XCOM 2
WC_INFormApps
댓글 62
Zyxpsilon  [작성자] 2021년 7월 25일 오전 7시 18분 
Sadly no.
But.. coloring choices i made are "intuitive" and match whichever principles of items/gameplay.

Numbers are simply sequentially distributed to early/to/later/to/end elements within groups (Tech, Weapons, etc). For example, initial "Autopsy" (Light Green) of Advent Trooper is #1.
CW_Boss 2021년 7월 25일 오전 12시 57분 
Is there a guide that will tell what the numbers that appear to the left of many items in the game mean and the colors do they have a meaning. I am relatively new to Xcom
Zyxpsilon  [작성자] 2021년 5월 16일 오전 6시 05분 
Not that i'm aware of.
RPGO does extensive hacks to many code functions (via Community Highlander and other scripted methods) & possibly would alter vanilla components required by my INT references... even trying to adapt pre-declared templates (manually into the INT flow) doesn't necessarily lead to proper detection of already valid string principles since their custom "hooks' would *not* match mines -- directly.

Sadly i have no intention to make their highly complex assets compatible with my stuff, sorry.
Vindi 2021년 5월 16일 오전 4시 01분 
Is compatibility with RPGO Overhaul possible? I tried to modify the localization .INT files, but it didn't work.
Zyxpsilon  [작성자] 2020년 5월 25일 오전 11시 27분 
@Xirix.. you can just edit the XComGame.INT file directly & replace that symbol with the word "corpse" as you please. That section starts on Line #29 until around #170.
Xirix 2020년 5월 25일 오전 9시 11분 
This is a nice mod, but is it possible to have the word "corpse" not changed to a little crucifix? That's the only change I'm not very fond of.
Zyxpsilon  [작성자] 2020년 3월 17일 오전 6시 35분 
Sorry.. not a chance. I've already inserted most of what was "needed".
Dęąth Viper 2020년 3월 16일 오전 6시 22분 
would you possibly add stuff for all the modded enemies as well??
Zyxpsilon  [작성자] 2020년 2월 21일 오후 4시 27분 
"LAByrinth" truly is a much more detailed source of Information, btw. ;)
Jestimac 2020년 2월 21일 오전 6시 52분 
Very nice mod by the way, simple but effective.
I'll have to subscribe to the Labyrinth mod now....
Rgds
Zyxpsilon  [작성자] 2020년 2월 20일 오후 5시 37분 
Yes.. you got it!
Jestimac 2020년 2월 20일 오전 11시 34분 
Hello
Nice mod. I play with "Tactical suppressors" from Musashi. I assumed that the gameplay is still Musashi's and that your mod just forced the name "Repeater". Accordingly, I modified your localization file and replaced the three instances of "repeaters" by "suppressors". I believe this is enough and I don't have anything else to do ?
Zyxpsilon  [작성자] 2020년 2월 19일 오후 7시 57분 
None whatsoever.. it's simply driven by custom LOCalization assets only.
Jestimac 2020년 2월 19일 오후 2시 08분 
Hello Zyxpsilon
Are there compatibility issues ? Such as class_overrides that we should be aware of ?
Zyxpsilon  [작성자] 2019년 8월 27일 오후 8시 51분 
Thank You! :)
Star¤Dagger 2019년 8월 27일 오후 1시 24분 
Well, next campaign, you are a welcome addition, this should have been in XCom 2 from the start!
Zyxpsilon  [작성자] 2019년 8월 27일 오전 7시 27분 
Yes.. and both work just fine.
Star¤Dagger 2019년 8월 26일 오후 9시 17분 
Is this and your other map mod like it still active? I've never seen or heard of it before.
Zyxpsilon  [작성자] 2019년 7월 16일 오전 7시 36분 
@Parsley, Sorry.. i won't alter these basic principles in my default version.
But you still can manually edit the file "XComGame.INT" as you wish. Just go to whatever lines & check out the corresponding strings at the end.
For example, the "Core" and its plural are on #22+23.

** Make sure the text format remains the same when saving the file back. Notepad++ does this process automatically, btw.
TooT_PikK 2019년 7월 16일 오전 1시 54분 
I like this mod but it changes some of the name of items. For example Elerium core is now 'core', and superior weapon upgrades are now just 'super'. Could we please revert the terms back to the default while retaining all other functions of this mod?
Zyxpsilon  [작성자] 2018년 12월 3일 오후 6시 35분 
Thanks.. glad you like it!
Taste 2018년 12월 3일 오전 11시 42분 
Great mod, thanks for your hard work.
Zyxpsilon  [작성자] 2018년 5월 6일 오후 11시 38분 
However cool this game is.. sometimes it enforces us into extreme system "repairs" beyond our rational control -- sadly. But that's also the price of installing even just a few mods.. there are inherent faulty designs between two or more in them & most people can't detect it before troubles start happening.
Even i experienced bad stuff in the past -- but eventually got it fixed after reddit'ing/google'ing proper solutions or discussing the issues with fellow modders on our Discord community!
Glad you could fix the problem(s)! ;)
hoppingvampire 2018년 5월 6일 오후 10시 19분 
Okay. I completely uninstalled the game and mods and reinstalled and that fixed the problem.
Zyxpsilon  [작성자] 2018년 5월 5일 오후 7시 20분 
... but, if you're suggesting Loot info isn't "available" in various places (with any tagging numeric principles) -- of course they aren't since i support Vanilla+WotC assets exclusively.
Zyxpsilon  [작성자] 2018년 5월 5일 오후 7시 17분 
There's nothing in this mod that can interfere with Grimy's Loot. I don't even touch gameplay code mechanics/functions as the whole "InformApps" system is only based on a few direct (and simple) Localization edits.
hoppingvampire 2018년 5월 5일 오후 2시 33분 
FYI: this mod isny compatible with Grimy's Loot Mod. cant research the loot boxes
电波 2017년 12월 28일 오전 5시 00분 
CHN Done, frightened
花兔 2017년 11월 29일 오후 6시 01분 
Thank you very much
artists
Zyxpsilon  [작성자] 2017년 11월 29일 오후 3시 29분 
It's just a section of text.. edit line #657 (Summary=...) by deleting this part -- only;

** \n<font color='#ACA68A' size='28'>√</font><img src='img:///INFo_UILibrary.Tag_MOD(Gb)' width='32' height='32' vspace='-8'> + FALCON STILETTO NEEDLE FLECHETTE REDSCREEN\n **
花兔 2017년 11월 29일 오후 1시 44분 
How to remove the extra six ammo?
Zyxpsilon  [작성자] 2017년 11월 28일 오전 4시 55분 
[05] == Reference number of the elements.
3~6~9 == Required amount of corpses to get Instant Autopsies (per Difficulty Levels)
花兔 2017년 11월 28일 오전 1시 04분 
[05] what does it mean ??
What does 3~6~9 mean ??
Zyxpsilon  [작성자] 2017년 11월 11일 오후 12시 01분 
RUS localization added.. thank you to tr0ll !
Zyxpsilon  [작성자] 2017년 11월 7일 오후 6시 09분 
@Vi.. enjoy the colorfull & informative ride! :)
Receive 2017년 11월 7일 오후 5시 32분 
awesome xD thanks ur mod.
Zyxpsilon  [작성자] 2017년 10월 7일 오전 9시 23분 
@ayrtep..
My INT file (localization) has them correctly listed...
-----
[BreakthroughBullpupWeaponUpgrade X2TechTemplate]
DisplayName="<font color='#65FFFF'>[M6]</font> Modular Bullpups"
-----
Maybe you are using one of these custom different language files & that "slot" was badly edited by the collaborator?
ayrtep 2017년 10월 7일 오전 8시 54분 
I think the result for Modular Bullpups is missing.
Zyxpsilon  [작성자] 2017년 9월 20일 오전 5시 31분 
@EvilNaja.. the little square symbols which are Green, Blue or Red? Not really.. these are embedded in a UPK file & pre-compiled as Texture2d resources. But, i'll think about an indirect solution later for you.

@大魔王.. glad you do!
花兔 2017년 9월 20일 오전 5시 22분 
:)Like this MOD
Vindi 2017년 9월 20일 오전 4시 59분 
Is there any way to change the color of the mods icon from SUPER arms, from red to purple? Many thanks for the mod.
Seva 2017년 9월 19일 오전 11시 10분 
@Zyxpsilon Thank you very much! I'll try that.
Zyxpsilon  [작성자] 2017년 9월 18일 오전 6시 36분 
@Seva.. just checked your account -- and you are indeed from Spain. So.. the fix for such gameplay condition is to have a custom made **XComGame.ESN** file that will reproduce all 300+ lines in Spanish and then, add that new file straight into the "Localization" folder of the Workshop (#1136937041) directory.
Zyxpsilon  [작성자] 2017년 9월 18일 오전 6시 25분 
@Ciroth.. other mods can be On/Off as you wish. This is a stand-alone system which will only be required by WC_LAByrinth eventually.

@Seva.. Is you game setup as a proper "English" HUD? Because that kind of flaw could certainly happen when any of the other supported languages are used by default. My files apply these changes via XComGame.INT (INT=Int_ernational English).
Refer to the pinned discussion "Localization" above for details of a possible solution.
Seva 2017년 9월 18일 오전 2시 28분 
Unfortunatelly is not working for me :( Can't se any icon or color, even on loot window.
I have other your mods that maybe causing conflicts: SwappImg, WC_qUIck_RCP, WC_GeoscApps
Previously i installed LAByrinth but desinstalled it already.
Ciroth 2017년 9월 17일 오후 7시 20분 
So with your other mods, do I turn them all on or does this take all of them?
76561198049919792 2017년 9월 17일 오전 4시 26분 
Like your mod :steamhappy:
Like color:steamhappy:
Unktray 2017년 9월 17일 오전 3시 49분 
OH MY GOD YES!
MrShadow 2017년 9월 16일 오후 10시 22분 
i see
pintocat 2017년 9월 16일 오후 10시 15분 
Yeah, that's what I meant :)