Stellaris

Stellaris

Expanded Strategic Resources
66 kommenttia
olive66 2.2. klo 2.57 
is it still compatible`?
DecentNameHere 26.3.2024 klo 16.36 
holy shit is this a flusio rp reference????
Destro 22.2.2023 klo 13.14 
Update?
Stormpants 8.3.2022 klo 7.41 
I like the names you came up with!
Winterwolf 11.7.2021 klo 17.43 
Sad this isn't going to get updated
Blazingdevil 27.11.2020 klo 13.27 
please update miss this
mod
π Charred 8.1.2020 klo 0.46 
@Elowiny ok :3
Elowiny  [tekijä] 8.1.2020 klo 0.33 
@Arthas
no
π Charred 7.1.2020 klo 21.35 
update?
TurtleShroom 10.2.2019 klo 11.16 
Dude, you totally need to get this updated.
resident_tt 8.12.2018 klo 18.23 
hi, what about update for 2.2?
Torpedo 27.11.2018 klo 14.46 
I updated this mod to 2.1.3 this since the creator kinda left it alone. https://sp.zhabite.com/sharedfiles/filedetails/?id=1573503916
Porter 7.10.2018 klo 3.47 
update ?
Iceprince732 8.9.2018 klo 19.02 
Hey I love the work on this, I was curious how you went around making it, because I would love to do something similar with my friends. Thanks for the help. ^.^
Griff-L119 6.8.2018 klo 6.26 
Can you update your mod?
♥♥♥♥♥♥♥♥♥♥ 31.7.2018 klo 10.00 
Meol Gas tech doesn't work (i tried with only this mod) i can't build the station.
Zyzyx 17.6.2018 klo 13.47 
Yo, any plans to update?
kevinhann 27.5.2018 klo 9.34 
Does it work with 2.1?
TortoTheConqueror 24.5.2018 klo 13.55 
2.1?
Solzucht 9.5.2018 klo 10.26 
so will this be integrated to gigastructural engineering? some may be bothered by that, but i really would enjoy it since it will help me keeping my modlist short (relativly) good work!
WitchAlice 5.5.2018 klo 23.13 
Refined Greenarium is needed by some of the top tier buildings (Purplarium and Orangyrium iirc)
Baleur 30.4.2018 klo 10.29 
What does Refined Greenarium actually do? Do i need another tech after the Greenarium Refinery for that strategic resource to do anything?
ranma100 24.4.2018 klo 10.39 
A very nice mod. It seems to be suppressed by the !Core Game Mechanics: Buildings mod unfortunetly.
nicebagdad 6.4.2018 klo 3.28 
it looks cool, i'll t ry it!
Wraith367⇧⇨⇩⇩⇩ 3.4.2018 klo 0.35 
The diridium (food) building doesn't actually seem to require a deposit on the tile...
ZacharyBuilder 30.3.2018 klo 12.43 
update please!
henk 12.3.2018 klo 4.55 
The mod works fine, but spawnrates are much lower thant pre-2.0

Could you take a look at it?
ranma100 6.3.2018 klo 15.14 
The mod works fine in 2.02
Zyme 3.3.2018 klo 7.51 
Update please!
Griff-L119 2.3.2018 klo 8.21 
Can you update your mod?
♥♥♥♥♥♥♥♥♥♥ 28.2.2018 klo 14.47 
@VengefulAncient I know that it works, but the spaceport modules there are no more. So dispifum, hoverclourite and verterium are now used for the buildings. I use them but i miss the buffs.
Rain 27.2.2018 klo 10.02 
Does this work with Real Space?
VengefulAncient 23.2.2018 klo 13.17 
The mod works in 2.0.
♥♥♥♥♥♥♥♥♥♥ 22.2.2018 klo 14.09 
Great Mod, i love it. Are you going to update to 2.0?
Superbreadninja 9.2.2018 klo 16.44 
It seemed to happen to the ExOverhaul resources so I don't think it's your mod.
Superbreadninja 9.2.2018 klo 15.53 
As of Planetary Diversity's update today, new planets added by that mod will only have resources from your mod show up. They won't have any minerals, any energy, research, or even planet modifiers. He's taking a look at his files so maybe he will fix it, but just a heads up.
henk 31.1.2018 klo 19.23 
How about Chakra Tree's from Naruto? (maybe usefull to spiritualist, and could lead to special soldiers)
Chastity the Celibate 23.1.2018 klo 17.00 
Suggestion: Kyber Crystals from Star Wars, and Nova Crystals from Sins of a Solar Empire.
WitchAlice 5.1.2018 klo 12.56 
Why is the Glitterium Monument a Planet Unique? I found a Gaia world with 3 deposits of Glitterium, but 2 of them might as well not exist.
Colonel Moldcock 13.12.2017 klo 10.43 
I second what marky612 said
Elowiny  [tekijä] 10.12.2017 klo 22.17 
@ZacharyBuilder Compatible, it's just the launcher saying it isn't.
ZacharyBuilder 10.12.2017 klo 15.07 
1.9 please

marky612 2.12.2017 klo 17.26 
Are you going to make is so that the machine empires can get an alternate use out of the resources also?
I could help with suggestions if you're up for it.
Elowiny  [tekijä] 12.11.2017 klo 0.20 
@H4shX Sure, go ahead.
H4shX 11.11.2017 klo 16.29 
@Elowiny - Is it possible for us to include your Mod as part of our Union Project? As we have over 200 Planets available on Union Project Mod. Would be cool if we can permission to do so.. :)
Baleur 7.11.2017 klo 2.59 
Seems awesome.
Cytrix Drakani 2.11.2017 klo 11.26 
i have Meol gas but it says it has no effect, and i can't find any techs related to it. Same with Galkatite, no tech to use it, and no buildings available for it either after 55 years ingame, 45 of those with both resources
Dart25 1.11.2017 klo 13.49 
Hello again, found that Diridium was not local restricted. Also was wondering if it would be a better idea to use weight modifiers to restrict the tech for machine empires rather then the buildings. That is unless you have an alternate building idea for machine/hive using the same resource. Lastly, maybe Glitterium can give rogue servitors bounus unity from their bio trophies?
marky612 28.10.2017 klo 8.46 
Think you'll make some resources that only the machine empires will be able to use?
Seeing as there are some that only organics can use now.
Elowiny  [tekijä] 27.10.2017 klo 22.29 
@Cpt. Kirk Alright, updating when I can.