I found it at around line 1232 (pop scope).
4: scavenger_drone and administrator, now-defunct jobs, are called in check_raided_planet_honor_jobs scripted effect.
5: Some newer jobs (like Scrap Miner) are ignored in scripted effects. And modded jobs will be ignored also. Is it possible to add some fallback?
MagnusEffect 2 jun, 2022 @ 19:15 
Ah yes... great mod! Thanks for the update! :D
Orionox 14 maj, 2022 @ 8:52 
How do you raid a planet? Invade it and then leave? Does raiding actually take resources from a enemy stockpiles? Does the production values of a planet determine raiding rewards, like a planet that's dedicated to mining giving more minerals? Does raiding have any long term effects on the planet/population? Like a population that is constantly raided should "harden" themselves against it.
Jfp3 12 mar, 2022 @ 4:44 
Does this give you a "Raid? Y/N" choice? Sometimes you don't want to pillage on case-by-case basis because of the resulting devastation.
FrenchRobot 30 nov, 2021 @ 5:51 
Can i suggest you something? That would be terrific if you could make it so that ruthless policy would capture slave but give heavy diplomatic drawback.
Y.Guima 13 jun, 2021 @ 7:52 
Great Mod, now you can create a Mercenary Civ !!! :lunar2019grinningpig::steamthis::steamthumbsup:
Wewei 15 apr, 2021 @ 16:05 
3.0.1???
Red-Eyed_Gelynome 15 feb, 2021 @ 7:09 
I love this mod, but my request is that you fix the name of this mod on the galactic senate, Instead of calling it "none", rename it to "Galactic Raid Policies".
p6kocka 1 feb, 2021 @ 13:58 
Thank you for the mod. How to actually raid the planet pls? Should I just move the fleet to the hostile planet?
小浪蹄子 17 okt, 2020 @ 19:07 
MOD很有意思:steamhappy:但适合早战党,后期抢的资源还不够塞牙缝的:steamsad:能不能加一个新的强力政策(屠杀大部分人口 摧毁所有建筑 选择是否抛弃星球 大量经济收益 与AI结下血海深仇。。)
TexStarshine 22 jun, 2020 @ 0:46 
Have you ever considered a "liberate" option? where when a planet is taken there's a chance to steal slave pops?
nosivaste 15 maj, 2020 @ 7:57 
@jasonpepe could you add a new raid policy for gestalt consciousness that lets them purge pops on occupied planets slowly? like the contingency does but slower of course :)
jasonpepe  [skapare] 16 apr, 2020 @ 23:28 
@Aaronthelemon
Actually if one of them get passed, the others will auto cancel with cooldown since they are the same group.
Aaronthelemon 16 apr, 2020 @ 11:48 
The new resolutions seem a bit janky. It's odd more than one can be passed at once.
jasonpepe  [skapare] 7 apr, 2020 @ 23:34 
@K0rruptedYouth
You can do that via discord I provided in the description, I have a channel in there.
K0rruptedYouth 7 apr, 2020 @ 6:18 
I mostly play as despoilers, so this mod is essential for my space piracy. I noticed some errors with the grammar, so is there any way I can send you a txt file of edits and more flavorful text?
jasonpepe  [skapare] 3 apr, 2020 @ 5:03 
@Geminus Leonem
Added!
Geminus Leonem 19 mar, 2020 @ 8:22 
Don't know if you are planning on it, but this mod is begging for some new Galacitc Community Resolutions focused on Raiding.
SlickKilmister 16 nov, 2019 @ 1:01 
Are you interested in a collaboration? i'm working on a pirate and mercenary mod and raiding is a must
HyperEndless 30 jul, 2019 @ 7:20 
It will be very logical if all raiding gives you opinion penalties. Serious penalty for ruthless, less for normal and honor. This way there will be incentive to choose no raids as well.
Acenoid 29 jul, 2019 @ 13:41 
shouldnt no raids also provide some kind of advantage?
Theforeseen 18 maj, 2019 @ 10:27 
I love this , something that you would think would be in the base game but was left to brilliant members of the fan base to bring to the rest of us. Thank you !
Nen☆niN 21 feb, 2019 @ 9:27 
now I'm gonna listen to Amon Amarth and raid some xenos!
GrassEater 12 jan, 2019 @ 6:57 
@rainy67 There is a mod that adds in a feature similar to what you suggested called slavery expanded where you have a policy to take prisoners of war when you successfuly take a planet but you only have access to the feature if you dont own apocalypse and the mod hasnt updated to 2.2.
jasonpepe  [skapare] 12 jan, 2019 @ 4:08 
@rainy67
That's quite unnecessary, you already have abduct bomberment for it. And it is scripted as hardcored, I don't think modding can work around that.
forerunner398 11 jan, 2019 @ 6:59 
Also, can we get slaves if Despoilers during invasion and using Despoliation CB?
jasonpepe  [skapare] 11 jan, 2019 @ 6:51 
@rainy67
That's something I didn't think of, thanks, I'll make them raid-able in the next update.
forerunner398 11 jan, 2019 @ 3:13 
Hey! Can we get resources from invading primitives too, or do we and I've just been missing it?
forerunner398 8 jan, 2019 @ 22:21 
nvm. saw patchnotes
forerunner398 8 jan, 2019 @ 22:21 
Would love Barbaric despoiler buffs!
MagnusEffect 7 jan, 2019 @ 13:42 
THANK YOU! :D
jasonpepe  [skapare] 2 jan, 2019 @ 1:57 
@Edorathino
It's back.
Edorathino 1 jan, 2019 @ 14:44 
Neat, was hoping this would get updated. Will the Honor raiding stance be back?
jasonpepe  [skapare] 1 jan, 2019 @ 3:21 
*Made tons of fixes and balances.
DoggieStyla 31 dec, 2018 @ 19:50 
Thanks for updating this Masterpiece.
Ripper67 31 dec, 2018 @ 13:29 
@jasonpepe
Thank you, this mod really improves the gameplay. It also gives you another reason to go to war.
FeralRage 31 dec, 2018 @ 10:13 
Thank you for this.
jasonpepe  [skapare] 31 dec, 2018 @ 9:03 
@The really derpy alien
No for now, planning to do that the next update.