XCOM 2
WC_INFormApps
62 件のコメント
Zyxpsilon  [作成者] 2021年7月25日 7時18分 
Sadly no.
But.. coloring choices i made are "intuitive" and match whichever principles of items/gameplay.

Numbers are simply sequentially distributed to early/to/later/to/end elements within groups (Tech, Weapons, etc). For example, initial "Autopsy" (Light Green) of Advent Trooper is #1.
CW_Boss 2021年7月25日 0時57分 
Is there a guide that will tell what the numbers that appear to the left of many items in the game mean and the colors do they have a meaning. I am relatively new to Xcom
Zyxpsilon  [作成者] 2021年5月16日 6時05分 
Not that i'm aware of.
RPGO does extensive hacks to many code functions (via Community Highlander and other scripted methods) & possibly would alter vanilla components required by my INT references... even trying to adapt pre-declared templates (manually into the INT flow) doesn't necessarily lead to proper detection of already valid string principles since their custom "hooks' would *not* match mines -- directly.

Sadly i have no intention to make their highly complex assets compatible with my stuff, sorry.
Vindi 2021年5月16日 4時01分 
Is compatibility with RPGO Overhaul possible? I tried to modify the localization .INT files, but it didn't work.
Zyxpsilon  [作成者] 2020年5月25日 11時27分 
@Xirix.. you can just edit the XComGame.INT file directly & replace that symbol with the word "corpse" as you please. That section starts on Line #29 until around #170.
Xirix 2020年5月25日 9時11分 
This is a nice mod, but is it possible to have the word "corpse" not changed to a little crucifix? That's the only change I'm not very fond of.
Zyxpsilon  [作成者] 2020年3月17日 6時35分 
Sorry.. not a chance. I've already inserted most of what was "needed".
Dęąth Viper 2020年3月16日 6時22分 
would you possibly add stuff for all the modded enemies as well??
Zyxpsilon  [作成者] 2020年2月21日 16時27分 
"LAByrinth" truly is a much more detailed source of Information, btw. ;)
Jestimac 2020年2月21日 6時52分 
Very nice mod by the way, simple but effective.
I'll have to subscribe to the Labyrinth mod now....
Rgds
Zyxpsilon  [作成者] 2020年2月20日 17時37分 
Yes.. you got it!
Jestimac 2020年2月20日 11時34分 
Hello
Nice mod. I play with "Tactical suppressors" from Musashi. I assumed that the gameplay is still Musashi's and that your mod just forced the name "Repeater". Accordingly, I modified your localization file and replaced the three instances of "repeaters" by "suppressors". I believe this is enough and I don't have anything else to do ?
Zyxpsilon  [作成者] 2020年2月19日 19時57分 
None whatsoever.. it's simply driven by custom LOCalization assets only.
Jestimac 2020年2月19日 14時08分 
Hello Zyxpsilon
Are there compatibility issues ? Such as class_overrides that we should be aware of ?
Zyxpsilon  [作成者] 2019年8月27日 20時51分 
Thank You! :)
Star¤Dagger 2019年8月27日 13時24分 
Well, next campaign, you are a welcome addition, this should have been in XCom 2 from the start!
Zyxpsilon  [作成者] 2019年8月27日 7時27分 
Yes.. and both work just fine.
Star¤Dagger 2019年8月26日 21時17分 
Is this and your other map mod like it still active? I've never seen or heard of it before.
Zyxpsilon  [作成者] 2019年7月16日 7時36分 
@Parsley, Sorry.. i won't alter these basic principles in my default version.
But you still can manually edit the file "XComGame.INT" as you wish. Just go to whatever lines & check out the corresponding strings at the end.
For example, the "Core" and its plural are on #22+23.

** Make sure the text format remains the same when saving the file back. Notepad++ does this process automatically, btw.
TooT_PikK 2019年7月16日 1時54分 
I like this mod but it changes some of the name of items. For example Elerium core is now 'core', and superior weapon upgrades are now just 'super'. Could we please revert the terms back to the default while retaining all other functions of this mod?
Zyxpsilon  [作成者] 2018年12月3日 18時35分 
Thanks.. glad you like it!
Taste 2018年12月3日 11時42分 
Great mod, thanks for your hard work.
Zyxpsilon  [作成者] 2018年5月6日 23時38分 
However cool this game is.. sometimes it enforces us into extreme system "repairs" beyond our rational control -- sadly. But that's also the price of installing even just a few mods.. there are inherent faulty designs between two or more in them & most people can't detect it before troubles start happening.
Even i experienced bad stuff in the past -- but eventually got it fixed after reddit'ing/google'ing proper solutions or discussing the issues with fellow modders on our Discord community!
Glad you could fix the problem(s)! ;)
hoppingvampire 2018年5月6日 22時19分 
Okay. I completely uninstalled the game and mods and reinstalled and that fixed the problem.
Zyxpsilon  [作成者] 2018年5月5日 19時20分 
... but, if you're suggesting Loot info isn't "available" in various places (with any tagging numeric principles) -- of course they aren't since i support Vanilla+WotC assets exclusively.
Zyxpsilon  [作成者] 2018年5月5日 19時17分 
There's nothing in this mod that can interfere with Grimy's Loot. I don't even touch gameplay code mechanics/functions as the whole "InformApps" system is only based on a few direct (and simple) Localization edits.
hoppingvampire 2018年5月5日 14時33分 
FYI: this mod isny compatible with Grimy's Loot Mod. cant research the loot boxes
电波 2017年12月28日 5時00分 
CHN Done, frightened
花兔 2017年11月29日 18時01分 
Thank you very much
artists
Zyxpsilon  [作成者] 2017年11月29日 15時29分 
It's just a section of text.. edit line #657 (Summary=...) by deleting this part -- only;

** \n<font color='#ACA68A' size='28'>√</font><img src='img:///INFo_UILibrary.Tag_MOD(Gb)' width='32' height='32' vspace='-8'> + FALCON STILETTO NEEDLE FLECHETTE REDSCREEN\n **
花兔 2017年11月29日 13時44分 
How to remove the extra six ammo?
Zyxpsilon  [作成者] 2017年11月28日 4時55分 
[05] == Reference number of the elements.
3~6~9 == Required amount of corpses to get Instant Autopsies (per Difficulty Levels)
花兔 2017年11月28日 1時04分 
[05] what does it mean ??
What does 3~6~9 mean ??
Zyxpsilon  [作成者] 2017年11月11日 12時01分 
RUS localization added.. thank you to tr0ll !
Zyxpsilon  [作成者] 2017年11月7日 18時09分 
@Vi.. enjoy the colorfull & informative ride! :)
Receive 2017年11月7日 17時32分 
awesome xD thanks ur mod.
Zyxpsilon  [作成者] 2017年10月7日 9時23分 
@ayrtep..
My INT file (localization) has them correctly listed...
-----
[BreakthroughBullpupWeaponUpgrade X2TechTemplate]
DisplayName="<font color='#65FFFF'>[M6]</font> Modular Bullpups"
-----
Maybe you are using one of these custom different language files & that "slot" was badly edited by the collaborator?
ayrtep 2017年10月7日 8時54分 
I think the result for Modular Bullpups is missing.
Zyxpsilon  [作成者] 2017年9月20日 5時31分 
@EvilNaja.. the little square symbols which are Green, Blue or Red? Not really.. these are embedded in a UPK file & pre-compiled as Texture2d resources. But, i'll think about an indirect solution later for you.

@大魔王.. glad you do!
花兔 2017年9月20日 5時22分 
:)Like this MOD
Vindi 2017年9月20日 4時59分 
Is there any way to change the color of the mods icon from SUPER arms, from red to purple? Many thanks for the mod.
Seva 2017年9月19日 11時10分 
@Zyxpsilon Thank you very much! I'll try that.
Zyxpsilon  [作成者] 2017年9月18日 6時36分 
@Seva.. just checked your account -- and you are indeed from Spain. So.. the fix for such gameplay condition is to have a custom made **XComGame.ESN** file that will reproduce all 300+ lines in Spanish and then, add that new file straight into the "Localization" folder of the Workshop (#1136937041) directory.
Zyxpsilon  [作成者] 2017年9月18日 6時25分 
@Ciroth.. other mods can be On/Off as you wish. This is a stand-alone system which will only be required by WC_LAByrinth eventually.

@Seva.. Is you game setup as a proper "English" HUD? Because that kind of flaw could certainly happen when any of the other supported languages are used by default. My files apply these changes via XComGame.INT (INT=Int_ernational English).
Refer to the pinned discussion "Localization" above for details of a possible solution.
Seva 2017年9月18日 2時28分 
Unfortunatelly is not working for me :( Can't se any icon or color, even on loot window.
I have other your mods that maybe causing conflicts: SwappImg, WC_qUIck_RCP, WC_GeoscApps
Previously i installed LAByrinth but desinstalled it already.
Ciroth 2017年9月17日 19時20分 
So with your other mods, do I turn them all on or does this take all of them?
76561198049919792 2017年9月17日 4時26分 
Like your mod :steamhappy:
Like color:steamhappy:
Unktray 2017年9月17日 3時49分 
OH MY GOD YES!
MrShadow 2017年9月16日 22時22分 
i see
pintocat 2017年9月16日 22時15分 
Yeah, that's what I meant :)