Stellaris

Stellaris

Expanded Strategic Resources
66 則留言
olive66 2 月 2 日 上午 2:57 
is it still compatible`?
DecentNameHere 2024 年 3 月 26 日 下午 4:36 
holy shit is this a flusio rp reference????
Destro 2023 年 2 月 22 日 下午 1:14 
Update?
Stormpants 2022 年 3 月 8 日 上午 7:41 
I like the names you came up with!
Winterwolf 2021 年 7 月 11 日 下午 5:43 
Sad this isn't going to get updated
Blazingdevil 2020 年 11 月 27 日 下午 1:27 
please update miss this
mod
π Charred 2020 年 1 月 8 日 上午 12:46 
@Elowiny ok :3
Elowiny  [作者] 2020 年 1 月 8 日 上午 12:33 
@Arthas
no
π Charred 2020 年 1 月 7 日 下午 9:35 
update?
TurtleShroom 2019 年 2 月 10 日 上午 11:16 
Dude, you totally need to get this updated.
resident_tt 2018 年 12 月 8 日 下午 6:23 
hi, what about update for 2.2?
Torpedo 2018 年 11 月 27 日 下午 2:46 
I updated this mod to 2.1.3 this since the creator kinda left it alone. https://sp.zhabite.com/sharedfiles/filedetails/?id=1573503916
Porter 2018 年 10 月 7 日 上午 3:47 
update ?
Iceprince732 2018 年 9 月 8 日 下午 7:02 
Hey I love the work on this, I was curious how you went around making it, because I would love to do something similar with my friends. Thanks for the help. ^.^
Griff-L119 2018 年 8 月 6 日 上午 6:26 
Can you update your mod?
♥♥♥♥♥♥♥♥♥♥ 2018 年 7 月 31 日 上午 10:00 
Meol Gas tech doesn't work (i tried with only this mod) i can't build the station.
Zyzyx 2018 年 6 月 17 日 下午 1:47 
Yo, any plans to update?
kevinhann 2018 年 5 月 27 日 上午 9:34 
Does it work with 2.1?
TortoTheConqueror 2018 年 5 月 24 日 下午 1:55 
2.1?
Solzucht 2018 年 5 月 9 日 上午 10:26 
so will this be integrated to gigastructural engineering? some may be bothered by that, but i really would enjoy it since it will help me keeping my modlist short (relativly) good work!
WitchAlice 2018 年 5 月 5 日 下午 11:13 
Refined Greenarium is needed by some of the top tier buildings (Purplarium and Orangyrium iirc)
Baleur 2018 年 4 月 30 日 上午 10:29 
What does Refined Greenarium actually do? Do i need another tech after the Greenarium Refinery for that strategic resource to do anything?
ranma100 2018 年 4 月 24 日 上午 10:39 
A very nice mod. It seems to be suppressed by the !Core Game Mechanics: Buildings mod unfortunetly.
nicebagdad 2018 年 4 月 6 日 上午 3:28 
it looks cool, i'll t ry it!
Wraith367⇧⇨⇩⇩⇩ 2018 年 4 月 3 日 上午 12:35 
The diridium (food) building doesn't actually seem to require a deposit on the tile...
ZacharyBuilder 2018 年 3 月 30 日 下午 12:43 
update please!
henk 2018 年 3 月 12 日 上午 4:55 
The mod works fine, but spawnrates are much lower thant pre-2.0

Could you take a look at it?
ranma100 2018 年 3 月 6 日 下午 3:14 
The mod works fine in 2.02
Zyme 2018 年 3 月 3 日 上午 7:51 
Update please!
Griff-L119 2018 年 3 月 2 日 上午 8:21 
Can you update your mod?
♥♥♥♥♥♥♥♥♥♥ 2018 年 2 月 28 日 下午 2:47 
@VengefulAncient I know that it works, but the spaceport modules there are no more. So dispifum, hoverclourite and verterium are now used for the buildings. I use them but i miss the buffs.
Rain 2018 年 2 月 27 日 上午 10:02 
Does this work with Real Space?
VengefulAncient 2018 年 2 月 23 日 下午 1:17 
The mod works in 2.0.
♥♥♥♥♥♥♥♥♥♥ 2018 年 2 月 22 日 下午 2:09 
Great Mod, i love it. Are you going to update to 2.0?
Superbreadninja 2018 年 2 月 9 日 下午 4:44 
It seemed to happen to the ExOverhaul resources so I don't think it's your mod.
Superbreadninja 2018 年 2 月 9 日 下午 3:53 
As of Planetary Diversity's update today, new planets added by that mod will only have resources from your mod show up. They won't have any minerals, any energy, research, or even planet modifiers. He's taking a look at his files so maybe he will fix it, but just a heads up.
henk 2018 年 1 月 31 日 下午 7:23 
How about Chakra Tree's from Naruto? (maybe usefull to spiritualist, and could lead to special soldiers)
Chastity the Celibate 2018 年 1 月 23 日 下午 5:00 
Suggestion: Kyber Crystals from Star Wars, and Nova Crystals from Sins of a Solar Empire.
WitchAlice 2018 年 1 月 5 日 下午 12:56 
Why is the Glitterium Monument a Planet Unique? I found a Gaia world with 3 deposits of Glitterium, but 2 of them might as well not exist.
Colonel Moldcock 2017 年 12 月 13 日 上午 10:43 
I second what marky612 said
Elowiny  [作者] 2017 年 12 月 10 日 下午 10:17 
@ZacharyBuilder Compatible, it's just the launcher saying it isn't.
ZacharyBuilder 2017 年 12 月 10 日 下午 3:07 
1.9 please

marky612 2017 年 12 月 2 日 下午 5:26 
Are you going to make is so that the machine empires can get an alternate use out of the resources also?
I could help with suggestions if you're up for it.
Elowiny  [作者] 2017 年 11 月 12 日 上午 12:20 
@H4shX Sure, go ahead.
H4shX 2017 年 11 月 11 日 下午 4:29 
@Elowiny - Is it possible for us to include your Mod as part of our Union Project? As we have over 200 Planets available on Union Project Mod. Would be cool if we can permission to do so.. :)
Baleur 2017 年 11 月 7 日 上午 2:59 
Seems awesome.
Cytrix Drakani 2017 年 11 月 2 日 上午 11:26 
i have Meol gas but it says it has no effect, and i can't find any techs related to it. Same with Galkatite, no tech to use it, and no buildings available for it either after 55 years ingame, 45 of those with both resources
Dart25 2017 年 11 月 1 日 下午 1:49 
Hello again, found that Diridium was not local restricted. Also was wondering if it would be a better idea to use weight modifiers to restrict the tech for machine empires rather then the buildings. That is unless you have an alternate building idea for machine/hive using the same resource. Lastly, maybe Glitterium can give rogue servitors bounus unity from their bio trophies?
marky612 2017 年 10 月 28 日 上午 8:46 
Think you'll make some resources that only the machine empires will be able to use?
Seeing as there are some that only organics can use now.
Elowiny  [作者] 2017 年 10 月 27 日 下午 10:29 
@Cpt. Kirk Alright, updating when I can.