Stellaris
Expanded Strategic Resources
66 comentarios
olive66 2 FEB a las 2:57 
is it still compatible`?
DecentNameHere 26 MAR 2024 a las 16:36 
holy shit is this a flusio rp reference????
Destro 22 FEB 2023 a las 13:14 
Update?
Stormpants 8 MAR 2022 a las 7:41 
I like the names you came up with!
Winterwolf 11 JUL 2021 a las 17:43 
Sad this isn't going to get updated
Blazingdevil 27 NOV 2020 a las 13:27 
please update miss this
mod
π Charred 8 ENE 2020 a las 0:46 
@Elowiny ok :3
Elowiny  [autor] 8 ENE 2020 a las 0:33 
@Arthas
no
π Charred 7 ENE 2020 a las 21:35 
update?
TurtleShroom 10 FEB 2019 a las 11:16 
Dude, you totally need to get this updated.
resident_tt 8 DIC 2018 a las 18:23 
hi, what about update for 2.2?
Torpedo 27 NOV 2018 a las 14:46 
I updated this mod to 2.1.3 this since the creator kinda left it alone. https://sp.zhabite.com/sharedfiles/filedetails/?id=1573503916
Porter 7 OCT 2018 a las 3:47 
update ?
Iceprince732 8 SEP 2018 a las 19:02 
Hey I love the work on this, I was curious how you went around making it, because I would love to do something similar with my friends. Thanks for the help. ^.^
Griff-L119 6 AGO 2018 a las 6:26 
Can you update your mod?
♥♥♥♥♥♥♥♥♥♥ 31 JUL 2018 a las 10:00 
Meol Gas tech doesn't work (i tried with only this mod) i can't build the station.
Zyzyx 17 JUN 2018 a las 13:47 
Yo, any plans to update?
kevinhann 27 MAY 2018 a las 9:34 
Does it work with 2.1?
TortoTheConqueror 24 MAY 2018 a las 13:55 
2.1?
Solzucht 9 MAY 2018 a las 10:26 
so will this be integrated to gigastructural engineering? some may be bothered by that, but i really would enjoy it since it will help me keeping my modlist short (relativly) good work!
WitchAlice 5 MAY 2018 a las 23:13 
Refined Greenarium is needed by some of the top tier buildings (Purplarium and Orangyrium iirc)
Baleur 30 ABR 2018 a las 10:29 
What does Refined Greenarium actually do? Do i need another tech after the Greenarium Refinery for that strategic resource to do anything?
ranma100 24 ABR 2018 a las 10:39 
A very nice mod. It seems to be suppressed by the !Core Game Mechanics: Buildings mod unfortunetly.
nicebagdad 6 ABR 2018 a las 3:28 
it looks cool, i'll t ry it!
Wraith367⇧⇨⇩⇩⇩ 3 ABR 2018 a las 0:35 
The diridium (food) building doesn't actually seem to require a deposit on the tile...
ZacharyBuilder 30 MAR 2018 a las 12:43 
update please!
henk 12 MAR 2018 a las 4:55 
The mod works fine, but spawnrates are much lower thant pre-2.0

Could you take a look at it?
ranma100 6 MAR 2018 a las 15:14 
The mod works fine in 2.02
Zyme 3 MAR 2018 a las 7:51 
Update please!
Griff-L119 2 MAR 2018 a las 8:21 
Can you update your mod?
♥♥♥♥♥♥♥♥♥♥ 28 FEB 2018 a las 14:47 
@VengefulAncient I know that it works, but the spaceport modules there are no more. So dispifum, hoverclourite and verterium are now used for the buildings. I use them but i miss the buffs.
Rain 27 FEB 2018 a las 10:02 
Does this work with Real Space?
VengefulAncient 23 FEB 2018 a las 13:17 
The mod works in 2.0.
♥♥♥♥♥♥♥♥♥♥ 22 FEB 2018 a las 14:09 
Great Mod, i love it. Are you going to update to 2.0?
Superbreadninja 9 FEB 2018 a las 16:44 
It seemed to happen to the ExOverhaul resources so I don't think it's your mod.
Superbreadninja 9 FEB 2018 a las 15:53 
As of Planetary Diversity's update today, new planets added by that mod will only have resources from your mod show up. They won't have any minerals, any energy, research, or even planet modifiers. He's taking a look at his files so maybe he will fix it, but just a heads up.
henk 31 ENE 2018 a las 19:23 
How about Chakra Tree's from Naruto? (maybe usefull to spiritualist, and could lead to special soldiers)
Chastity the Celibate 23 ENE 2018 a las 17:00 
Suggestion: Kyber Crystals from Star Wars, and Nova Crystals from Sins of a Solar Empire.
WitchAlice 5 ENE 2018 a las 12:56 
Why is the Glitterium Monument a Planet Unique? I found a Gaia world with 3 deposits of Glitterium, but 2 of them might as well not exist.
Colonel Moldcock 13 DIC 2017 a las 10:43 
I second what marky612 said
Elowiny  [autor] 10 DIC 2017 a las 22:17 
@ZacharyBuilder Compatible, it's just the launcher saying it isn't.
ZacharyBuilder 10 DIC 2017 a las 15:07 
1.9 please

marky612 2 DIC 2017 a las 17:26 
Are you going to make is so that the machine empires can get an alternate use out of the resources also?
I could help with suggestions if you're up for it.
Elowiny  [autor] 12 NOV 2017 a las 0:20 
@H4shX Sure, go ahead.
H4shX 11 NOV 2017 a las 16:29 
@Elowiny - Is it possible for us to include your Mod as part of our Union Project? As we have over 200 Planets available on Union Project Mod. Would be cool if we can permission to do so.. :)
Baleur 7 NOV 2017 a las 2:59 
Seems awesome.
Cytrix Drakani 2 NOV 2017 a las 11:26 
i have Meol gas but it says it has no effect, and i can't find any techs related to it. Same with Galkatite, no tech to use it, and no buildings available for it either after 55 years ingame, 45 of those with both resources
Dart25 1 NOV 2017 a las 13:49 
Hello again, found that Diridium was not local restricted. Also was wondering if it would be a better idea to use weight modifiers to restrict the tech for machine empires rather then the buildings. That is unless you have an alternate building idea for machine/hive using the same resource. Lastly, maybe Glitterium can give rogue servitors bounus unity from their bio trophies?
marky612 28 OCT 2017 a las 8:46 
Think you'll make some resources that only the machine empires will be able to use?
Seeing as there are some that only organics can use now.
Elowiny  [autor] 27 OCT 2017 a las 22:29 
@Cpt. Kirk Alright, updating when I can.