Stellaris

Stellaris

Expanded Strategic Resources
66 kommentarer
olive66 2 feb @ 2:57 
is it still compatible`?
DecentNameHere 26 mar, 2024 @ 16:36 
holy shit is this a flusio rp reference????
Destro 22 feb, 2023 @ 13:14 
Update?
Stormpants 8 mar, 2022 @ 7:41 
I like the names you came up with!
Winterwolf 11 jul, 2021 @ 17:43 
Sad this isn't going to get updated
Blazingdevil 27 nov, 2020 @ 13:27 
please update miss this
mod
π Charred 8 jan, 2020 @ 0:46 
@Elowiny ok :3
Elowiny  [skapare] 8 jan, 2020 @ 0:33 
@Arthas
no
π Charred 7 jan, 2020 @ 21:35 
update?
TurtleShroom 10 feb, 2019 @ 11:16 
Dude, you totally need to get this updated.
resident_tt 8 dec, 2018 @ 18:23 
hi, what about update for 2.2?
Torpedo 27 nov, 2018 @ 14:46 
I updated this mod to 2.1.3 this since the creator kinda left it alone. https://sp.zhabite.com/sharedfiles/filedetails/?id=1573503916
Porter 7 okt, 2018 @ 3:47 
update ?
Iceprince732 8 sep, 2018 @ 19:02 
Hey I love the work on this, I was curious how you went around making it, because I would love to do something similar with my friends. Thanks for the help. ^.^
Griff-L119 6 aug, 2018 @ 6:26 
Can you update your mod?
♥♥♥♥♥♥♥♥♥♥ 31 jul, 2018 @ 10:00 
Meol Gas tech doesn't work (i tried with only this mod) i can't build the station.
Zyzyx 17 jun, 2018 @ 13:47 
Yo, any plans to update?
kevinhann 27 maj, 2018 @ 9:34 
Does it work with 2.1?
TortoTheConqueror 24 maj, 2018 @ 13:55 
2.1?
Solzucht 9 maj, 2018 @ 10:26 
so will this be integrated to gigastructural engineering? some may be bothered by that, but i really would enjoy it since it will help me keeping my modlist short (relativly) good work!
WitchAlice 5 maj, 2018 @ 23:13 
Refined Greenarium is needed by some of the top tier buildings (Purplarium and Orangyrium iirc)
Baleur 30 apr, 2018 @ 10:29 
What does Refined Greenarium actually do? Do i need another tech after the Greenarium Refinery for that strategic resource to do anything?
ranma100 24 apr, 2018 @ 10:39 
A very nice mod. It seems to be suppressed by the !Core Game Mechanics: Buildings mod unfortunetly.
nicebagdad 6 apr, 2018 @ 3:28 
it looks cool, i'll t ry it!
Wraith367⇧⇨⇩⇩⇩ 3 apr, 2018 @ 0:35 
The diridium (food) building doesn't actually seem to require a deposit on the tile...
ZacharyBuilder 30 mar, 2018 @ 12:43 
update please!
henk 12 mar, 2018 @ 4:55 
The mod works fine, but spawnrates are much lower thant pre-2.0

Could you take a look at it?
ranma100 6 mar, 2018 @ 15:14 
The mod works fine in 2.02
Zyme 3 mar, 2018 @ 7:51 
Update please!
Griff-L119 2 mar, 2018 @ 8:21 
Can you update your mod?
♥♥♥♥♥♥♥♥♥♥ 28 feb, 2018 @ 14:47 
@VengefulAncient I know that it works, but the spaceport modules there are no more. So dispifum, hoverclourite and verterium are now used for the buildings. I use them but i miss the buffs.
Rain 27 feb, 2018 @ 10:02 
Does this work with Real Space?
VengefulAncient 23 feb, 2018 @ 13:17 
The mod works in 2.0.
♥♥♥♥♥♥♥♥♥♥ 22 feb, 2018 @ 14:09 
Great Mod, i love it. Are you going to update to 2.0?
Superbreadninja 9 feb, 2018 @ 16:44 
It seemed to happen to the ExOverhaul resources so I don't think it's your mod.
Superbreadninja 9 feb, 2018 @ 15:53 
As of Planetary Diversity's update today, new planets added by that mod will only have resources from your mod show up. They won't have any minerals, any energy, research, or even planet modifiers. He's taking a look at his files so maybe he will fix it, but just a heads up.
henk 31 jan, 2018 @ 19:23 
How about Chakra Tree's from Naruto? (maybe usefull to spiritualist, and could lead to special soldiers)
Chastity the Celibate 23 jan, 2018 @ 17:00 
Suggestion: Kyber Crystals from Star Wars, and Nova Crystals from Sins of a Solar Empire.
WitchAlice 5 jan, 2018 @ 12:56 
Why is the Glitterium Monument a Planet Unique? I found a Gaia world with 3 deposits of Glitterium, but 2 of them might as well not exist.
Colonel Moldcock 13 dec, 2017 @ 10:43 
I second what marky612 said
Elowiny  [skapare] 10 dec, 2017 @ 22:17 
@ZacharyBuilder Compatible, it's just the launcher saying it isn't.
ZacharyBuilder 10 dec, 2017 @ 15:07 
1.9 please

marky612 2 dec, 2017 @ 17:26 
Are you going to make is so that the machine empires can get an alternate use out of the resources also?
I could help with suggestions if you're up for it.
Elowiny  [skapare] 12 nov, 2017 @ 0:20 
@H4shX Sure, go ahead.
H4shX 11 nov, 2017 @ 16:29 
@Elowiny - Is it possible for us to include your Mod as part of our Union Project? As we have over 200 Planets available on Union Project Mod. Would be cool if we can permission to do so.. :)
Baleur 7 nov, 2017 @ 2:59 
Seems awesome.
Cytrix Drakani 2 nov, 2017 @ 11:26 
i have Meol gas but it says it has no effect, and i can't find any techs related to it. Same with Galkatite, no tech to use it, and no buildings available for it either after 55 years ingame, 45 of those with both resources
Dart25 1 nov, 2017 @ 13:49 
Hello again, found that Diridium was not local restricted. Also was wondering if it would be a better idea to use weight modifiers to restrict the tech for machine empires rather then the buildings. That is unless you have an alternate building idea for machine/hive using the same resource. Lastly, maybe Glitterium can give rogue servitors bounus unity from their bio trophies?
marky612 28 okt, 2017 @ 8:46 
Think you'll make some resources that only the machine empires will be able to use?
Seeing as there are some that only organics can use now.
Elowiny  [skapare] 27 okt, 2017 @ 22:29 
@Cpt. Kirk Alright, updating when I can.