XCOM 2
WC_INFormApps
62 comentarii
Zyxpsilon  [autor] 25 iul. 2021 la 7:18 
Sadly no.
But.. coloring choices i made are "intuitive" and match whichever principles of items/gameplay.

Numbers are simply sequentially distributed to early/to/later/to/end elements within groups (Tech, Weapons, etc). For example, initial "Autopsy" (Light Green) of Advent Trooper is #1.
CW_Boss 25 iul. 2021 la 0:57 
Is there a guide that will tell what the numbers that appear to the left of many items in the game mean and the colors do they have a meaning. I am relatively new to Xcom
Zyxpsilon  [autor] 16 mai 2021 la 6:05 
Not that i'm aware of.
RPGO does extensive hacks to many code functions (via Community Highlander and other scripted methods) & possibly would alter vanilla components required by my INT references... even trying to adapt pre-declared templates (manually into the INT flow) doesn't necessarily lead to proper detection of already valid string principles since their custom "hooks' would *not* match mines -- directly.

Sadly i have no intention to make their highly complex assets compatible with my stuff, sorry.
Vindi 16 mai 2021 la 4:01 
Is compatibility with RPGO Overhaul possible? I tried to modify the localization .INT files, but it didn't work.
Zyxpsilon  [autor] 25 mai 2020 la 11:27 
@Xirix.. you can just edit the XComGame.INT file directly & replace that symbol with the word "corpse" as you please. That section starts on Line #29 until around #170.
Xirix 25 mai 2020 la 9:11 
This is a nice mod, but is it possible to have the word "corpse" not changed to a little crucifix? That's the only change I'm not very fond of.
Zyxpsilon  [autor] 17 mart. 2020 la 6:35 
Sorry.. not a chance. I've already inserted most of what was "needed".
Dęąth Viper 16 mart. 2020 la 6:22 
would you possibly add stuff for all the modded enemies as well??
Zyxpsilon  [autor] 21 febr. 2020 la 16:27 
"LAByrinth" truly is a much more detailed source of Information, btw. ;)
Jestimac 21 febr. 2020 la 6:52 
Very nice mod by the way, simple but effective.
I'll have to subscribe to the Labyrinth mod now....
Rgds
Zyxpsilon  [autor] 20 febr. 2020 la 17:37 
Yes.. you got it!
Jestimac 20 febr. 2020 la 11:34 
Hello
Nice mod. I play with "Tactical suppressors" from Musashi. I assumed that the gameplay is still Musashi's and that your mod just forced the name "Repeater". Accordingly, I modified your localization file and replaced the three instances of "repeaters" by "suppressors". I believe this is enough and I don't have anything else to do ?
Zyxpsilon  [autor] 19 febr. 2020 la 19:57 
None whatsoever.. it's simply driven by custom LOCalization assets only.
Jestimac 19 febr. 2020 la 14:08 
Hello Zyxpsilon
Are there compatibility issues ? Such as class_overrides that we should be aware of ?
Zyxpsilon  [autor] 27 aug. 2019 la 20:51 
Thank You! :)
Star¤Dagger 27 aug. 2019 la 13:24 
Well, next campaign, you are a welcome addition, this should have been in XCom 2 from the start!
Zyxpsilon  [autor] 27 aug. 2019 la 7:27 
Yes.. and both work just fine.
Star¤Dagger 26 aug. 2019 la 21:17 
Is this and your other map mod like it still active? I've never seen or heard of it before.
Zyxpsilon  [autor] 16 iul. 2019 la 7:36 
@Parsley, Sorry.. i won't alter these basic principles in my default version.
But you still can manually edit the file "XComGame.INT" as you wish. Just go to whatever lines & check out the corresponding strings at the end.
For example, the "Core" and its plural are on #22+23.

** Make sure the text format remains the same when saving the file back. Notepad++ does this process automatically, btw.
TooT_PikK 16 iul. 2019 la 1:54 
I like this mod but it changes some of the name of items. For example Elerium core is now 'core', and superior weapon upgrades are now just 'super'. Could we please revert the terms back to the default while retaining all other functions of this mod?
Zyxpsilon  [autor] 3 dec. 2018 la 18:35 
Thanks.. glad you like it!
Taste 3 dec. 2018 la 11:42 
Great mod, thanks for your hard work.
Zyxpsilon  [autor] 6 mai 2018 la 23:38 
However cool this game is.. sometimes it enforces us into extreme system "repairs" beyond our rational control -- sadly. But that's also the price of installing even just a few mods.. there are inherent faulty designs between two or more in them & most people can't detect it before troubles start happening.
Even i experienced bad stuff in the past -- but eventually got it fixed after reddit'ing/google'ing proper solutions or discussing the issues with fellow modders on our Discord community!
Glad you could fix the problem(s)! ;)
hoppingvampire 6 mai 2018 la 22:19 
Okay. I completely uninstalled the game and mods and reinstalled and that fixed the problem.
Zyxpsilon  [autor] 5 mai 2018 la 19:20 
... but, if you're suggesting Loot info isn't "available" in various places (with any tagging numeric principles) -- of course they aren't since i support Vanilla+WotC assets exclusively.
Zyxpsilon  [autor] 5 mai 2018 la 19:17 
There's nothing in this mod that can interfere with Grimy's Loot. I don't even touch gameplay code mechanics/functions as the whole "InformApps" system is only based on a few direct (and simple) Localization edits.
hoppingvampire 5 mai 2018 la 14:33 
FYI: this mod isny compatible with Grimy's Loot Mod. cant research the loot boxes
电波 28 dec. 2017 la 5:00 
CHN Done, frightened
花兔 29 nov. 2017 la 18:01 
Thank you very much
artists
Zyxpsilon  [autor] 29 nov. 2017 la 15:29 
It's just a section of text.. edit line #657 (Summary=...) by deleting this part -- only;

** \n<font color='#ACA68A' size='28'>√</font><img src='img:///INFo_UILibrary.Tag_MOD(Gb)' width='32' height='32' vspace='-8'> + FALCON STILETTO NEEDLE FLECHETTE REDSCREEN\n **
花兔 29 nov. 2017 la 13:44 
How to remove the extra six ammo?
Zyxpsilon  [autor] 28 nov. 2017 la 4:55 
[05] == Reference number of the elements.
3~6~9 == Required amount of corpses to get Instant Autopsies (per Difficulty Levels)
花兔 28 nov. 2017 la 1:04 
[05] what does it mean ??
What does 3~6~9 mean ??
Zyxpsilon  [autor] 11 nov. 2017 la 12:01 
RUS localization added.. thank you to tr0ll !
Zyxpsilon  [autor] 7 nov. 2017 la 18:09 
@Vi.. enjoy the colorfull & informative ride! :)
Receive 7 nov. 2017 la 17:32 
awesome xD thanks ur mod.
Zyxpsilon  [autor] 7 oct. 2017 la 9:23 
@ayrtep..
My INT file (localization) has them correctly listed...
-----
[BreakthroughBullpupWeaponUpgrade X2TechTemplate]
DisplayName="<font color='#65FFFF'>[M6]</font> Modular Bullpups"
-----
Maybe you are using one of these custom different language files & that "slot" was badly edited by the collaborator?
ayrtep 7 oct. 2017 la 8:54 
I think the result for Modular Bullpups is missing.
Zyxpsilon  [autor] 20 sept. 2017 la 5:31 
@EvilNaja.. the little square symbols which are Green, Blue or Red? Not really.. these are embedded in a UPK file & pre-compiled as Texture2d resources. But, i'll think about an indirect solution later for you.

@大魔王.. glad you do!
花兔 20 sept. 2017 la 5:22 
:)Like this MOD
Vindi 20 sept. 2017 la 4:59 
Is there any way to change the color of the mods icon from SUPER arms, from red to purple? Many thanks for the mod.
Seva 19 sept. 2017 la 11:10 
@Zyxpsilon Thank you very much! I'll try that.
Zyxpsilon  [autor] 18 sept. 2017 la 6:36 
@Seva.. just checked your account -- and you are indeed from Spain. So.. the fix for such gameplay condition is to have a custom made **XComGame.ESN** file that will reproduce all 300+ lines in Spanish and then, add that new file straight into the "Localization" folder of the Workshop (#1136937041) directory.
Zyxpsilon  [autor] 18 sept. 2017 la 6:25 
@Ciroth.. other mods can be On/Off as you wish. This is a stand-alone system which will only be required by WC_LAByrinth eventually.

@Seva.. Is you game setup as a proper "English" HUD? Because that kind of flaw could certainly happen when any of the other supported languages are used by default. My files apply these changes via XComGame.INT (INT=Int_ernational English).
Refer to the pinned discussion "Localization" above for details of a possible solution.
Seva 18 sept. 2017 la 2:28 
Unfortunatelly is not working for me :( Can't se any icon or color, even on loot window.
I have other your mods that maybe causing conflicts: SwappImg, WC_qUIck_RCP, WC_GeoscApps
Previously i installed LAByrinth but desinstalled it already.
Ciroth 17 sept. 2017 la 19:20 
So with your other mods, do I turn them all on or does this take all of them?
76561198049919792 17 sept. 2017 la 4:26 
Like your mod :steamhappy:
Like color:steamhappy:
Unktray 17 sept. 2017 la 3:49 
OH MY GOD YES!
MrShadow 16 sept. 2017 la 22:22 
i see
pintocat 16 sept. 2017 la 22:15 
Yeah, that's what I meant :)